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Viewing Topic: Elite: Dangerous - Page 8
#70: 01-30-2015 @ 09:57:15 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9542#9542

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Actual news update - newest newsletter is out and they say that in version 1.1 they are going to add two ways for you to add a permanent mark on the game.

  1. Be the first Commander to discover a star system.
  2. They are going to add new missions to allow players to ship materials to help the Federation or Empire build capital ships.  The player who contributes the most gets to name the ship (subject to approval of course).

They also mention the most and least used ships.  I'm not surprised to hear the Orca is the least flown since it's really not clear what its role would even be.


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#71: 01-30-2015 @ 12:28:04 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9544#9544

dmz2112dmz2112

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  • Real Name:J Zoshak
  • Joined:2013-02-07

That Orca thing kind of disappointed me.  "Will it's exclusivity improve its attractiveness to pilots?"  No, douchebags, giving it a purpose will improve its attractiveness to pilots.  Stop masturbating over your own cleverness and get back to work -- you've got half a game to finish.


Son of a bitch it's all quaggan backpacks!
#72: 02-03-2015 @ 09:28:34 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9564#9564

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Break down of the different system states. 


Boom – 1504 – Boom states start when there are increases in wealth and standard of living. While active it increases the wealth of the system and benefits of trade missions completed for the minor faction.

Civil War – 1,010 – Triggered by changes in influence between competing minor factions, or when a single minor faction reaches a high enough influence level. Decreases standard of living and security while active. Creates conflict zones and only combat missions or actions provide any benefit to the minor faction.

Outbreak – 11 – Triggered by low level standard of living and development level. Decreases standard of living while active. Medicine trade missions are more effective, combat missions and actions provide no benefit to the minor faction.

Lockdowns – 61 – Triggered by low security and development level for system. Increases security level while active and loses wealth for the same period. Bounty hunting for the minor faction has greater impact.

Expansion – 173 – Triggered when influence is high enough. Decreases wealth while active and increases development level at the same time. Minor faction is added to the minor faction list of a nearby system.

Civil Unrest – 127 – Triggered on decreases of security and standard of living. While active it continues to lower security and standard of living for the system. All combat missions and actions for the minor faction are more effective.

War – 2 – Triggered by and invading minor faction reaching a high enough influence level. Decreases standard of living, wealth and security for the system while active. Influence changes only apply to the involved parties and are only applied from combat missions or actions.

In case anyone is interested the number is the number of systems with those states in as of Friday.

(Source)


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#73: 02-04-2015 @ 12:40:19 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9574#9574

DominionDominion

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  • Real Name:Mark
  • Joined:2010-01-22

According to some posts on reddit it seems they've fixed supply and demand to no longer be so static. Sounds like it dynamically updates based on actual trading. I can't seem to find specifics on it but it is in live now. Either way, those of us who were doing trade runs should keep this in mind.

Additionally, 1.1 beta reports indicate combat bonds are now higher for bigger ships, Anacondas being 18000 on the high end. So while bounty hunting might still be a big more profitable, you can start getting a bit more money out of conflict zones.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#74: 02-04-2015 @ 12:58:12 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9575#9575

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Additionally, 1.1 beta reports indicate combat bonds are now higher for bigger ships, Anacondas being 18000 on the high end. So while bounty hunting might still be a big more profitable, you can start getting a bit more money out of conflict zones.

It's about to get less Samus Aran and more Fox McCloud up in here.

...because one is a bounty hunter and the other is a mercenary...

I'll show myself out.


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#75: 02-05-2015 @ 08:31:07 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9581#9581

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Someone out there is actually having luck with mining!


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#76: 02-06-2015 @ 11:12:39 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9594#9594

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Earning bounties for nicking an NPC ship may have become a thing of the past with 1.1!


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#77: 02-06-2015 @ 11:55:27 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9595#9595

Misharum KittumMisharum Kittum

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  • Real Name:Tim
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Well that's fantastic news!


Justice and Truth
#78: 02-06-2015 @ 12:03:50 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9596#9596

DominionDominion

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  • Real Name:Mark
  • Joined:2010-01-22


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#79: 02-11-2015 @ 01:10:23 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=9633#9633

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Sounds like 1.1 is out now.  Looking forward to finding out if the accident forgiveness for nicking targets works.

Also Isinona posted another video.  Man I wish I flew as well as he does.


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