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Crysis 2

  • Genre: FPS
  • ESRB Rating: M
  • Platform: PC
  • Max-Players: 12
  • Added on: 2011-03-21 by machvergil

Description:

CryEngine 3 powered first person shooter - be the Weapon, Save the Earth, and pwn in multiplayer as Cell or Marines. MUSIC BY HANS ZIMMER!

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Viewing Topic: Crysis 2 - Page 1
#0: 03-29-2011 @ 07:56:10 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1744#1744

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

There's an official thread for tracking known PC issues as they are getting resolved.  Be sure to check it out.


We set Wednesdays on Fire!
#1: 03-29-2011 @ 11:02:59 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1746#1746

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22

Hehe, it is rarely good news when the first post we have on a game is its bug tracker and nothing else!


Justice and Truth
#2: 03-29-2011 @ 11:38:10 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1748#1748

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Eh, this really isn't the first topic on Crysis 2 though as we had a previous thread about it's demo.


We set Wednesdays on Fire!
#3: 04-21-2011 @ 10:39:11 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1869#1869

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

So, also finished the single player campaign of this today (well Yesterday at this point).  Having not played through Crysis 1, I cannot make comparisons, though I'm starting to get a good idea of why some people were disappointed by the second one who were fans of the first by watching Ren's Let's Play of Crysis 1.   Whereas Crysis 1 was a somewhat open-world spec op military simulation with aliens, super suits on a tropical island, Crysis 2 is a linear shooter campaign that tells a sweeping narrative from start to finish, leading the player through very fixed locations along a path.  Again, having not played Crysis 1 I'm not going to say one is better than the other, but personally I find Crysis 2's story well told and engaging enough that I don't think the change in direction is bad.

Crysis 2 pits you as a Marine sent to New York to help contain the spread of an alien plague that is killing the city and help out with an alien invasion.  It doesn't take long before everything goes wrong and you find yourself the unwitting wearer of a Crytech Nanosuit 2.0.  Problem is, everyone still thinks you are the suit's previous occupant (Crysis 1 squad lead Prophet), who apparently made quite a few enemies with the local PMC, C.E.L.L, before you took over.  From there the plot takes you all across New York through several twists and turns.  Personally I found the plot to be fun and engaging, with some really great first person storytelling.  I thought of Half-Life 2 several times during it, and not in the sense of "huh, I wish this was Half-Life 2" and more "Wow, this is so much fun it reminds me of Half-Life 2."  Although, Crysis2's ending about as enigmatic and confusing as Half-Life 2's was so... uh... more comparisons I guess?

Such comparisons only go so far.  Sure, I'm in a city, and there are aliens and humans to fight, but there's no gravity gun or Alyx Vance.  Instead you have the Nanosuit 2.0, which may be the 2nd coolest suit of Power Armor I've ever worn in an FPS (First place goes to Samus's Power suit of course).  While Crysis2 may have lost it's predecessors' open-world environment, you are still free to tackle every encounter in a way of your choosing using the suits various powers and your arsenal of customizable guns. Unlike, say the CoD:Modern Warfare games where you have to find guns with good attachments on them, you can mix and match your attachments on the fly for the weapons you find.  Late in the game, when you have all the attachments, you can easily switch your SCAR (an assault rifle) from a semi-auto long range almost-sniper-weapon with an assault scope and silencer, to a room clearer giving it a better-for-short-range Reflex Sight and under-slung Grenade Launcher at the push of a button. 

The star of the show, both in the plot and the gameplay, is the suit itself.  The Nanosuit 2.0 essentially has 3 modes: Power (default), Armor, and Stealth. Rather than have to navigate a menu, each mode is a button push away.  Activate Armor mode (Q key) to turn your suit's energy bar into a shield-life buffer for your health.  Activate Stealth Mode (E key) to cloak yourself, draining your energy as you move: the faster you move, the more energy your drain.  Firing while Cloaked blows your energy supply completely, but if practice you can easily put your foe in your sights, tap E, fire your shot, and re tap E to hide again, and it's likely your foes will never know you de-cloaked.  Finally you can use Shift to run very fast at the cost of energy, hold down space-bar for empowered jumps, hold down shift while looking down your scope to straighten your aim, and activate "Nanovision" which is basically thermo-vision.  The balancing point to all these neat toys however is they all draw from the same energy bar, so if you expend all your energy doing one thing (say running to your target) you might not have the energy you need later (say activate armor mode so your target doesn't kill you). This may sound limiting, but it ends up giving the game a very tactical feel and managing your suit's energy while fighting dudes makes combat in Crysis down right satisfying.  It helps too that the shooting is just as enjoyable as any CoD game I've played recently too.

The best part is this tricked out nano-suit comes with you to multiplayer, where your accomplishments game after game give you XP and ranks that can be used to unlock new guns, attachments, and special enhancements to your nanosuit.  It's very satisfying to win fire-fights in multiplayer not just because you can out-aim your opponent, but also because you made better use of your Nanosuit's capabilities, knowing when to run, when to fight, when to armor when to stealth, etc.  The various armor powers add another layer too, allowing you to choose between, say, having more ammo for your primary weapon, or having a more accurate aim while looking down the sights of your gun.

So between the fun (and lengthy!) single player campaign, the dynamic and addictive multiplayer, the awesome music (partially) composed by Hans Zimmer, you have a game that quite frankly is the best FPS I've played in years... were it not for two GLARING flaws.

As I'm sure you've heard Ren and I complain at this point, the PC multiplayer suffers from two MAJOR issues.  When the game first came out progression was jacked up.  You could play for hours, gain 10 levels, and then come back the next day and find out you lost 5 of them.  This issue more less has been fixed and the PC users just need to make double sure they properly end their mulitplayer sessions instead of just exiting the game, though some of us still have issues with our Limited Edition unlocks not kicking in. 

The far worse issue is hackers.  Ever since the Crysis2demo we've been having to suffer through cheaters, most being simple aimbots, but every now and again you can tell when someone is using something far worse.  It's hard to tell when you are fighting someone, the nanosuit being as powerful as it is, when you're fighting a cheater.  For example, getting killed while cloaked probably just means they used Nanovision to find you.  On the other hand, when the Kill Cam reveals time and time again a player firing only the number of shots needed to kill you, plus the all of them hitting your head, that starts to get suspicious.  Every time they release a patch they say they've taken great strides to fix the hacking, but Ren and I still see them.  It's a shame because when you can find a server free of the damn bastards, Crysis2's multiplayer is downright freakin' awesome.  It's just a shame since we live in a day and age where we have things like Valve's VAC and Punkbuster that a PC FPS should have to suffer through such nonsense, ESPECIALLY since it sounds like Crysis1 supported Punkbuster.  sigh...

These multiplayer headaches however are no reason for me to not highly recommend the game's campaign, and in all honesty if they ever iron out the multiplayer I highly recommend that too.  Hell, maybe I should just say I recommend the 360 version since I imagine the progression and cheating problems are far less, if not non existant, there.  Hey and you'll even earn achievements too!  Seriously I was ready to call this my "Favorite game of 2011 so far," but then Portal 2 happened... so... uh... a very good second place?


We set Wednesdays on Fire!
#4: 06-15-2011 @ 08:30:11 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2081#2081

DominionDominion

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  • Real Name:Mark
  • Joined:2010-01-22

Apparently it's been removed from Steam in an effort to get people to move over to EA's own store.

Look, I'm all for competition on storefronts and I get how you want to use exclusivity to get people to goto your store, but I'm not sure how removing it from a service that it's already on and no doubt made you lots of money is a good idea. It's like a Gameworkshop store moved into town and told the local hobby shop that they don't get GW stuff anymore, their customers have to goto the GW store now. You're probably just gonna piss people off.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#5: 06-15-2011 @ 11:58:25 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2083#2083

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Guess I'm glad I already bought it on Steam then.  I just hope this doesn't stop the existing Steam versions from working, in which case I'ma gonna get pissed.


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