In the far future, a threat looms. A fleet of unknown origin emerges from deep space. They refuse all contact. We cannot tell if they are sentient machines or piloted by silent life forms. Despite the reason, they seem to be bent on wiping all other craft from space.
Enter the KILLSHIPS, heavily modified space fighters designed to combat the violent fleet one foe at a time. Armed with powerful weapons fueled by the experimental Plasma Core that we reverse engineered form the enemy, these brave men and women are our last line of defense against the coming doom.
You are a Killship pilot. Take your star fighter armed to the teeth into the maw of the enemy and strike down as many as you can before you fall.
Killship is a single player turned based action game, based on a TI-83basic game written in 1998. Once started, you will see a screen prompting you to take action against your foe. Select an action from the left hand side of the screen:
- Fire Laser Cannon: Attacks with the laser cannon, a dependable main weapon system of the killships. It is about 75% accurate and does between 10 and 20 damage. Uses 10 energy to fire
- Burst Carbine: Fires the burst carbine, a rapid fire energy weapon. The individual shots fired by the carbine are less powerful than the Laser, but with so many shots fired it's easy to hit. The result is the weapon has a 90% accuracy rating, but a wider range of damage, doing 5 to 30 damage. Due to all the shots fired, the Carbine drains 15 energy to use.
- Plasma Detonator: An experimental weapon that fires a beam of energy with wavelengths that make the plasma energy of the enemy's ship volatile. The beam passes through the hull and shields of the enemy ship in an effort to cause it's plasma supply to detonate, causing heavy damage and potentially draining the enemy of their current energy supply. Despite the devastating effect, the Plasma Detonator is hard to aim, and must hit the enemy at just the right point to be fully effective. The beam as only a 50% accuracy rating, but does 30 to 50 damage! Additionally, if at least 40 damage is caused, the detonator effect takes place, dropping the enemy's energy supply to zero! Firing the Plasma Detonator uses up 25 of your energy.
- Recharge: The Plasma core is capable of going into full restore mode. If you give up your action this turn, you can restore lost energy and shields. The amount of energy restored is variable, usually between 10 and 30. For every two points of energy restored, 1 point of shield is restored.
- Flee: Runs away from the battle. Use to quit the game
Once your turn is over, the enemy will take a turn. The enemy acts randomly (presently. A simple AI may be added later) relying on its Variable Beam Cannon or recharging. The Variable Beam has two modes:
- Drain Beam: Does low damage but also drains energy from you and restores it to the enemy!
- Shield-Cracker Beam: A high-intensity beam designed for powering through shields, has a mid to high damage capacity.
The game will continue until one of the ships is destroyed. If you lose, your final score will display. If you win, you will have the option of challenging another enemy, giving you a chance to add to your score. However, you will not regain any lost shield or energy at the start of this next match, so you will be at a disadvantage!
(if you aren't seen the latest version you may need to empty your cache)
- Fixed a bug in the input that let the player take infinite turns.
- Hovering over action buttons after taking an action will no longer overwrite the damage report for your turn.
- You are now awarded bonus points for your remaining shield and energy after winning a game.
- Cleaned up Text output a little bit.
First Alpha Release Version. First playable build.