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#30: 02-10-2011 @ 01:44:16 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1545#1545

MachVergilMachVergil

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The next human week update:  The Human Race Page on the Guild Wars 2 site has been updated with more lore, a new wallpaper or two, and links to even more Guild Wars 2 Articles I missed from the past.  It does settle that Divnity's Reach is not Lion's Arch, and is a new city established after apparently Lion's Arch got floodied.  It also speaks to the ultimate fate of the people who stayed in Ascalon, and other tid bits.  There's also a new video, though at this time I can't make it play. Hopefully they'll fix that soon.

Update: I've attached the new video!  Yay short but shiney!

This post was edited by machvergil on February 11, 2011, 12:59 am


We set Wednesdays on Fire!
#31: 02-11-2011 @ 01:56:20 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1547#1547

MachVergilMachVergil

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More new Guild Wars 2 stuff about the humans, this time the three militant orders that protect Divinity's Reach, and how they don't always get along. There's some interesting political intrigue going on here, the likes of which smells to me ill gotten plans.  I suspect in the course of the game itself we'll come to find that the Ministry Guard, or at least the Ministry it serves, are up to no good, and our characters will be coming to the aid of the Seraph as their numbers dwindle.

Oh well.  The important thing is check out how sexy that Seraph platearmor is.  Daaaammmnnnn.

GW2 Seraph armor, male and female

I'm going to go ahead and assume that this armor set continues the proud tradition set by the White Mantle of "Bad ass looking plate that no, you cannot acquire."  Oh well, I'm sure we'll get stuff as cool lookin' at some point!

This post was edited by machvergil on February 11, 2011, 4:58 pm


We set Wednesdays on Fire!
#32: 02-22-2011 @ 07:05:50 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1586#1586

MachVergilMachVergil

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NORN WEEK!

'nuff said.

UPDATE: First post, which gives the sort of vocal samples they did for human week.  Personally didn't find this as interesting as the human stuff, but there's still some good stuff there, including what I assume is a scene betwen a Norn shopkeeper and perhaps a human visitor.

UPDATE AGAIN: Second post talks about the event design process, which makes me all the more eager to try out Guild Wars 2's alternative to "Questing."

UPDATE AGAIN: New Norn Race page on the Guild Wars 2 site, includes a video which I will attach once they post it to YouTube.

UPDATE FINAL: Norn article discussing the importants of spirits and the corruption of Jormag the dragon.  I like the tale they weave in the midst of it, and an interesting reference to Jora and her cursed brother.

 

This post was edited by machvergil on February 26, 2011, 2:14 am


We set Wednesdays on Fire!
#33: 02-28-2011 @ 01:08:42 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1594#1594

MachVergilMachVergil

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So, there's been a lot of heresay and theorizing after the Guardian was revealted that caused the GW2 team to put out another article about how combat will work in GW2.  In essesence, after reading all the stuff about "not building an MMO around the Holy Trinity" (aka Tanks/Heals/DPS) a number of sources have been challenging the GW2 taem on that, seeing those roles immediately reflected in the Guardian.

The message the article tries to get across is this:  In FPS games, you see a lot of different kinds of guns, like Sniper Rifle, Assault Rifle, Shotgun, and you don't just call them all DPS.  You recognize them for their different utility in different combat scenarios.  What they are striving for with Guild Wars 2 is that in an MMO.  The idea that you run the content you want with the people you want and play how you need to to succeed, rather than being forced to play with people you don't want to just because they are an X. It's like an actually implentation of the "Bring the Player not the Class" idea except, unlike in WotLK, it will actually work.  

How will it work?  Because they are striving to make sure every class can fill every role.  They are also making the combat work differently so that, quite frankly, you cannot bring a designated tank.  You cannot bring a designated healer.  They don't exist.  So instead, players must themselves work together, fight together, and not just depend on someone to watch green bars fill/empty so that they can do the 'fun part.'

For example:  They mention in that article that no one in GW2 has skills that direct-target allies.  In other words, there isn't a character in the game who can click on an ally and push a button to heal them.  Like wise the game doesn't have "Threat" or "Taunt" as it works in a lot of MMOs.  Enemies are going to target the nearest available foe, only switching over to further away foes if they take too much damage from them (the Taunt bit is from another article.  I can dig for the link if people want it).

So how then does a team work? Well if you want you can still choose someone on your team to protect it, running around snaring foes, getting in their way, stopping them from reaching their team mates. You can then still run someone who hands out the "regeneration" boon to their team through party-wide or area of effect abilities.  You can then still run any number of people trying to put out the most hurt on the enemy if you want.  The big difference is this doesn't have to be the same people every time, and in fact that dynamic may shift as the battle proceeds. And, as mentioned before, since every class can preform in-combat revive on any ally, losing just 1 person from your team doesn't spell doom outright.  Also, the person handing out regen might be helping them stay alive, but that's no subsitute for the players using the self-heal skill they took with them into combat, having to watch their own health bar and be responsibile for their own surviability. 

So the result?  To quote the article:

“…We built this game so that they professions act as play styles, not as roles…”

Personally what I can't wait for is to see what screwed up win plans we can draw up in the future using 'team compositions' that normally would sound inviable and wreak the world with them.  It'll be like the good old days of PSO where it didn't matter how many Rangers, Hunters, or Forces we brought with us, either way we could still win in the end.

Addendum

I'm in the middle of reading Guild Wars: Edge of Destiny right now and while I want to write more about the book later, I wanted to go ahead and say that I have encountered at least one very powerful Mesmer in the course of the reading and several other mentions to Mesmer Magic.  This leads me to believe that the Mesmer must be the missing Scholar Profession, and anticipate it's announcement sometime soon.

There is also a character in the book who does a lot of fighting with one or two daggers, and appears to be able to sneak about, and strike at weak points of the enemies she faces.  While no one has yet come out and called her an assassin, the lack of heavy armor or a pet lead me to think she can't be a Warrior or Ranger, so she probably is a herald to the Assassin coming to GW2.  I'm going to go ahead and hope that is what that means, and look forward to that announcement with bated breath :)

This post was edited by machvergil on February 28, 2011, 4:14 pm


We set Wednesdays on Fire!
#34: 02-28-2011 @ 04:27:44 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1596#1596

Misharum KittumMisharum Kittum

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I can barely wait for this game for so many reason!


Justice and Truth
#35: 03-01-2011 @ 06:42:19 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1609#1609

ShiekeShieke

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I am so literally chomping at the bit for this game.  Seriously.  Om nom nom.  Nom.  That is all.


#36: 03-03-2011 @ 07:05:03 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1616#1616

MachVergilMachVergil

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UPDATE: IT WOULD APPEAR GAME TRAILERS HAS PULLED THE VIDEOS.  I WONDER IF SOMEONE DIDN'T READ THEIR NDA?

UPDATE AGAIN: Videos appear to be back up.  If I were you, I'd check them out while they're up.

6th Profession is Thief, shown off at GDC'11.  No official announcement yet, but this Game Trailers video from GDC'11 proves it!  The video ALSO contains gameplay footage of Guardian, and a playable Norn!

Will post more as I know more.

Part I Video: Norn Guardian creation/intro

Part II: Norn Guardian tutorial gameplay

Part III: Human Thief gameplay

Part IV: Thief's group wipes on a Dynamic Event, proving GW2 isn't all easy sause.

So yeah, here's what I can tell about the Thief from the video:

  • Low defense/high damage class.  
  • Shown dual wielding daggers and dual wielding pistols.
  • Stealth mechanics.  Stealth is not unlimited like in WoW, more has a duration like in Aion and WAR and Rift etc.  Stealth did not appear to pop up a new action bar as like in WoW so I wonder if maybe the same skills will have different effects if used while stealthed?
  • Assassin's Shadowsteps appear to be in place.
  • Backstab (didn't see it used)
  • Ability to steal a target's weapon an use it against them.  Example shown is the thief ripping a handful of feathers from a Moa bird.  Doing so gives them a carried object, giving them a 1-use skill to throw the feathers at a target, blinding them for a few seconds.  I imagine what effect the ability has is based off what you're fighting.
  • The thief's profession specific mechanic seems to be "intiative."  It's a bar of dots above the first 5 skills. Thief attack skils do not have cooldowns at all, instead they drain this "intiative."  As a result, it's easy for Thiefs to opprotunitistically unload powerful abilities repeatedly, though doing so will leave them drained until their initative restores.  Initative seems to recover pretty quickly, rarely leaving the thief in this demo without something to do.

The player in this demo was either facing difficult stuff or wasn't really good with the thief so I feel like there was a lot they meant to show that didn't get shown due to how the dynamics of the demo worked out. 

Though I want to wait until when they get around to updating the profession page on the Guild Wars2 site, since they look drastically different enough than the GW1 assassin, I feel like I'm more likely to roll a Guardian or elementalist day one than a thief. 

This post was edited by machvergil on March 3, 2011, 6:01 pm


We set Wednesdays on Fire!
#37: 03-04-2011 @ 11:31:42 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1622#1622

St00fSt00f

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I will say, the more gameplay I see, the more it reminds me of WoW and not GW.  But that's probably (and hopefully) due to my lack of experience with MMOs aside from GW.  It's probably got a weird feel to me because it's not zoomed out all the way with the graphics turned down, and is in a persistant world.

The way the Thief's initiative seems to work reminds me of adrenaline, though it doesn't disappear outside of combat.

Man I can't wait to roll a Ranger in this game.


Canadians are my favorite mythological creature.
#38: 03-04-2011 @ 01:39:07 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1626#1626

MachVergilMachVergil

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I will say, the more gameplay I see, the more it reminds me of WoW and not GW.  But that's probably (and hopefully) due to my lack of experience with MMOs aside from GW.  It's probably got a weird feel to me because it's not zoomed out all the way with the graphics turned down, and is in a persistant world.

The way the Thief's initiative seems to work reminds me of adrenaline, though it doesn't disappear outside of combat.

GW2 is going to be an interesting beast based off the eyes who behold it.  To GW1 players it will feel more like that "Standard issue MMO experience as made popular by World of Warcraft," and as someone who hasn't experienced much or any wow yourself it will probably seem more so.  It's true that from what I can see, your day-to-day journies in GW1 will be more like the somewhat-solo adventures across sweeping landscapes populated by miandering foes, rather than the structured, instance-to-instance journies that make up the original Guild Wars.  There are also parts of the combat that will be alien to a GW vet, especially people who have been playing builds that include little to not self healing from the start.

However I assure you that WoW veterans are also going to be a bit lost while playing this.  The lack of questing as we know it will be different and, IMO refreshing.   And many WoW players will be be like 'ugh this is so very guild wars.  I only have ten skills?  What am I supposed to do with only ten?  And I can only choose 5 of them?  The other 5 are based off my main-hand/off-hand item?  And where's my threat meter/taunt button/DPS meter/heal meter?  Why do all of the classes use energy?'

Most importantly though is how much GW2 isn't going to play like any MMO any of us have ever played before.  Veterans of both games will expect to be able to form groups in which they can leave the role of defending the party and healing the party entirely in the hands of one person each while the other two can focus entirely on putting on the hurt, and that's just not the case here.  Veterans of both games are going to expect sertain classes to play like being able to park in one place and just push their numbers and again, that won't work here.  Veterans of both games will expect class to inform their role in a party, and again, that won't be true in GW2. Neither game really prepares you for the open nature of events either, and all the work the team is putting into GW2 to make it so that you never feel like you and another player are competing to complete something, which is so VERY much a problem in other open world MMOs.  Hell we're all going to have to get used to the death of the auto-attack.

The game will be famliar to us all, drawing on our experience from either game, or both, or games like it.  At the same time, it will be very different, and unique, and new, and hopefully will push us to play together in ways far and above greater than either game has ever allowed us to before.

As far as the Thief goes, initative and adrenaline are different in a few big ways.  Most importantly, one begins with full initative instead of beginning with zero adrenaline.  This means that you can start a fight unloading your big damage instead of needing to build up to it as the fight progresses. Secondly, the point of the intiative system is that since the skills themselves don't have cool downs, intitiatve serves as the reason the thief stopps attacking, where as Adrenaline serves as a source of MORE attacks for the warrior, though said attacks might still be under the effect of their own cooldown.   More importantly though, in GW2 adreanline isn't used to power the warrior's first 5 attacks, but rather a 6th, special adrenaline based attack that is determined by the warrior's weapon type, and which is more effective the more adrenaline they have.  For example a warrior can wielding a sword will spend his/her adrenaline to activate "Flurry" making them attack faster, and the more adrenaline they had when they spent it, the longer the benefit lasts.


We set Wednesdays on Fire!
#39: 03-04-2011 @ 01:50:40 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1627#1627

St00fSt00f

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Ah yes, that makes sense.  I saw a resemblence to adrenaline in a couple of ways: powers attacks without using health/mana, has it's own weird regen rules, and the skills didn't have cooldowns or (seemingly) cast times.  Now, my full experience with adrenaline really comes from Turai's Story, and that is undoubtably where my scant understanding of how that all works comes from.  Thanks for clearing that up.


Canadians are my favorite mythological creature.

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