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Viewing Topic: Guild Wars 2 - Page 11
#100: 02-21-2012 @ 07:29:15 pm
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Misharum KittumMisharum Kittum

Misharum Kittum Photo.
  • Real Name:Tim
  • Joined:2010-01-22

This tweet makes me salivate. I hope it is official pre-order availability! *insert Fry meme here*

Justice and Truth
#101: 02-22-2012 @ 09:11:42 am
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MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Posted on GameBreaker.TV, this is footage of Mesmer PvP from last weekend's closed beta.  Whoa MAN does this class look like it plays different than it did in GW1!  A lot more active damage+desception as opposed to situational disruption.  Very nice.  Also I like that even though they have a Greatsword it is being used for firing LASERS.  Interesting stuff.

(Note:  this post is testing new post code so if the video doesn't show up at first, know that I'm working on it).

We set Wednesdays on Fire!
#102: 02-22-2012 @ 11:21:47 am
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MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

GUILD WARS 2 BETA TEST SIGN UP YOU HAVE 48 HOURS TO DO THIS SO DO IT (Link was not working when I saw on Twitter, so hopefully will be back soon) looks like it's up now.

I will be doing this as soon as I get home.  Sounds like there is a "Submit system stats" step and I want to make sure I'm submitting my home machine not work machine for that for obvious reasons.


This post was edited by machvergil on February 22, 2012, 2:29 pm

We set Wednesdays on Fire!
#103: 02-22-2012 @ 11:53:04 am
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Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

Got signed up but man it's taking awhile to get the confirmation email. (home sick today so got to run it on home computer)

This post was edited by Dominion on February 22, 2012, 1:53 pm

"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#104: 02-22-2012 @ 03:51:29 pm
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MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Signed up and confirmation e-mail'd as well.  Sounds like they got the kinks ironed out by the time I got home.

We set Wednesdays on Fire!
#105: 02-22-2012 @ 05:42:32 pm
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  • Real Name:Steph
  • Joined:2010-01-22

If anyone is having trouble with this, try the email your GW account is tied to.  Even though the invite I got was sent to my Gmail, putting in the account email is what got me my confirmation.

Canadians are my favorite mythological creature.
#106: 02-22-2012 @ 05:48:02 pm
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Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

If you didn't get the email, you can go here to get it resent. Worked for me when I used it.

"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#107: 02-24-2012 @ 09:33:41 am
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Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

They're doing an AMA on WvW today on Reddit.

One interesting thing they mentioned which some of you who've been keeping up to date on news probably already know but I missed is they're turning off enemy character names in PvP. So you will be fighting "generic invaders", you won't know your opponents name. Kinda of an interesting psychological bit on warring. Anyways, here's the specific comment on. Reminds me a bit of how the Aion developers didn't want you to see your enemies level in PvP so you'd be more likely to give fighting a shot.


There is no PvP armor in WvW, its just armor.

Yay! Stupid PvP armor. Incoming restated WoW PvP rant: Fuck resiliance. Die in a god damned fire. Ruining WoW PvP for me (well that and arenas). Same armor for everything is the way to go.

This post was edited by Dominion on February 24, 2012, 11:46 am

"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#108: 02-24-2012 @ 09:46:56 am
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MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

I imagine that this "hide the name" is only for World v World.  I would hope in the organized competitive systems we'd know the names of our enemies.  Part of the fun in MMO pvp for me was getting to know my enemies and forming rivalries with them.  Being able to know the target's name also helps with PvP since you can call out the name of an enemy priority target. 

That said I do recognize that withholding this info from us means that people cannot be harassed for PvPing in a PvP area.  In other words, you can't feel like someone was unfair to you, get their name, and harass them about it later. That was annoying in WoW.

Also GW2 might have various systems to combat these concerns too.  For example since you are boosted to level 80 in pvp, knowing level is irrelevant.  If they have the "Call Target" system from GW1 intact then knowing the targets' name for that reason kind of goes away too.

Nope.  Still really hard to come up with reasons why this game might not be good!

We set Wednesdays on Fire!
#109: 02-28-2012 @ 03:16:45 pm
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MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

New blog post from about the newest way of doing Traits and Attributes.

If you're interested at seeing where they are with the game give this a read, though if you want to give it a pass until more of these mechanics are ironed out in detail, I'd understand.  I'll try my best to summarize what they're saying.

As a refresher, around about this time last year we had these 4 attributes going into Con Season 2011:

  • Power—increased attack damage.
  • Precision—increased critical strike chance.
  • Vitality—increased health.
  • Toughness—increased defense/armor.

This year they decided those 4 were not enough variation.  It was basically creating two ways of playing, offense or defense.  It was also creating a situation in which power was way better than precision, and toughness was giving you better heals (for some reason).  So now in addition to those 4 we also have:


  • Prowess: Improves the damage multiplier on critical strikes.
  • Malice: Improves the damage done by conditions like burning, poison, confusion, and bleeding.
  • Expertise: Improves the duration of all conditions inflicted by the character.


  • Concentration: Improves the duration of all boons applied by the character.
  • Compassion: Improves all outgoing heals that your character does, including self heals.

Profession-Specific Attributes

Each profession has a specific attribute that does something unique for each profession.

  • Brawn (warrior) — Improves the damage of warrior burst skills.
  • Willpower (guardian) — Decreases the recharge on all virtues.
  • Cunning (thief) — Decreases the recharge of the Steal ability.
  • Empathy (ranger) — Improves pet attributes.
  • Ingenuity (engineer) — Reduces the recharge on all tool-belt skills.
  • Guile (mesmer) — Reduces the recharge on all Shatter skills.
  • Intelligence (elementalist) — Reduces the recharge of the four elemental attunements.
  • Hunger (necromancer) — Increases the size of the necromancer’s life-force pool.

So now there's a bunch of attributes.  However, their use of attributes here is deceptive to GW1 users because these are NOT things you will be putting level up points into directly. Instead you have the "Trait" system which will work a lot like a mix between GW1's Attributes and WoW-like-game's Talent Trees.

It follows the GW1 system in it's basic format:  Each class has 5 Traits (And some of them like "Strength" or "Shadow Arts" or "Wilderness Survival" sound a lot like GW1 traits).  Each point you put into a trait raises TWO of your attributes.  Here's the break down:


  • Strength: Power and Expertise.
  • Arms: Precision and Malice.
  • Defense: Toughness and Compassion.
  • Tactics: Vitality and Concentration.
  • Discipline: Prowess and Brawn.


  • Zeal: Power and Concentration.
  • Radiance: Precision and Expertise.
  • Valor: Toughness and Prowess.
  • Honor: Vitality and Compassion.
  • Virtues: Malice and Willpower.


  • Deadly Arts: Power and Expertise.
  • Critical Strikes: Precision and Prowess.
  • Shadow Arts: Toughness and Compassion.
  • Acrobatics: Vitality and Concentration.
  • Trickery: Malice and Guile.


  • Marksmanship: Power and Expertise.
  • Skirmishing: Precision and Prowess.
  • Wilderness Survival: Toughness and Malice.
  • Nature Magic: Vitality and Concentration.
  • Beastmastery: Compassion and Empathy.


  • Explosives: Power and Expertise.
  • Firearms: Precision and Prowess.
  • Inventions: Toughness and Compassion.
  • Vitality: Vitality and Concentration.
  • Tools: Ingenuity and Malice.


  • Domination: Power and Expertise.
  • Dueling: Precision and Prowess.
  • Chaos: Toughness and Concentration.
  • Inspiration: Vitality and Compassion.
  • Illusions: Malice and Guile.


  • Fire Magic: Power and Expertise.
  • Air Magic: Precision and Prowess.
  • Earth Magic: Toughness and Malice.
  • Water Magic: Healing and Compassion.
  • Arcane Power: Concentration and Intelligence.


  • Spite: Power and Expertise.
  • Curses: Precision and Malice.
  • Death Magic: Toughness and Concentration.
  • Blood Magic: Vitality and Compassion.
  • Soul Reaping: Prowess and Hunger.

So as you can see, a Ele who puts a lot of points into Fire Magic is getting a big boost to their Power (damage) and Expertise (DoT Duration), which makes sense since Fire typically is about big damage and inflicting the burning condition.    Likewise an Ele who puts a lot of points into Water Magic gains a bunch of Healing (duh) and Compassion (Buff/HoT Duration) to make their support skills and healing more effective.  So rather than boosting just the skills you have tied to that Trait like in GW1, it's a blanket stat, which really is kind of nice.  This means that putting points into Fire Magic would make you a more damaging Ele in general, even if you're in Air Attunement at the time.

Now here's where things get more WoW like.  Rather than you earning a bunch of attribute points per level (per GW1), you gain one Trait point every level up from 11 to 80.  So you spend the points more slowly.  At every 5 point mark (as in 5, 15, 25) you gain some new passive bonus appropriate to the trait called a "Minor Trait".  They give the example of warriors gaining base adrenaline when they swap weapons, or making engineer tool belts recharge faster.  Then at every 10 point mark (10, 20, 30) you gain a "Major Trait" which is something you slot a powerful feature into.   They give examples like making movement skills break Immobilize or Improved Critical Strike chance while at full Adrenaline (again this is for Warrior).  To further the WoW-likness In order to 're-spec' your traits you have to speak to a trainer to have your points reset for a "Small fee" (PvP builds apparently are separate so they can be re-spec'd for free).

The big selling point they are making in this blog post is how this system makes it so you can have "YOUR BUILD" and play to it, which is a big strength that a lot of MMOs have (see how proud various spec's of people are to be that spec in games like WoW. Feral Druids are a perfect example of what I'm talking about).  While I get what they're getting at, I'm a little worried that this system will kill how magical the "Bring the player not the class" effect was going to be.  In other words, I'm hoping that this doesn't result in a situation where Thieves who don't Trait for Critical Strikes are considered chumps or Warriors who don't Trait for Defense are unwanted.  This fear is also amplified by the lack of free re-spec's but hopefully that "Small Fee" bit will stay and not become an "escalating fee" like it is in WoW so we can still feel free to experiment and play with various means of play.

So yeah, long story short, I'm not crying foul, but I am a little concerned that this implementation stands in opposition to what GW2 was shooting for.

Update: So thinking about this again though I did notice two things I want to bring up.  The first one is that by going from level 11 to 80, you get roughly 70 points to allocate into this system where each trait maxes out at 30.   In other words you could completely max out two of your 5 traits if you wanted and still have enough points left to get 5 more points out of a 3rd.

So to put this into practice, let's say you wanted to build an offensive Guardian focused on damage spikes.  You'd put points in Radiance and Valor for the increased crit chance and increased crit damage.  Slap a Great sword on that and you're probably doing nice big hit spikes.  However these stats ALSO give you Expertiese for increased DoT duration, and Toughness for increased defense.  So you'd probably also make a pretty decent Tank as well since you'd have maxed out the stat for defense, though maybe not as well as one who did Honor and Valor

Now let's say instead you want to go for heals/support.  You'd probably do Zeal and Honor.   That'd get you your desired Concentration and Compassion. However it would also get you Power and Vitality, giving you good damage and good hit points. 

So while there is some concern about getting shoe-horned by your build, it's not like going pure heals is going to deny you damage, or going damage is going to deny you toughness, at least not with this class.  We'll have to watch and see where this goes.

This post was edited by machvergil on February 28, 2012, 7:33 pm

We set Wednesdays on Fire!

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