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Viewing Topic: Elite: Dangerous - Page 2
#10: 11-30-2014 @ 07:40:52 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9189#9189

DominionDominion

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Seems to be from the same guy who you linked to earlier. I really like his videos of the game. I feel like his subtitles give a real nice narration that feels in character for the most part. It's kinda better than hearing someone talk over what's happening.

Still super excited for when this comes out. Not gonna have a joystick by then (on the Xmas list!) but should be able to suffice without one hopefully.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#11: 11-30-2014 @ 08:57:37 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9190#9190

MachVergilMachVergil

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Need to talk things over with Kitty more but I might not have the game until close to or after Christmas.  So while I have the joystick now, I might not have the game for the bit.

I agree that this guys' videos for Elite:Dangerous are possibly the best.  I've watched another guy's stuff and while they're still interesting, they are not as well edited to keep things interesting.  Instead he tries to fill the dead space by talking about astronomy and the things the game does and doesn't do well.  It works for the most part, but his videos are more about exploration.  I like this guy's stuff since it tends to be more about smuggling, bounty hunting, or piracy, which I'm more into.

In case you missed it, check the second video I attached to my previous post for 2 man piracy action.

This post was edited by machvergil on December 2, 2014, 12:27 pm


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#12: 12-02-2014 @ 09:28:52 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9200#9200

MachVergilMachVergil

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Yeah Isinonia's videos for Elite:Dangerous are great.  I could honestly post his entire channel's worth of videos of the game. I think what is important is he doesn't seem to make a video unless it's a good story.  This one is another example of a session that has some exciting moments in it.

He also makes informative videos!  Including the 2nd one below about "Flight Assist: Off"

This post was edited by machvergil on December 2, 2014, 12:30 pm


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#13: 12-04-2014 @ 07:47:22 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9209#9209

MachVergilMachVergil

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Wanted to give the topic a bump after mentioning it to some folk for the first time last night.  I'll attach Isinona's latest video, though I recommend you start at some of the earlier ones I've already posted.

Here's what I know, having not yet played the game:

Elite: Dangerous is the fourth in the "Elite" series of video games.  The first game, Elite, was a PC galaxy exploration games with simple vector graphics.  It was released in 1984 for numerous computer systems and, apparently, even had an NES version at some point. The most recent released game was Frontier:First Encounters, released in 1995.  There has not been an "Elite" game since.  As you can imagine as well, do to when they were released, they were solo-play exclusively experiences.  Elite:Dangerous, which will be released on December 16th of this year, was kickstarted to bring back the massive galaxy exploration gameplay but to also add online elements.  As best I can tell the game is $50 up front with no monthly fee. There are numerous cosmetic customizations you can purchase for your ships (mostly paint jobs) to serve as micro-transactions.


In Elite:Dangerous you play as a freelance pilot in the milky way in the far future after mankind has really started to settle and colonize space, but while large tracks of the galaxy remain unexplored (let's face, a galaxy is really big).  You start off with a ship and a few credits and basically can do whatever you want.  You can explore the uncharted galaxy if you wish.  You can buy goods from space stations and ship them to other space stations, making a profit off the trades.  The galaxy is populated by numerous NPC ships, ranging from traders, explorers, bounty hunters, pirates, and law enforcement.  Pirate ships will scan you for cargo and try and loot your stuff, bounty hunters and law enforcement will try and track do you down if you have a bounty.  You of course can also hunt down NPC ships with bounties and become a bounty hunger yourself.  Various factions and stations will also offer missions to deliver goods, chart stars, or hunt down foes for money.  You can even mine minerals directly from asteroids, something that you'll find NPC ships doing should you explore said asteroids.

For those of you who want goals in your game to enjoy them, you belong to something called the "Pilots Federation." This federation rates you three categories:  Trading, Exploration, and Combat.  The more you do those things, the higher your rank increases, beginning from Harmless all the way to Elite. You can make it your goal to achieve the rank of Elite in one or all of these categories.  There are also at least ten, if not more, ships for you to buy, and each ship has a fully customizable loadout.  So you can make your goal earning all the ships in the game, or tricking out an amazing ship fitting for combat, trading, etc.  The best part is in addition to these goals you can make your own and try to find your own ways of getting paid, from smuggling illegal goods, to raiding other ships for their cargo and then selling it.

Elite:Dangerous sounds to have been designed to be an online game.  The game is online only (like Diablo 3/Sim City), and was made with the idea that you'd play it like an MMO.  So mixed in with all the other NPC ships I've already mentioned are other player pilots trying to steal cargo, hunt bounties, explore the galaxy, smuggle illegal goods, etc.   If this makes you uncomfortable because this means anyone can kill you at any time (they'll end up with a bounty on their head though), you can play the game in single-player-mode, and only share the galaxy with your NPCs.  Personally I'm going to try to do online as much as possible since I suspect it will make the game more interesting.

One of the other things that excites me about Elite:Dangerous is how it handles spaceflight.  The game actually simulates travel through the galaxy in a way that makes everything feel connected and part of a single entity instead of a bunch of disconnected jump points.  What I mean is, when you play Wing Commander:Privateer or X-Wing or even Descent:Freespace, you are normally flying around in a single arena until the game tells you that you can jump to ...whatever.  Then you watch a cutscene and you appear in a different, disconnected space arena.   In Elite:Dangerous, your ship operates at that speed for combat, or while in proximity of a space station or celestial body.  However to explore a solar system, you simply accelerate to "Super Cruise" and start traveling around at multiples of lightspeed.   You fly trips from planet to planet measured in Light-Seconds.   When it is time to go to another start system, you engage your Frame Shift Drive, which does do the cutscene thing, largely because you're traveling between stars and stars are pretty far apart.  This approach, the balance between normal, super cruise, and FSD, looks fascinating and should make some fun gameplay that should improve the feeling of exploration significantly.

For those who want a more realistic space-flight experience, you can turn "Flight Assist: Off" to take manual control of your ship's thrusters and deal with the preservation of momentum.  It allows for some really unique maneuvers that should only be possible in space, but it isn't easy to wrap your head around.  Some someone raised on X-Wing and Freespace I don't know how much of that I'm going to do, but I think it is awesome that it is even there.

So that's all I know about Elite:Dangerous at the moment. I do plan on picking it up at some point.  if it will be before or after Christmas remains to be seen.

This post was edited by machvergil on December 4, 2014, 10:53 am


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#14: 12-10-2014 @ 12:38:31 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9236#9236

MachVergilMachVergil

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Elite: Dangerous launch trailer!

Also they are not going to wipe the servers again before launch, so everyone playing presently is going to get QUITE the head start before anyone who picks it up at launch. They've been in Gamma for at least a month now.

I asked the subreddit for the game how important it was to pick up the game by launch. The jist of the answers is since you'll already be playing from behind at that point, AND you can shift the game into single-player mode if you're really getting camped that bad, people's feelings were in general that starting at launch didn't really matter.

Also I thought I'd add add this older video of someone flying around in the game's largest ship, the Anaconda.

This post was edited by machvergil on December 10, 2014, 3:50 pm


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#15: 12-11-2014 @ 08:44:45 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9242#9242

MachVergilMachVergil

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Fun counter-point video to that launch trailer. For the most part it checks out.


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#16: 12-15-2014 @ 10:09:05 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9266#9266

MachVergilMachVergil

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Just picked this up. I'm sure I'll be back with impressions sometime in the next few days.


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#17: 12-16-2014 @ 12:31:12 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9267#9267

DominionDominion

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Well I was gonna hold off initially to see how well/badly launch day went but fuck it all I got it. Or, well, I bought it. Can't find a pre-download link yet but according to the subreddit it's only like 3 gigs so not terribly large.


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#18: 12-16-2014 @ 09:31:17 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9269#9269

MachVergilMachVergil

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Highly recommend watching this video before starting to play.  There's things in here that you'd think are intuitive as a veteran of XWing/TIE/FreeSpace... truth is there are a couple of big things that work differently.

  1. Turning your stick left/right controls roll not yaw.  Yaw is the slowest form of turning so should only be relied on for aiming or precision, not chasing targets.
  2. Reverse Thrust is a thing
  3. Keeping your speed within a "blue zone" for tight turns. This zone is more than 25% but less than 50% of your throttle.
  4. Because of the note about yaw the vertical trusters are kinda important.

This sounds kinda wonky on paper but if you can get your controls to dance to its tune it actually feels pretty great.


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#19: 12-16-2014 @ 11:10:14 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9270#9270

Misharum KittumMisharum Kittum

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What's roll versus yaw mean?


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