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#0: 06-10-2010 @ 01:27:54 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=516#516

MachVergilMachVergil

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Snow is slowly redeeming himself to me.

Also the desire to discuss this game is further driving me to strongly consider writing code for a "spoiler tag" for use on this board.

This post was edited by machvergil on June 10, 2010, 1:28 pm


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#1: 06-16-2010 @ 06:55:55 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=520#520

Misharum KittumMisharum Kittum

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I think I got to the point where Snow is going to go through some of that fabled character development. He and Hope are now running around together.
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#2: 11-09-2010 @ 10:25:17 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1202#1202

DominionDominion

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Okay, so I've finally beaten the game. I could go into some in depth review but I really think Game Trailers review sums up everything I'd say about the game. It is really quite accurate on my take on the game. I think the most common complaints I hear that I want to emphasize (that the review also points out) that I really think are crap I'll go into. The battle system is indeed quite in depth. Yes someone will probably say "You just press A throughout!". To auto-battle, yes, but to keep track of your party roles? You have fun pressing A throughout and getting nowhere as you fail to debuff, buff, or defend properly. Sure some fights you can breeze through by auto-battling without thought. Course I could point out a number of previous Final Fantasys that also let you do that at times. In anycase, don't let folks fool you, the battle system is quite in depth. You have to think about your paradigms and properly utilize them to win fights and I find it quite fun to do. The other point people complain about that I think Game Trailers make a great point of? Running down a corridor. "There's no freedom!" they yell. Right, cause you totally had lots of freedom in previous Final Fantasys. It's all an illusion, you never had it before so they don't pull your leg here and streamline it the map. Cut the crap and get straight to where you need to go on the map. Does that make it more linear? Sure but I failed to care as I played through the game and I really think most people don't care either, they just like to yell. But yeah, those are the two big complaints I hear from folks and I think they're bullshit.

In the end, I think I clocked in around 55+ hours to beat the game. I was going at a fairly decent pace, not really maxing anything out and just playing. I may have spent a little more extra time in the big wide open area, checking out the nooks and crannies, so probably tacked a few hours on there.

I only have a few real complaints about the game. One, if your party leader dies, it's game over, regardless if the rest of your party is up. This still annoyed me up to the end (and frustrated me a lot during the second phase of the final boss). This also brings up a good number of problems because of it. Mostly in the sense that you'll always want to be playing one of your strongest characters when you get control of your party. This does mean that it's rare that it happens that you'll die before your other two party members but it does feel like it's limiting you. Additionally, you can only ever summon your party leaders summon. This leads to the fun part where it'll be rare that you'll actually see more then 3 of your summons throughout most of the game (I don't think I ever summoned Hope's summon). Not that you'll really want to summon them because, and here's my last complaint, summons are quite underwhelming. They rarely dole out lots of damage and even when they do it feels like it goes only to a few targets. It became rare that I could summon one of them and deal a death blow to finish up a battle. They became more of a defense item because at the very least once you're done with the summon, your party returns, at full health regardless if they were dead before.

I don't want to leave this on a sour note, so don't get me wrong. Those complaints aside I thoroughly enjoyed my time playing this game and I do recommend it to others who have enjoyed previous Final Fantasy games or any other JRPG. FF13 certainly streamlines a lot of stuff from the JRPG genre and I really think it helps get you straight to the more fun and enjoyable stuff.
"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#3: 11-10-2010 @ 07:13:31 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1203#1203

MachVergilMachVergil

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Quick question to someone who has finished the game then: Once you hit Disc 3 and you have control over party deployment, does who you have in your party determine who talks in cutscenes?

For example, my Snow is woefully underpowered, mostly because you spend all those hours of gameplay without him, and I'd really rather not bother pumping him back up. However, I do really really like his plot elements and I don't want not playing him to cause me to miss out on stuff. Will I miss out on stuff with him if I don't take him?
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#4: 11-10-2010 @ 07:36:17 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1204#1204

DominionDominion

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You never have to pump anyone up, everyone gains CP at the same rate, even during those beginning parts where you switch between party story lines and some folks aren't around (you'll notice when you switch to other people's storylines that they suddenly have a shit ton of CP even though you haven't touched them in awhile). So everyone is at the same level, though I do remember a point where Snow felt rather crappy and useless which is where you are probably at.

In either case, no your party does not determine who shows up in what cut scenes. Everyone has their own story stuff that'll come up regardless if you've been playing them or not.
"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#5: 11-10-2010 @ 07:45:46 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1206#1206

MachVergilMachVergil

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You never have to pump anyone up, everyone gains CP at the same rate, even during those beginning parts where you switch between party story lines and some folks aren't around (you'll notice when you switch to other people's storylines that they suddenly have a shit ton of CP even though you haven't touched them in awhile). So everyone is at the same level, though I do remember a point where Snow felt rather crappy and useless which is where you are probably at.


Yeah it's not a CP issue, I noticed the "everyone levels up" thing a bit ago. Regardless atm the only thing Snow does better than anyone else is have HP. Fang is just as good a Guardian, and everyone is a better commando or ravager than he is. I'm assuming this is because I haven't given his equipment enough TLC, but I'm not sure. Point is, I wanted to make sure if I don't feel motivated to fix his problem, I wasn't gonna miss out on stuff. Thanks for the info! :)
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#6: 11-10-2010 @ 07:55:34 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1207#1207

DominionDominion

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Yeah to be honest I rarely used Snow. Also rarely used Hope (shocker I know). Snow can be a pretty competent Ravager and Commando later on but everyone else who has that available tends to do it better or has better roles available for paradigm shifting. Same deal with Hope.

Really during the open area segment that let you fuck around a bit I messed with party combinations a lot in attempts to see if I could get either of them into better team combos. In the end though my main team members tended to be Vanille and Sazh with either Fang or Lightning leading them, depending on if I wanted another healer/ravager or a sentinal/saboteur. Actually I remember Snow, Sazh, and Hope being a really sweet team combo cause I basically got buffed up insanely quick and could get to fighting really quick but the lack of a saboteur really hurts later on.
"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#7: 11-10-2010 @ 08:55:41 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1208#1208

MachVergilMachVergil

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Yeah the team I'd really like to run would be Lightning, Vanielle, Fang. However, that takes away from me a 3rd ravager for when it's Stagger-combo-obliteration hour twenty seconds. It also lacks sabatour, like you mentioned. I remember I also tooled around with something like Lightning, Snow, Zasz, but then I totally ran into the problem of then lightning is the medic, and I was controlling her, and I suck at controlling medics in that game >.>

In the end I'll probably end up going with whatever team lets me continue to control Light as lead in Commando role since as of right now she's totally broken the way I've built things in that capacity. Her damage is commando is solid, sometimes almost ravager levels, though it's not magical so I'll need someone to offer solid magic damage. This used to be Hope, which is part of why the Lightning/Hope parts of the game were some of my favorites. Things died soooo fast.

I will admit, that linear plot-driven aspect that people complain about is literally the reason I love this game. The plot for FF13 is so character driven, focused, and fast paced that it really hooked me in. I never felt like I was grinding, just fighting some dudes between cut-scenes, and I enjoyed the challenge of the extra fights guarding easy-to-find treasures chests. Now I'm in a part where I feel like the plot said "And now we ran out of ideas for a bit so here's a really long dungeon with no point other than to raise your power level!" and I feel very 'meh' about that. I'm hoping once I get out of there things will pick up again.

This post was edited by machvergil on November 10, 2010, 11:57 am


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