GameKnights - The Official homepage of Wednesday Night Game Night

Forums 2.0 BETA

Search Forums

Pages:«Prev 1 . . . 4 5 6 7 8 9 10 11 12 13 14 . . .58 Next»

Viewing Topic: Guild Wars 2 - Page 9
#80: 11-11-2011 @ 08:55:17 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2871#2871

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Secondly they posted examples of the conversation cutscene system as it stands now.  It's a long way from where we saw last time where the conversation animations looked much more awkward. They still are not BioWare level, but they are MUCH closer than they were.

They posted two, but I'm going to attach the second one because I was more impressed by it.  Still give the first one a look if for no other reason than checking out the outfit the player character is wearing in it.  That has got to be the shortest skirt I've seen a character wear in Guild Wars 2 yet.


We set Wednesdays on Fire!
#81: 11-11-2011 @ 09:16:33 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2872#2872

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

Those look a lot better. I was a little put off by the originals we saw a bit ago.

*insert comments about when the fuck is this game finally getting released*


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#82: 11-11-2011 @ 11:29:54 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2873#2873

St00fSt00f

  • Real Name:Steph
  • Joined:2010-01-22

Not able to listen while at work, but watching the movements seem a heck of a lot better (though I feel like they're all a little fidgety -- do I move that much when I talk?).

And yes, that is a short skirt.  Whoo-wee, not leaving much to the imagination there.


Canadians are my favorite mythological creature.
#83: 12-12-2011 @ 01:59:01 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3044#3044

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

From Guild Wars 2 Official Twitter this afternoon:

Yes, Mesmer is the final profession. Seems like someone jumped the gun. Official reveal will be on Wednesday, stay tuned. ~MK

Will post more when I know more.


We set Wednesdays on Fire!
#84: 12-14-2011 @ 07:59:40 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3053#3053

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

The Final Guild Wars 2 Class revealed:  The Minstrel

Wait... what...

...but that's so...

... OH CLICK ON IT AGAIN!  HAHAHAHAHAHA Well played Arena.net.  Fitting for a master of deception.

(As an FYI, I had to clear my browser cache for the minstrel loader to show up).

The actual Final Guild Wars 2 Class revealed: The Mesmer!

So the Mesmer looks interesting!  I figured they'd have to find some way to keep the concept of the character but give it completely different mechanics due to how different this game will be from the original Guild Wars, and that appears to be the case.  The major thing with Mesmers is they remain illusionists primarily, still leaving the brute-force sort of magic to Elementalists.  However how this appears to work in GW2 is that Mesmers have various spells that create temporary allies, not unlike the Necro or the Engineer at this point.  However, based on what I've seen so far, Necro and Engineer summons are utility skills (skill slots 7,8,9 that you manually set) and not based on weapon, where as Mesmer weapon skills themselves may create illusions. 

The illusions appear to come in two flavors - clones and phantasms.  Clones are primarily used for diversion and look just like the caster when used, where as phantasms are more powerful creations capable of damage.  All illusions can be shattered by various skills, and the effect caused by shattering the illusions creates a unique effect.  One shattered skill stuns enemies near the illusions for example, while another just does damage in an aoe near the illusions. (I also really like the visual/audio effect they are using for illusion shattering is glass breaking.  It's unique and neat looking/sounding!)

Mesmers also have skills called "mantras" which allow them to cast a spell in advance but then wait until later to release it, allow them to release it even while channeling another spell for severe spikes of damage.

The Mesmer has a really interesting set of weapons:

  • Main Hand: Sword, Scepter
  • Off Hand: Focus, Pistol, Sword, Torch
  • Two-Handed: Staff, Greatsword

I will admit it's kinda tempting to play a mesmer just to be a mage wielding a pistol or a greatsword because outside of a more open RPG like Skyrim, that shit doesn't happen!

Finally, the Mesmer reveal also introduces us to a new status condition for Guild Wars 2 - Confusion.  When under the effect of this condition, the victim takes damage every time they use a skill, which given the game lacks an auto-attack, is basically going to be any time you do anything.  Now remember, in GW2 all debuffs/buffs are universal, and tend to be stackable.  As it's been explained to us so far adding stacks only increases duration, not intensity, so having 10 stacks of regen doesn't mean you regen faster, just for longer.  Confusion doesn't sound like it works this way, instead that each stack of confusion increases the damage taken each time the target uses a skill.

All and all I think this builds a really cool kit, one that is possibility easier to understand than GW1's mesmer was.  The confusion effect presents a great way to attach the effect of "Empathy" and "Backfire" into a number of different skills and regardless of what kind of target, instead of making you feel like you always have to take those skills to effectively control.

That said, I do hope that these mesmers don't suffer from the same problem GW1 mesmers did in that their ability to deal damage through all their complicated moves and what not BEFORE their foes have torn them to shreds.  I feel like the GW2 kit will do a better job of dealing that, but that was my big problem with Mesmers in GW1, not feeling like I was actually able to kill anything without extensive amounts of work while other classes (Elementalists) could just face roll their way through.

So yeah, all and all, I'm happy with the class Spread, GW2 has told us all the classes in the game, so the question is, WHEN WILL WE KNOW WHEN IT WILL COME OUT?!?!?!?!

Also, so we know all 8 classes!  What do YOU think you're going to play?

(Pretty picture included for pretty picture's sake)

This post was edited by machvergil on December 14, 2011, 11:15 am


We set Wednesdays on Fire!
#85: 12-14-2011 @ 08:37:20 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3054#3054

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

So yeah, all and all, I'm happy with the class Spread, GW2 has told us all the classes in the game, so the question is, WHEN WILL WE KNOW WHEN IT WILL COME OUT?!?!?!?!

I really am getting annoyed with how long this is taking... I mean I totally want it to be awesome upon release and I want them to take their time but for fucks sake. Stop. Toying. With. Us. Incidentally this is why I stopped following them on Twitter. The only piece of news I want to hear from their mouths next is a release date and nothing else. As I've said before, they have my money, there's nothing else you need to show me, give me the damn game.

Also, so we know all 8 classes!  What do YOU think you're going to play?

Still going engineer. No idea what race. Mostly cause I actually like all the races. I'll no doubt try to coordinate with Shieke on the race for once. Too many times in WoW she'll go nelf or draenei and I can't help not rolling gnome or dwarf =P For once we will be the same race!


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#86: 12-19-2011 @ 12:33:42 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3092#3092

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

The Guild Wars 2 team did a "Ask me anything" (AMA) on Reddit last week.  They compiled the resulting Q&A into a single Google Doc for you to read.  It's massive so I wouldn't feel the need to read it in one sitting, but there's some pretty neat revelations in there. I'm typing what I've collected from it in my post below, but please feel free to read on your own and draw your own conclusions or point out the things that excite you.

First regarding some random little tidbits I didn't know, apparently each capitol city will have an Asura Gate that can take you to any other capitol.  This will make it so that as soon as you can go to your capitol, which it sounds like very soon after finishing your opening event, you can go to another race's start zone and level there.  This is very exciting to me as it means that we can possibly enjoy leveling together even from the start without having to roll the same race.

Next, regarding PvP, the team confirmed there would be no "PvP servers" which is to say there would be "Open World PvP in PvE" or to put again, no "Ganking people doing PvE."  The reasoning for that is that it just would ruin the Dynamic Event system if there was the potential for other players to sabotage it and I wholly support that decision.  This is okay because the two types of PvP, "Competative PvP" and "World vs World vs World" (WvWvW) should still scratch your PvP itch.

The Competitive PvP sounds sort of like rolling a PvP-Only character in GW1.  You go into it, form teams, and everyone is automatically the same level/gear/unlocks/etc so that you are on an even playing field.  It's this that will likely get turned into an eSport, have serious hardcore following, etc etc.

The World vs World vs World on the other hand is a special giant PvP bonanza where three severs go at each other.  The game will be 5 interconnected maps with up to 500 on each map competing over mobs, objectives, and generally killing each other.  Instead of having a faction system, everyone from your server is your ally, and you must attempt to crush the opposition.  Some sort of scoring system is used to figure out a victor after a time and then the servers rotate, a new trio of enemies lying up so that the rivalries don't become predictable and/or stale.   This is the mode you'd bring your PvE character in and out of, and can be used as an alternative form of leveling along side dynamic events and dungeons.

I think that this approach has an excellent potential to provide the sort of grander-scale PvP that World PvP was great for in WoW without players needing to fear being ganked to participate.

Regarding classes/holy trinity, there were a lot of people who claim to love playing healers that used the AMA as a chance to take Arena.net to task on how their game was going to address them.   While still avoiding the topic of having true healers, the team did like to point out that it was possible to play your character as "pure support" if you wanted to.  They said people who like playing pure-support healer types will probably get the most of out Staff Guardian and Water Ele, but they also talked about some interesting ideas that other classes have to provide support.

They also made an interesting statement organizing classes in order of HP amount.  They said the following:

  • High HP Total: Warrior,  Necro
  • Medium HP Total:  Ranger, Guardian, Engineer
  • Low HP Total: Thief, Mesmer, Elementalist,

While most of that is predictable I am surprised to hear the bit about Necros being high health and the Thief being so low.  I had heard before that one of the big differences between Warrior and Guardian that Warriors would have more HP but Guardians would have more ways to recover said HP.

There were also a lot of balance questions which I feel are useless to throw out at this juncture because the game isn't close to done yet and of course all Arena.net is going to say is "Don't worry we'll have it fixed for launch."

Still want this to come out, sooner rather than later.


We set Wednesdays on Fire!
#87: 01-23-2012 @ 07:30:37 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3239#3239

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

I would to direct your attention to this quote:

We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

(Source)

Arena.net is playing up that this is the Year of the Dragon and their game is about Dragons.  They are also playing up that last little bit which I'm going to point to again, which is the quote "And of course, this all leads to the release of Guild Wars 2 later this year"

Is it a release date?  No.  Is it a promise that they can still renig on? Yes. Still this is the first time Arena.net has boldly stated anything about when the game is coming out.  They say this year, and I'm hoping, by the current approaching rate of betas, summerish as opposed to fall.

So yeah, I am excite.


We set Wednesdays on Fire!
#88: 01-23-2012 @ 09:03:33 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3240#3240

Misharum KittumMisharum Kittum

Misharum Kittum Photo.
  • Real Name:Tim
  • Joined:2010-01-22

Yesssssssssssss!! Now we just need to see some beta test sign ups...


Justice and Truth
#89: 01-23-2012 @ 05:04:55 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3244#3244

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Info about Beta Events

Ok, to clarify a couple of points:

We purposely didn’t use the term “Open Beta”, we mentioned Beta Events. To some people Open Beta means unlimited access to the game and everybody on the interwebs can play it. This is not what we will do.

We will do Beta Weekend Events. Those of you who played Guild Wars might already be familiar with the concept. It means that many of you (like the blogpost says) will get a chance to participate in specific Events, but access won’t be unlimited – there will be some kind of selection criteria and the beta period will usually start on a Friday and end on the following Sunday.

I hope this helps.

(Source)

While I would love an open beta, I'm okay with this.  It helps make sure those of us who do get into a Beta don't see too much of the early game before the game comes out and get burnt out on it.

I just hope the handle it as well as they handled the Beta Weekends and not as poorly as SWTOR did.

This post was edited by machvergil on January 23, 2012, 8:05 pm


We set Wednesdays on Fire!

Pages:«Prev 1 . . . 4 5 6 7 8 9 10 11 12 13 14 . . .58 Next»