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Diablo 3

  • Genre: A-RPG
  • ESRB Rating: M
  • Platform: PC
  • Max-Players: 4
  • Added on: 2012-05-04 by machvergil

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Evil is back. Join forces with your friends to defeat the hordes of hell as they once again threaten the world of Sanctuary. Loot Pinata's are back!

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Viewing Topic: Diablo 3 - Page 1
#0: 10-22-2010 @ 01:26:24 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1144#1144

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22
Just in case you haven't heard the "Fifth and final" character class for Diablo 3 was revealed at BlizzCon this year.

Behold the Demon Hunter

Now I have a tough choice to make when D3 comes out to play one of these or those all so powerful looking Wizards.
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#1: 10-22-2010 @ 05:21:38 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1146#1146

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22
She's wearing rogue tier 2, I swear! Yep, she's a hand crossbow rogue. I like her AoE capabilities, though!

Okay, having watch them all now I'm sad to say I'm only interested in the Wizard and Demon Hunter. Barbarian didn't really interested me in D2, the Witchdoctor looks dumb, and the monk's stuff only makes him look mildly interesting. I think I like the look of the Demonhunter best.

This post was edited by Misharum Kittum on October 22, 2010, 7:36 pm


Justice and Truth
#2: 10-25-2010 @ 07:03:07 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1152#1152

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22
Okay, having watch them all now I'm sad to say I'm only interested in the Wizard and Demon Hunter. Barbarian didn't really interested me in D2, the Witchdoctor looks dumb, and the monk's stuff only makes him look mildly interesting. I think I like the look of the Demonhunter best.


While I think the Monk looks pretty fun, I still find the Demon Hunter and Wizard far more appealing. I really would have preferred that they'd bring back the knightly+spells warrior of, or thought of a way to do something like the Paladin and not have him suck so bad.
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#3: 05-09-2011 @ 07:46:07 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1915#1915

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

So ever since the announcement at last year's blizzcon that Diablo3 was going to have "Serious Arena PvP" in it,I've been less than enthusiastic about it.  Found some footage of a pvp match 2v2 of Diablo 3 on YouTube w/ commentary and thought I'd share it. 

My thoughts after watching it?  Yeah adding serious PvP to Diablo3 is still a terrible mistake that is probably delaying its release for stupid stupid reasons.  This looks to me like it'd be fun for maybe the first 3 matches and then it'd get old.


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#4: 05-09-2011 @ 08:23:38 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1916#1916

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22

I really wish Bliz would get off the stupid e-sport kick they've been riding for years now. It is really negatively impacting my enjoyment of their games. Sadly it makes me strongly suspect that's the Activision influence.

This post was edited by Misharum Kittum on May 9, 2011, 10:24 am


Justice and Truth
#5: 05-09-2011 @ 10:14:35 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1919#1919

MachVergilMachVergil

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  • Real Name:Adam
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Don't be so quick the judge the e-Sports thing on Activision.  Starcraft 1 enjoyed it's absurdly long life span of remaining relevant in the RTS field for as long as it did because it's e-Sports popularity kept it relevant.  Blizzard knows that if their game continues to be considered to be a relevant competitive game at the professional level, it gives it an even longer lease on life.

Think about it.  Starcraft 1 enjoyed a far longer relevancy-life-span than any other Blizzard product before it, and that had everything to do with it's Competitive Scene in the US and abroad (mostly Korea sure, but the WCG and US CPL and ESL have been covering Starcraft since before Brood War).  And Warcraft 3 was still being sold even after it lost relevancy because of how popular internationally DotA became an e-Sport (and has been for quite some time now).

So from a purely business stand point I think it makes sense for Blizzard to want all to make all of their games e-Sports.

The problem IMO has less to do with the e-Sport drive specifically as much as they are doing it wrong.  Case in point Arena pvp in WoW et-all.  Case in point trying to FORCE the Pro-scene in SC2 to play SC2 on battle.net instead of their own closed, lag-free LANs.  Trying to shut down the Korean's Custom-Map scene for the sake of international equality in competition.  Trying to run professional sports tournaments on their own when there's already an international industry around it.  These decisions are hurting Blizzard moving forward in this decade and I wouldn't be surprised if Activision influence wasn't kicking in there.

Of course the other problem is that MMOs and Action RPGs don't lend themselves well to PvP.  Peroid.  Even so I still think Blizzard could have found ways to make an e-Sport out of WoW that would have been hella better than the Arena system.  It's just like how the problem here I have with Diablo 3's PvP is that it looks bad.  Cool, original ideas that mesh with Diablo more would be more interesting, but this is just WoW Arenas in Diablo.  BLUGH.


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#6: 05-09-2011 @ 11:14:01 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1922#1922

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22

I understand the desire for longevity in a game for the sake of their bottom line, but what bugs me about it is that they're doing it in every game. It doesn't make sense to do in half these titles! RTSes definitely lend themselves to competitive play, which opens up for e-sports nicely. I'm fine with Blizzard nurturing e-sports where they make sense. And you raise excellent points about how forcing an e-sport scene is a bad thing when it isn't confirming to the way the community wants to do it.

The biggest problem, IMO, is that the other games don't make sense for e-sports because they are PvE games. The franchise was never built around competing with other people, but rather cooperating with them in achieving goals. And the thing about stuffing PvP into them that bugs me so much is when trying to balance around the PvP affects the PvE negatively, and it inevitably does. If Blizzard (or any other company) wants to launch a new e-sport, more power to them! Develop a new intellectual property in which it makes sense. Heck, I'd be interested in playing a competitive action game that would be a cross between something like some of the team modes in Unreal Tournament, a hack and slash like Diablo (or better yet Bayonetta or God of War), and the DoTA model. I'd have fun destroying minions and harassing other players in a goal oriented action match. Instead we get more Arenas which all of our group dislike. Monday Night Combat sorta did this and if it wasn't a console shooter I'd probably enjoy the heck out of it like I do LoL.


Justice and Truth
#7: 05-09-2011 @ 11:57:10 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1925#1925

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Overall I agree with you, but if I may indulge in some game-theory:  I personally enjoyed PvP in vanilla WoW enough that I am convinced you could make a damn awesome PvP MMO if you went out of your way to build for that from stage 1 instead of what WoW did and shoehorn it in later (or what Warhamer did and copy WoW too much). One way this could work in my head is if they made the PvP e-sport something that better apes the MMO style, like having teams much larger than 3 people, and add in more of an Environment to deal with.  Like 25 on 25 man battles where the battle field is the size of Hillsbrad Foothills and the objective is to blow up the other team's town.  Like seriously, make a MMO pvp mode that has its foundation in the Tarren Mill vs Southshore rivalry, and I think you'd have the first good PvP mode that is exclusive to an MMO format.  Of course I imagine the e-Sport scene would baulk at the idea of having to organize 25 man teams nor would Sponsors want to payout to that many people so that's probably why they don't do it.

Though quite frankly you know what I'd rather see than that even?  Competitive raiding.  Imagine:  Blizzard plans their next Content patch so that it con-insides with some eSport event like WCG or BlizzCon or DreamHack.  They hold the patch back, even off of PTR until the event.  Teams come to the event and instead of PvPing against each other, they have to race to see who can clear some part of the 25, or maybe even 10, man Raid first. They'd do the Raid again and again over the course of the course of the tournament, meaning that the team that also adapted to the Raid fastest over-time would win the tournament in the end.  It would also then serve to hype up the release of those patches to the community, resulting in spectators can't waiting until patch drops and they can try out that strategy.  I mean think about it - a lot of top raiding guilds have followings on video sharing sites like YouTube and Vimeo and a lot of raiding guilds aspire to them.  Why NOT offer up that scene to competition in a field where it meshes PERFECTLY with the PvE history of the MMORPG genre.

Of course they could also just make new IP or an off-shoot game better suited for e-Sport instead of trying to shoe-horn it in, like you said.  For example, if Warcraft Arenas was it's own product, didn't require a monthly fee, and therefore lived in it's own world of balance, I think it'd make both camps happier because the Arena product could be tuned HARDCORE for the competition while not negatively impacting gear balance and class balance for PvE.  Of course I'm far far too jaded against Blizzard's MMO team to be able to pull either of those off even if they were separate products, but that's another point entirely.

Still though look at LoL:  Product was designed from the ground up to be an e-Sport, so there's no reason for us to be anything but happy when they make changes to improve it's competitive scene.  Same for the most part with Guild Wars.  Arena.net went out of their way to PLAN for PvP on day 1, so there's a healthy competitive community for it.  Sure it never reached e-sport status, but even if it did the game is designed so that players can enjoy each aspect of the game separately without them crashing into each other if they don't want to.

That being said I still see no PvP future for something like a Diablo game.  Not unless the PvP mode was letting you play your leveled up Diablo toon in some sort of DotA inspired game-mode.  I mean what would be cooler than playing a MOBA with a hero/champion of your own design?

Monday Night Combat sorta did this and if it wasn't a console shooter I'd probably enjoy the heck out of it like I do LoL.

MNC is for Steam on PC now you know that right?  Also it sounds like any awesome updates are streaming out the PC version faster than for the 360 version, if not at the same time.

My only problem with MNC remains execution.  As much work as they put into personality, I feel like certain classes are just not rewarding to play.  Gunner and Sniper are the worst culprits of this, which is an issue because the Sniper is like the only thing the game seems to have to a counter to the Tank.  Tank's not OP - no one wants to play it's counter though, so it ends up being OP in the end. 


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#8: 05-09-2011 @ 12:18:11 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1926#1926

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22

I didn't know MNC was on Steam! Though I don't imagine there'd be a lot of interest in our group in picking it up there since some folks already have it on the 360.

 

Anyway, I think it'd be fabulous if Bliz did a Warcraft Arenas product to keep balance seperate between PvE and PvP. Or kept the product united but took a page from Guild Wars' book and had PvP versions of skills specifically for battlegrounds and arenas. Heck, that right there would fix a LOT of my problems with WoW. PvP skills themselves could not only be balanced for PvP, but their scaling with gear could be altered to keep the playing field more level. World PvP would be the only place where I see this having strange effects, but heck, it could serve to make a more marked distinction between PvE and PvP servers. On PvP servers the skill set switching could go on when you go into instanced PvE content, in reverse to the PvE servers where the PvP skills would become active when you go into instance PvP content.


Justice and Truth
#9: 05-09-2011 @ 12:43:52 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1927#1927

MachVergilMachVergil

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  • Real Name:Adam
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I'd be willing to pick it up on the PC only if enough other folks do too.

-Misharum Kittum from the Monday Night Combat Topic, page 2.

Glenn and Ren and I ended up buying it.  Just as an FYI.  I also created a new game record for the PC version so we can track separately who knows that one.


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