GameKnights - The Official homepage of Wednesday Night Game Night

Forums 2.0 BETA

Search Forums

Pages:1 2 3 4 5 6 . . .58 Next»

Viewing Topic: Guild Wars 2 - Page 1
#0: 07-08-2010 @ 11:39:03 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=583#583

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22
How do we not have a topic about this yet?

Okay so I'm stoked about this game, but that should go without saying as (a) I enjoyed the original Guild Wars a lot and (b) I'm unhappy with WoW. Putting those two variables aside, as new details come from the dev team, I grow increasingly convinced that, provided they don't screw it up, Guild Wars 2 will be to MMORPGs what Starcraft was to RTS. They are going to take what is awesome about MMORPG, toss the dumb shit out the window, and leave behind un-filtered fun at no monthly fee.

Want a persistent world that you can both solo and group in? Done.

Want a sweeping epic plot that you can play through with your friends? Done.

Want your character to have his/her own epic story that he/she can conquer solo or recruit friends to help with? Done.

Want the game world to respond to what is happening in real time around it, both with your players and with NPC factions ving for power? Done.


And today they released more news about the combat system and said the most beautiful words an MMO developer could ever say to me:

"That is why Guild Wars 2 does not have a dedicated healing class." That's right folks, they are actually thinking outside the box of forcing someone to have to play that "healer" role, or even focused-tanks perhaps.

Top it of with it looks gorgeous and they have me sold. I don't know how they can't take the world by storm with this game, provided they deliver on their promises. Seriously, screw FF14, screw SW:TOR, Guild Wars2 is the next big MMO thing. It's gotta be.

This post was edited by machvergil on July 8, 2010, 12:00 pm


We set Wednesdays on Fire!
#1: 07-08-2010 @ 12:32:02 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=584#584

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22
What D&D 4E did to D&D by throwing the shit that makes no sense out the window is what GW2 is hopefully going to do to the MMO genre.

I have yet to read anything I don't like from them. I'm just hoping they deliver. They could still fuck it up. That said, I await the second coming of the MMO genre. Most importantly: killing the monthly fee. I hope we look back at these days and wonder how on earth they got away with charging that shit.
"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#2: 07-08-2010 @ 12:36:38 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=585#585

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22
What D&D 4E did to D&D by throwing the shit that makes no sense out the window is what GW2 is hopefully going to do to the MMO genre.


QFT - this is a much better analogy than the ones I dug up.

Most importantly: killing the monthly fee. I hope we look back at these days and wonder how on earth they got away with charging that shit.


QFT again.

This post was edited by machvergil on July 8, 2010, 12:37 pm


We set Wednesdays on Fire!
#3: 07-08-2010 @ 12:44:59 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=586#586

Misharum KittumMisharum Kittum

Misharum Kittum Photo.
  • Real Name:Tim
  • Joined:2010-01-22
Much like before, I will buy the game just to support what they are doing, even if I don't play it much (like I didn't play the original much). I entirely approve of Guild Wars business model. I entirely approve of the ways they try to change the ways MMOs work. Can't wait!
Justice and Truth
#4: 08-23-2010 @ 11:47:45 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=731#731

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22
I'm about to abuse my powers as site admin to embed some game trailers videos in here. They have a multi-part game demo from Gamescom of what the Human Tutorial storyline looks like in the current build of Guild Wars 2.

Seeing it in action, this truly is the first game I've seen that looks like the first post-WoW era MMO. My furious want for this game only increases.

Part 1: Part 2: Part 3: Part 4: Part 5: Part 6: Part 7: Part 8: Part 9:
We set Wednesdays on Fire!
#5: 08-24-2010 @ 06:24:33 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=732#732

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22
If you can't watch those videos, the experience represented in this Kotaku write up is very similar to what the first half of those videos show. It's still missing the 60-player impromptu dragon Raid at the end.
We set Wednesdays on Fire!
#6: 08-24-2010 @ 08:43:47 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=733#733

Misharum KittumMisharum Kittum

Misharum Kittum Photo.
  • Real Name:Tim
  • Joined:2010-01-22
I watched through the first four of the videos last night. As with the first Guild Wars the art direction is absolutely fantastic. I also like that you can actually dodge attacks based on how you move your character. And it is good that casting can be done while moving. Having to stand still for that always seemed dumb, even if it was necessary to balance in the past.

That being said... The animations are severely lacking. The Elementalist in the video had the same casting animation for everything, transitions between animations didn't flow well, and walking still doesn't quite match your movement right. I hope this will be getting more attention before launch. The polygon depth of things looks kinda low too. Ground and clutter look like much older games do, lots of the buildings look mostly like flat boxes with a little detail added around windows, doors, and corners, stuff like that. I hope they're stepping up polygon depth before release too.
Justice and Truth
#7: 08-24-2010 @ 12:56:40 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=734#734

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22
I also like that you can actually dodge attacks based on how you move your character. And it is good that casting can be done while moving. Having to stand still for that always seemed dumb, even if it was necessary to balance in the past.


QFT

That being said... The animations are severely lacking. The Elementalist in the video had the same casting animation for everything, transitions between animations didn't flow well, and walking still doesn't quite match your movement right.


Uhhh... I'll agree with the walking animation but otherwise I have to disagree. Her spell animations were the same because she knew a total of two spells for most of the time, both of which were single target "launch a bolt of something at something" spells. That's on part with any spell caster in any Online RPG I've played save for Aion.

And while I will agree the walking looked a little floaty, I at the same time have to give them credit for bothering to animate her ceasing to move. If you watch, whenever the character stops running she takes one more stuttered step to stop herself. She also has an animation for starting to run. I've yet to play an MMO that attempts that at all.

It looks real good if you watch the second set of videos with the Char, and seeing him go back and forth between walking and bounding on all fours.

The polygon depth of things looks kinda low too. Ground and clutter look like much older games do, lots of the buildings look mostly like flat boxes with a little detail added around windows, doors, and corners, stuff like that. I hope they're stepping up polygon depth before release too.


I was a bit unimpressed by the polygon depth on the character models on the humans, but this "camera filiming a tv screen in standard definition" stuff makes it hard to judge the quality of anything else. Based off what I saw the visuals looked as good as any MMO I've played, better in many ways so *shrug*
We set Wednesdays on Fire!
#8: 09-02-2010 @ 09:03:34 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=788#788

LurialLurial

Lurial Photo.
  • Real Name:Lurial
  • Joined:2010-09-01
After seeing the ginormous 60+ person Dragon raid in an open field complete with cannons and extra monsters - I'm not all that surprised the polygon count is low. They likely would have to keep it that way so that folks' computers wouldn't shrivel up and die in the middle of something that massive. I'm still not sure how they're going to pull it off to be honest.
#9: 09-02-2010 @ 09:18:50 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=789#789

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22
My guess is that in some ways this will be like WoW was where people thought they had a powerful enough computer and then they walked into Ogrimmar or Ironforge for the first time and experienced CPU death until they bought more RAM. To be honest it's rare when I play a game that pushes my 4GB of Ram and my computer is 2 years old now I'm pretty sure.

It's also my guess that events like that will scale with player numbers, so it probably won't always be 60+, since that's more or less what they said it'd do. I'm just extremely excited at the idea that a zone's "boss" encounter can have more the organic feel of WAR's Public Quests with out the rapid resetting and be completely organic in their formation, especially since the game's lack of dedicated healer or tanker classes will mean you won't be like "Ugh, I'd like to do this PQ but there are no tanks on..." etc etc.
We set Wednesdays on Fire!

Pages:1 2 3 4 5 6 . . .58 Next»