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Viewing Topic: Elite: Dangerous - Page 3
#20: 12-16-2014 @ 11:16:30 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9271#9271

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Imagine your car.  Now imagine your car could fly.

When turn the front of your car (nose) to your left or right you are adjusting the "yaw."

When you cause the car to rotate on its central axis left or right you are adjusting the "roll."  As a "barrel roll."  Or as Anakin Skywalker said "I'll try spinning, that's a always a good trick."

When you tip the front of your car (nose) up or down you are adjusting the "pitch."

As I understand it (MonkeyLord help me), IRL planes "turn" by rolling to the left or right and then raising their pitch in that direction. The only chance they have to yaw is by controlling the rudders on the tail fin(s).  This is much slower and much less effective in a dog-fight/evading missiles. 

See also: This animated GIF of a F-22 pulling a SICK 9G turn.  Note how it goes into a partial roll in order to make that turn rather than turning its nose like a car would.

Most video games (Star Fox/Xwing) simulate this action for you when you turn left or right on the stick.  Elite:Dangerous apparently does not.  I didn't realize this until I tried playing it/watched that video.

This post was edited by machvergil on December 16, 2014, 2:18 pm


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#21: 12-18-2014 @ 02:49:19 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9281#9281

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Chris Roberts, creator of Wing Commander and CEO of Roberts Space Industries who is working on Star Citizen, sent this neat congratulations to the Elite:Dangerous folks for launching this week.  One of the things I like about the games industry, when you do get around to talking to developers, is they are often playing and loving the same games we are.  The folks at Petroglyph, working on Grey Goo, were pretty big Blizzard fans when I talked to them at PAX last year, despite them being in direct competition with Star Craft.  Similar here, Elite:Dangerous to me feels like another flavor of what Star Citizen is trying to do.  I'm sure I'm not the only backed Citizen of the UEE who is now flying around the Milky Way as an Elite Federation Pilot. 

Anyway I just wanted to share that because I thought it was cool.

If any of you do pick up the game, my Pilot name right now is "Vergil Sanguine."  So you can do a search for that name and add me and we can be friends!  If you do this before playing for the first time, the game will start you in a similar end of the galaxy as I.


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#22: 12-18-2014 @ 03:36:45 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9282#9282

DominionDominion

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  • Real Name:Mark
  • Joined:2010-01-22

That's incredibly cool and I continue to be glad that no developer is in a state of "our game is better then theres!" and very much into the expanding of the genre.

For multiplayer stuffs, my commander name is straight up just "Dominion" and you can add me as a friend as well. I was surprised to find out no one had taken the name yet.


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#23: 12-19-2014 @ 02:34:53 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9284#9284

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Vergil Saungine's Tips for playing Elite: Dangerous

Something I see Kotaku do sometimes are tips before you start playing a game.  While you absolutely can start playing Elite: Dangerous and kinda flounder around until the game makes sense, I figured some of you might benefit from some of the stuff I've learned since I've started playing more.

1 - Do the training missions

When you get to the main menu, there's an option before "Start" that says "Training."  This will teach you how to fly, how to fight, how to land and depart, and how to navigate.  This will also give you a consequence free environment to figure out if you like the default controls for your control method.  I did skip the (I think it's called) Invasion training because I wasn't worried about surviving a fighter gauntlet before getting into the game. 

2 - Control the way you want

I am playing the game with a fancy Saitek x52 HOTAS Joystick.  It's a two piece controller with stick and throttle, the stick has 3 axis instead of two, and there's something close to 30 usable buttons on the thing.  I almost don't need the keyboard to play and I enjoy playing that way.  That said I totally read online about people who prefer Mouse + Keyboard, and others who get by just fine on a 360 controller.   Unless you think a fancy joystick would help you play, I wouldn't worry about if you have that or not.

Again use the training missions to test your control method to see if it will work for you.

3 - Play the way you want

Elite: Dangerous is a little bit like Skyrim - the game will be most fun for you if you play the way you want to play it.  Don't restrict yourself only to missions available at the bulletin board.  Sometimes there might not be great offers on the bulletin board and those aren't always the best way to make money.  For example, I'm a big fan of finding Resource Extraction Sites and patrolling them for ships that are "wanted" and hunting them down.

4 - Pay close attention to the mission parameters

There's a limited set of templates the missions offered at the bulletin boards are fixed, but it still is good to pay attention to what the mission is asking you to do. For example, some cargo missions might ask you to ship goods from your current location to another, but some of those same missions will ask you to FIND a certain resource and bring it TO that location.  You might want to double check how far away the star system a mission is sending you is before you agree to it.

5 - When on a mission, watch out for Unidentified Signal Sources

It has been my experience that the "unidentified signal source" is how missions tend to deliver scripted events to you.  When you arrive in your target system, fly around celestial bodies and look for these.  An "unidentified signal source" is basically a temporary normal-space instance that you can fly into that only lasts until a player has checked it out and then all players leave it.  It's my experience that any mission that wants you to track down targets, for example finding pirates, you are going to find them here.  For example, a mission may ask you to hunt Pirates in LHS 3447.  Not all criminals in LHS 3447 are pirates though, so they might not count.  However, the criminals you find inside Unidentified Signal source are more likely to be the pirates you wish for.    When in doubt on a target, you can check their faction on your left interface - a criminal with Faction "Sea Dogs of Apoylon" are probably pirates.

Unidentified Signal Sources will prop up visually in front of you.  They will also appear on your navigational computers.  Onces with blue nav icons next to them are more likely going to have your mission stuff in it. 

6 - What to do if your mission changes

Sometimes on a mission, your mission will change.  You may be sent to kill pirates and the pirates may offer to pay you more to kill lawmen.  You may seek out pirates and find out your target isn't a pirate, but someone the pirates want killed, and they will pay you more to hunt pirates.  Either way, be sure to understand that whomever you find when this happens is not likely a target for either mission and if his record reads CLEAN then for the love god don't kill him - that's how you get bounties on your head.

7 - Outposts have very few docking ports

Outposts, or as Dominion and I started calling them "Podunk stations," are the ones that look like a simple space station instead of the more fully featured stations with spinning habitat rings or the d20s in space.  These have very few docking ports so if you approach one and it denies you docking, it's probably because other players or NPCS have taken up the limited space.  That doesn't make outposts useless however, they tend to have lighter security protection so its easier to land on them if you have illegal good or a price on your head.

8 - Pay attention to power use and fire groups while outfitting your ship

Everything on your ship uses power.  On the outfitting screen you can see how much adding or replacing modules will increase or decrease your power drain while using your ship. If adding a Frame-Shift Interdictor to your ship takes you over your power cap, you might want to upgrade your power plan first.  Replacing your current gear with higher grade, lighter weight, gear may lower your power profile and your mass.  The lower your mass the further you can jump with a single Frame Shift Jump.

You can set fire groups to break your equipment into themes.  For example my Viper currently has 3 fire groups:

  1. Kill shit group (2 Pulse lasers, 2 Medium-hard-point multi-cannons)
  2. Catch you group (FSD Interdictor, K-Warrent Scanner)
  3. Secret secret? (Discovery Scanner)

By doing this, I only deploy a few items at once, stopping from going over a power limit on deployed items.  It also works fine because I don't see myself needing to shoot while using the Interdictor (can't shoot in super-cruise anyway, can't interdict in normal space anyway).

Remember that the top speed, maneuverability, max-shields, max-hull, hardpoints  of a ship are fixed.  Buying a better shield generator for your Eagle doesn't strengthen the shields, but it will make the shields take less energy, generate less heat, and other efficiencies.  If your ship isn't pleasing you in some base-level capability, you might want to start perusing shipyards for alternative ships.  Cargo haulers are going to be much happier with a Lykon Type-9 Heavy than an Eagle.

9 - Picking Weapons

Weapons come in two types - Thermal (pew pew) or Kinetic (bang bang) - Railguns are odd that is both of them.  Thermal weapons are more effective against shields, Kintetic weapons wreak hull and armor.  If you have more than two weapon hard points, you might want to mix it up.  On my Eagle I found a lot of power from running two pulse lasers and a dumb-fire missile launcher.  I'd use my lasers on the shields and then dumb fire missiles up close.  Those missiles did tons of damage to hull and really helped me with securing the last-hit on potential bounties.


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#24: 12-28-2014 @ 10:08:08 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9316#9316

RenairenRenairen

  • Real Name:Dave
  • Joined:2010-09-01
Won't lie. This yaw vs. roll bit is absolutely ruining me, heh. Considering that every other space sim I've played so far, Wing Commander, Free Space, hasn't used it...I'm just wondering if I'm going to be at a disadvantage if I switch to yaw instead of roll for my default control.
#25: 12-28-2014 @ 10:15:04 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9317#9317

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

I spent some time in the last week playing with a 360 controller in "Control Pad" mode - in which Yaw works like it always does in other games.  I actually found it fine while playing the game - the only time I had issues was while landing.  If you can map some buttons to just roll you'll be fine.

This post was edited by machvergil on December 29, 2014, 1:15 am


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#26: 12-28-2014 @ 10:43:08 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9318#9318

RenairenRenairen

  • Real Name:Dave
  • Joined:2010-09-01
Will do. Renairen if you want to look me up in game. I know, shocking.
#27: 12-29-2014 @ 06:33:49 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9320#9320

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Ren,

Specifically look at the options around here:

This will set up turning left & right on the stick closer to what Freespace does:  roll your ship slightly in your direction and then go into Yaw so the turn is more effective.

Friend request sent.


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#28: 12-29-2014 @ 07:47:53 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9321#9321

RenairenRenairen

  • Real Name:Dave
  • Joined:2010-09-01
Thanks, I switched from mouse to stick. I'm honestly worse when it comes to shooting with a stick, but much better flying. Well. Better flying. A little.
#29: 12-30-2014 @ 02:11:55 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9330#9330

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Found this video where one guy describes his strategy for making profit while trading, including a website that helps him plan trade routes.  The video is old, dating back to Beta, so I don't know if any of it is out of date, but the logic and concepts presented may still prove useful.


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