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Viewing Topic: Mighty No.9 - Page 1
#0: 09-04-2013 @ 08:01:33 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6357#6357

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DO WANT

So in case you had not heard, Kenji Inafune, the creator of Mega Man (well Rock Man as he's known in Japan) left Capcom years ago after Capcom canceled a project he really wanted to do.  He started his own company and is now coming to Kickstarter to help get things going.  The game, a reinvetion of Mega Man for the modern era.  I think it looks promising.


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#1: 09-10-2013 @ 10:05:37 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6391#6391

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Had to share.  Someone's already put together an 8-bit version of what little theme music we've heard so far.  This totally sounds like something that would have played when you fire up the NES in my youth.

This post was edited by machvergil on September 10, 2013, 1:05 pm


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#2: 09-10-2013 @ 10:48:09 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6392#6392

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I like that even in the little bit of the concept art I've seen some of the poses look so very Mega Man. The jumping with the arms in the air one really hits that Mega Man vibe so hard.


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#3: 09-10-2013 @ 10:53:21 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6393#6393

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I like that at no point are they suggesting that they are not making Mega Man.  They are totally making Mega Man.  It's just they're making Mega Man without Capcom telling Kenji Inafune what he can and cannot do with Mega Man.  Given nothing really exciting has happened with the franchise since Mega Man 9 and Mega Man X Street Fighter (which oh yeah I still need to play that), I'm hoping that this fresh take on things will find a way to breath new ideas into a classic and still fun game style.

If they were playing coy about it and trying to say "We're not making Mega Man" and then showed this I'd be very "uh yes, yes you are," but they're being honest about it, so rather than coming off as repetitive it feels faithful.

Still, unlike a lot of the internet I'm holding back some of my excitement until we actually see gameplay.  Ghost Song and Shovel Knight both showed off game play before I gave to their Kickstarter and frankly, if I wasn't such a big fan of Kenji Inafune himself, I would be hesitating to pull the trigger here (too little information).  But you see, for me, Inafune is kinda a hero of mine.  He created one of my most favorite video game characters of all time and did so purely by tapping into the stuff he thought was cool when he was little (specifically Anime, more specifically Astro Boy), through his art.

Interesting fun fact:  Kenji revealed at PAX PRIME 2013 that when Capcom first gave him the chance to reinvent Mega Man, the Mega Man X series was closer to what Kenji wanted the setting and story to be like.  Furthermore, he had wanted Zero to have been the protagonist all along so he could move the hero in new directions.  Capcom told him that he couldn't do that because people would want to play as Mega Man and Zero doesn't look or play like Mega Man.  So he did what Capcom asked, but at the same time always made sure if he came up with a super cool look or idea he gave it to Zero, so Zero still came off as the cooler of the two of them.  This explains even more why the Mega Man Zero games eventually happened, and frankly, why they're so good.

Though boob-lights was still a terrible idea.

This post was edited by machvergil on September 10, 2013, 1:55 pm


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#4: 09-10-2013 @ 10:57:35 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6394#6394

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Assuming the gameplay looks fun and is Mega Man, I can definitely see myself getting this! Mega Man X was like my third favorite SNES game (behind Chrono Trigger and Super Metroid, so third is still really good!)


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#5: 03-27-2014 @ 10:25:43 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=7591#7591

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In case you missed it, they made a GDC trailer for the progress on Mighty No. 9 so far.  While I still wish they'd gone with some super high-quality sprite work for the art direction of this game, seeing it in motion I think they might not fuck up the 2.5D in this case.  I'm also very intrigued by what they are doing with dashes.  There's a part in the video where Beck leaps backwards into the air and fires downwards at his previous position in a diagonal.  That might make a huge difference in boss battles an potential evasion patterns. 


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#6: 09-02-2014 @ 07:17:40 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8666#8666

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I have received a beta test for this.  Let me know if there is interest in a gameplay video of the demo level, or maybe doing a livestream over vent.  I'm not under an NDA and I have already e-mailed some feedback to the devs. 

So far the game has a lot of potential, but they really really need to fix performance issues as they currently disrupt control which disrupts gameplay. That's my biggest concern with the game in its current state.  My second concern is, as it stands, this may be a poster child for "why 2.5D can be a terrible idea" because it is way to easy to lose your foreground in the background. If you compare this game with the Strider reboot, where enemy fire is bright, has dynamic lighting and bloom on them, it is really hard to miss enemy shots, where as here I miss them often.  

If they were to fix these issues though I'd have to give them a salute for not just making Rockman/Mega Man again.  Yeah Beck is a robotic dude with an arm cannon that shoots, to quote Egoraptor, "lemons," and he is playing in an action platformer.  Where there is a difference though is the lack of a "Mega Buster" and the fact that your dash is to be used offensively as well as defensively. 

See, in Mighty No.9, you can shoot your foes to death, but this is the slow way.  What is faster is to shoot them until they destabilize, which is indicated by them getting a colored aura with blocks around it.  While destabalized the foes still fire at you, hurt you if they touch you, etc, and it will take several more shots before they die.  However, if you dash through them while destabalized, they are instantly destroyed and Beck gets some sort of power boost.  Some foes will give you a damage boost, others a movement speed boost, and others will give you an energy tank.  Dashing through foes sooner will give you more points and a better reward.  To match this, foes do not drop pickups on death, so dashing through them is the only way to get refreshed as you traverse the level.  In addition the game has a score counter which resets to zero on death.  There are also other bonuses you can earn, though I haven't found them all, it does seem that if you can maintain the speed boost for a long enough period you can earn a "sprinter" bonus.  These things combined lead me to think that Mighty No.9 will be a speed-runner's dream, and thus will be appealing to casual players who just want to beat the levels, and those who want to master them as well.

TL;DR: I have played a demo level of Mighty No.9.  It needs a lot more work and refinement, but I find the gameplay innovations to be interesting.

Also admin note:  Somehow this topic was previously misnamed "Might No.9," and has now been fixed to "Mighty No.9"

This post was edited by machvergil on September 2, 2014, 10:21 am


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#7: 09-02-2014 @ 08:35:17 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8668#8668

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I'd like to see a gameplay video of it, or a stream some evening.


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#8: 09-06-2014 @ 11:06:05 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8692#8692

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As a follow up, I have since my original post played this on my desktop.  Performance is like night and day.  60fps constant with all settings on Ultra.  I can enjoy the game a lot more now.  At this point my biggest complaints are all in the "beta is beta" category of "I hope they polish this" and "refine this." I still really want them to make weapon attacks pop out more and make blue and red foes more obviously destabilized when they are so.


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#9: 04-28-2015 @ 09:03:03 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=10184#10184

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A September 15th release date has been given for Mighty No. 9.

Also partnering with publisher Deep Silver to help with localizations.


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