GameKnights - The Official homepage of Wednesday Night Game Night

Forums 2.0 BETA

Search Forums

Pages:«Prev 1 . . . 5 6 7 8 9 10 11 12 13 14 15 . . .58 Next»

Viewing Topic: Guild Wars 2 - Page 10
#90: 01-31-2012 @ 07:55:58 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3292#3292

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

So apparently Arena.net wanted to go ahead and put to rest any fears that your female Elementalist might actually wear clothing instead of lingerie with a skirt in Guild Wars 2 by releasing these preview screen shots of "Scholar PvP armor"

Of course the big difference with GW2 is that all "Scholar Classes" (Necromancer, Mesmer, Elementalist) wear armor from the same pool, so you don't have to play an Elementalist to wear something like that, if you want.  Personally I'm a fan of that particular move since it means I'm less likely to let my aesthetic preferences determine what class I play like it sometimes did with GW1. 


We set Wednesdays on Fire!
#91: 01-31-2012 @ 06:08:37 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3298#3298

St00fSt00f

  • Real Name:Steph
  • Joined:2010-01-22

Hooray for the sexy!

Also, so we know all 8 classes! What do YOU think you're going to play?

I guess I never answered this officially, but I totally have ideas:

Human Ranger (duh)
Asuran Thief (Scoot Scoot, and don't you dare take my name rawr)
Sylvari Engineer (bringing back the Chayl for her)
Charr Necro (no name just yet, will be thinking long and hard about it in the next few months though)

Haven't really decided on the Norn character yet -- maybe Mesmer, because why not?  Big and confusing....sounds like the men I surround myself with.


Canadians are my favorite mythological creature.
#92: 02-07-2012 @ 05:29:23 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3335#3335

Misharum KittumMisharum Kittum

Misharum Kittum Photo.
  • Real Name:Tim
  • Joined:2010-01-22

Awesomesauce fan-made trailer.

This post was moved by the administrator to a more appropriate topic on 2/7/2012 at 8:53pm eastern.


Justice and Truth
#93: 02-07-2012 @ 07:19:44 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3336#3336

Nayth0rNayth0r

  • Real Name:Nate
  • Joined:2010-01-25

Welp.  I'm convinced finally.  I guess I'm looking forward to this game now!

 

Fucking BADASS trailer there. 

 

N


If bananas have potassium, do potatoes have banassium? 6th graders are like sentient balloons. Drifting in any direction, at any speed when given any provocation.
#94: 02-08-2012 @ 07:44:19 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3338#3338

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

Pretty pimpin' trailer. Needs this game yesterday. Also pretty cool song.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#95: 02-14-2012 @ 06:02:09 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3357#3357

Misharum KittumMisharum Kittum

Misharum Kittum Photo.
  • Real Name:Tim
  • Joined:2010-01-22

According to this thread on reddit we won't be able to trade items player-to-player when GW2 launches. No one in the thread has linked to anything official from the devs to confirm this, but it appears to be something well known by those following the game development close enough. If it is true this is a very legitimate criticism of GW2. Being able to trade items directly with your friends and other players is something that should be standard in any MMO, and being forced to rely on in game mail and an auction house is not an acceptable substitution.


Justice and Truth
#96: 02-14-2012 @ 07:48:21 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3358#3358

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Is it though?

I mean I will agree wholeheartedly that player-to-player trading is a core feature of nearly 100% of all online RPGs, not just MMOs.  However, to be completely honest with you, I rarely ever use it.  I use it even less in World of Warcraft wherein SoulBinding killed the idea of hand-me-down items.

And the listed goal of the removal of this feature is the killing of trade spam in chat channels.  I support this goal 100%. Due to the game having an auction-house like thing, and in-game mail with which items can be transferred, and the ability to post "looking for X" on the "marketplace" these all seem to be able to handle just about situation I can think of wanting to get or give an item with another player, though it will yes make player to player item transfer less instant.  If the end result of that is the end of trade spamming in chat I welcome it (this is all provided this COMPLETELY NOT DEVELOPER SPONSORED DISCUSSION is AT ALL ACCURATE).  And hell they said "at launch" so I imagine if the community bitches about it enough they'll add it later.

Also if you think about how item rewards are being handed out in GW2, it stands to reason that unless you crafted it you're probably never giving gear to another player anyway.  I have to imagine that new weapons/armor acquired by doing content, as in you traded in reward points for dynamic events or dungeons for, MUST Soul Bind or else how are you going to stop players from giving awesome gear to other players who did not yet earn it?  So it's not like I'm going to be asking Steph for her old Bow when she gets an upgrade now will I?

Of course what puts a big "?" on the whole thing is we don't know how crafting is going to work.  I could see that being the biggest place where this could do damage, if I can't make an item and then trade it to people w/o an Auction House getting in the way, or craft phat gear for my lowbie friends and just give it to them (although there's nothing stopping me from doing that via mail, and if it allows multiple attachments, it still being a pretty quick and painless transaction).

EDIT: Oh.  And this kills Gold Farmers.  Think about it.  Now if you farm gold in GW2, there is a paper trail, the mail system, of the transaction, which will make it easier to track and punish users and providers of such services.

I think what I'm trying to say is the omission of that feature would not kill the game for me.  Not in the slightest.  I have put up with far bigger omissions from far less ambitious MMOs (case in point the lack of PvE LFG service in SWTOR, or not telling us enemy player level in Aion).  And I have faith that if it ends up being a problem they'll add it later.  It's not like they don't know how - they've had it before.

This post was edited by machvergil on February 14, 2012, 10:51 am


We set Wednesdays on Fire!
#97: 02-14-2012 @ 10:46:37 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3359#3359

St00fSt00f

  • Real Name:Steph
  • Joined:2010-01-22

Agree with Vergil on this one.  Not a deal breaker for me.  And I'm someone who will occasionally pop into Lion's Arch and be like "hey, I have these tomes, and I'd like some copper coins" or "Gold weapons, who wants 'em?".  I enjoy the freedom that we currently have, but I would also like not having to turn off All Chat because some annoying person won't stop spamming.

And if this is legit, I wonder if it's because of the bonus stuff you earn through the HoM, and they'd like to keep that from circulating.  Not that that is probably even an option.

A word about the soul-binding thing that WoW does -- I love the fact that I can give weapons I find to other people for them to use (provided I haven't customized them*).  I think I would be very sad if they made it so that the stuff that drops for you would be equippable only by you.

BUT that feels like an entirely different conversation.

 

*Usually not an issue, as I ran around using a bow for a year before I customized it once.


Canadians are my favorite mythological creature.
#98: 02-14-2012 @ 11:32:37 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3361#3361

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

A word about the soul-binding thing that WoW does -- I love the fact that I can give weapons I find to other people for them to use (provided I haven't customized them*).  I think I would be very sad if they made it so that the stuff that drops for you would be equippable only by you.

BUT that feels like an entirely different conversation.

It is a different conversation, but to speak to it briefly, developers have come out to say that there are no random drops of weapons/armor in Guild Wars 2.  So you won't be wondering around and get this thing and go "ugh, I cannot use this, I wonder if I have a friend who can" anymore.  Instead doing stuff just builds up reward points you just turn in for stuff you want.  In a system that uses that logic, it makes sense to not want to let you be able to pass off your old weapon to someone else because you worked really hard to get it.

Also, I hear that while there are "bind on equip" items, there are no "bind on pick up" items.  So it might be possible for you to spend your reward points on an item and then give it to someone if you haven't used it yet?  Here-say and conjecture at this point.

Personally, I'm against Soul-Binding systems in so far as the problems it created for Dungeon Runs in WoW.  Specifically I hated how you'd run a place in WoW and it would drop a suit of boss as hell Cloth Armor for a party that had no cloth wearers in it. I could understand if they wanted to make it so once it was worn it could no longer be traded, but to make it so the group there couldn't give it or trade it to someone they knew who could use the armor was dumb as hell IMO.   However that's a system where the drops are random and that will happen all the time, as opposed to a game lacking in random drops.


We set Wednesdays on Fire!
#99: 02-20-2012 @ 09:06:07 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3392#3392

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Kotaku's Impressions of Guild Wars 2 after the beta this last weekend.

The thing that encourages me about this article is that the guy's complaints are all technical - system performance not where it should be on "medium systems," lag near the end of the beta, etc.  These are the kind of issues you spend the beta phase fixes so to hear Arena.net hasn't ironed that out yet strikes me as "well duh."   Everything he has to say about dungeons, combat, dynamic events, setting/lore, presentation, were all positive, which is great because if this is a true beta phase, all that should be done at this point.

This post was edited by machvergil on February 21, 2012, 8:52 am


We set Wednesdays on Fire!

Pages:«Prev 1 . . . 5 6 7 8 9 10 11 12 13 14 15 . . .58 Next»