GameKnights - The Official homepage of Wednesday Night Game Night

Forums 2.0 BETA

Search Forums

Pages:«Prev 1 2 3 4 5 6 7 Next»

Viewing Topic: Star Wars: The Old Republic - Page 2
#10: 11-14-2011 @ 08:21:38 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2883#2883

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

So both our Misharum and Monkey got into the SWTOR beta this last weekend.  I will be curious to hear what either of your thoughts or impressions are.

Also I will be in the beta sometime in the near future (there's some stress test beta coming up that they have informed me in advance that I'm invited to) so I'll be sharing my thoughts after that as well.


We set Wednesdays on Fire!
#11: 11-14-2011 @ 11:13:54 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2885#2885

Misharum KittumMisharum Kittum

Misharum Kittum Photo.
  • Real Name:Tim
  • Joined:2010-01-22

It is still covered by a NDA so shh! But it was very fun and I'm not sorry to have pre-ordered.


Justice and Truth
#12: 11-16-2011 @ 12:38:36 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2892#2892

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

My bad.  I had watched/listened to some Podcasts that talked about the Beta as if the NDA had been lifted, but maybe that was the NDA on something else than these betas.  Nevermind then :)


We set Wednesdays on Fire!
#13: 11-17-2011 @ 08:06:28 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2903#2903

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

According to Joystiq, the big (supposedly final) beta test will be Thanksgiving weekend.  IMO this is Lame, but I'll still be able to parcipate, especially if they open it up early on Friday.

I'm going to be pushing for playing Empire during the Beta since I'll be playing Republic during the actual game.


We set Wednesdays on Fire!
#14: 11-18-2011 @ 05:06:52 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2913#2913

Misharum KittumMisharum Kittum

Misharum Kittum Photo.
  • Real Name:Tim
  • Joined:2010-01-22

Okay, so random post in places in the Internet tells me that the NDA is no more so from my one weekend in the beta here's the scoop!

Much as Adam indicated that he will be doing in his last post, I played Empire during my last weekend beta adventures because I'll be Republic after launch. I spent my time on three classes: Sith Inquisitor->Sorcerer, Bounty Hunter, and Sith Warrior.

The first thing I want to speak to is how story drive the game is. Virtually every NPC interaction is fully voice acted with good animations for talking and the emotions the characters express, so gone is the feel of "*sigh* Time to read MORE quest text..." and to top it off all these interactions have Mass Effect style dialog tree options for what you say and do! There are a few quests that you can finish in different fashions with outcomes that I would hope effect future NPC interactions down the road. There are a lot of little areas that your character walks into that are instanced off (without a load screen) for you and your party members in order to advance the plot. It really helps the plot focus on your character without leaving you with as much of a feel of "I am the Chosen One, just like everyone else!" that Aion had. It was a lot of fun and I enjoyed the Sith quest lines very much.

Both Sith classes share the same starting zone, but their plots are very different. The leveling up (for the first 12 levels, which is as far as I played) is VERY story driven, so despite killing the same mobs in the same area it did not feel repetative. Combat for both Sith classes was very fun. The Inquisitor (at 1-10ish) is a combo melee/short range spell caster so you spend your time doing what feels like an agile combination of darting in and out slicing and zapping things to death. The Warrior has the same short range style to it, but instead of an agile feel to the class you get a much more HULK SMASH motif going. You make charging leaps into combat, slam things around, and slice them to pieces. Both classes' stories amount to you are trying to become the diciple of a powerful Sith lord by outmatching all the other initiates. Which basically means living while they die, sometimes by your hand. It was fun. The Sith are douchey enough that I had no qualms at all about wanting to inflict pain and death upon my rivals while liking (most) of the masters I am working for.

The Inquisitor was the first thing I played and I took it the farthest. After you complete noob-zone you move on to a space station city where you can pick up professions and train your Advanced Class, which is sorta where you pick which aspect of your main class you want to focus on. Advanced classes have 3 sets of talent trees like we're used to seeing in WoW and further specialized how you do what you do. I chose the Sorcerer Advanced Class for my Inquisitor and was disappointed. The Sorcerer focuses on being a force caster, so you spend your time zapping things with force lightning or healing depending on where you spend your talents. Maybe it gets more fun later, but gone was the whole agile feel to the class that I liked. I was largely stationary and didn't like it. In group play it was still fun. I did the first "dungeon" the game has to offer and enjoyed it very much, but once I was back to solo play it wasn't anywhere near as fun. I won't get to try the Assassin Advanced Class out at all as I didn't get into this weekend's beta and I'll be without Internetz over Thanksgiving back in Po Ho.

The Warrior was the third and final thing I played so I never finished noob zone before the beta ended. I got to like level 6 or 7 and had a lot of fun with it. Melee combat is fun and I really like the whole brute force feel to the combat of the class. I can't speak to anything for its Advanced Classes.

The second thing I tried was the Bounty Hunter. This is a ranged class all about shooting dudes up with rockes that cause knockdown and laser pistols. You had a couple melee range abilities that did hit very hard, but the class is definitely a ranged attacker. The combat didn't feel quite as fun to me as the Sith classes did, but it was still enjoyable. All classes, during their class plots, end up with an NPC ally that works sorta like a pet but feels nothing like a pet since it is a person. The Bounty Hunter had the best NPC companion, IMO. Mako was adorable and emotionly believable. She almost made up for how annoying I found the rest of the Bounty Hunter's questline to be. Like you'd expect a new bounty hunter to have to do, you start out working for the dregs of crime lords who want you to do damage to their rivals and opponents, which was great! Execpt that actually fulfilling my contracts often involved an NPC running up to me with a sob story about how if I do this their spouce/children/kittens and puppies would all die horribly and it would totally be my fault. It was way too heavy-handed with the moral choices between Light and Dark choices in a way that made you have to break contract (so in my mind gain you a reputation for unreliability, which is gonna ruin a bounty hunter's career) or be a total uncaring bastard. Blah. I still completed my whole noob zone quest chain, but definitely had more fun as a Sith. The Imperial Agent also shares this starting zone, but I didn't get to play the class so I have no idea how its story line goes.

 

From a technical standpoint there were a couple little things that bothered me, but they are total nit-picks. First was that the game had anti-aliasing disabled entirely when I played. There was an option in there for it, but you couldn't adjust it. I had to turn on global anti-aliasing through my graphics card control center. Once I did, the game was quite graphically pleasing. The environments were details and animations where well done. Hair, however, is a problem. A lot of the hair styles look to be crafted out of play-doh, especially on men. This is in part due to the somewhat cartoony feel of the art direction. I prefer a more realistic art style such as Guild Wars and Rift offer, instead of the cartoony feel of WoW and SWTOR. That's not gonna stop me from playing the crap out of SWTOR until GW2 comes out, though. The controls felt just a tiny bit laggy in their responce time when I first started playing but I got used to them very fast. For reference, Space Marine's controls feel a little laggy to me and I got used to it and love that game.

 

All in all, I'm going to enjoy this game and am very glad I pre-ordered it. SWTOR is going to be an extremely fun game to level up in, both solo and running with friends. Once SWTOR comes out I will be canceling both WoW and Rift for good. I think that any new MMO that wants to have a serious chance at success after this is going to have to have to have full voice acting as I really suspect that between SWTOR and GW2 doing so a new standard will be set.

This post was edited by Misharum Kittum on November 18, 2011, 7:17 pm


Justice and Truth
#15: 11-27-2011 @ 09:56:01 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2955#2955

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Beta Impressions will come tomorrow but JUST IN CASE any of you got in but missed the test due to the Holiday, it will be up until MIDNIGHT CENTRAL tomorrow night. 


We set Wednesdays on Fire!
#16: 11-28-2011 @ 01:03:12 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2964#2964

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

(side note:  I started writing this, had several paragraphs down, and then I forgot the Mac keyboard shortcut for skipping words while typing and accidentally left the page, losing all I wrote >.<  so if this is lacking in detail I'm sorry I probably forgot I wrote it in the post I lost).

OKAY!  So I was able to get in some good quality time with the SWTOR beta.  I'll try to do my best to not retread what Tim already wrote, but that might be hard to make my points so sorry if you've heard some of this before.

Before I begin, here's what I've done so far:  11 Sith Assassin, level 8 Imperial Agent.  I've managed to do the first "dungeon" with the assassin.

Long story short - I enjoyed SWTOR, and I will be ending my career in Telara (RIFT) pretty soon here for it.  I can easily myself getting a good 6 months of enjoyment out of this, at which point I hope Guild Wars 2 will be out and it will be the perfect MMO.  SWTOR will hold me until then.  That said, I do not think SWTOR is perfect - far from it.  It has a lot of issues that stem from it's biggest feature, and I'm hoping that by level 50 these issues remain small roadblocks and not great barriers that ruin the game in the end.

What I loved of the game is all the things you know BioWare is great at.  The writing is awesome, the voice acting is solid, the character animations tend to be very well done.  The result is that SWTOR sucks you in and holds you just as quickly as any other good BioWare game has ever done.  You get even more attached to your character and his/her story more quickly than in any other MMO I've played, and the game does an AMAZING job of accommodating for all the things you can say and do during a dialog sequence.

However this "Story Focus" is a double edged sword.  Yes it engrosses you more in the story and makes you care more for your guy, which is important for a single player game.  This is not a single player game though - this is an MMORPG.  And while it may be that SWTOR benefits from these effects, there are a lot of things about it that encourage you to play more anti-social than any other MMO.   First, the story you play through is based on the class you pick.  After you hit about level 11 or so you start doing the same quests as the rest of your faction, but 1-10 is very tied to YOUR character and is a very single player experience.  The class you pick determines your story - if you don't like the bounty hunter's story you can't go to someone else's planet and do it instead the way you could take your Night Elf from Teldrassil and do Elwynn Forest if you didn't care for the Night Elf story in WoW.  You are stuck with the story they give you and NOT all stories are created equal.  While I enjoyed both the Inquisitor and Agent stories, Grace was complaining about how lame the Sith Warrior story was compared to the Inquisitor. Not lame enough for her to not keep going, but she felt there was a noticeable quality difference.

The other problem with it is how much longer it takes to accomplish anything.  While I loved how engrossing the questing was, the layout has gone from "skim text window -> go to place -> do thing -> return -> skim text window -> done"  to "watch cutscene and choose stuff -> go to place -> do thing -> return -> watch another cutscene with more choices -> done."  On paper that doesn't sound longer, but once you start handing in 3 or 4 quests at a time, it makes the whole song and dance time consuming.  When you are playing alone, it's not an issue, but when you are playing with others, waiting for someone who is a little behind to finish all their stuff can take a while, and there's not a whole lot for you to do while you wait.  You can work around this but it requires coordination and it basically makes it harder for a disorganized group of friends/guild mates to level together unless they try and stay sync'd - this is even more so the case than it is in other MMOs. 

Then there's the Companions.  I gotta tell you I am NOT a fan of this mechanic overall.  The point to giving us these guys was to give us an NPC to role play with an shape a relationship with which has become a hallmark of BioWare games these days.  You can even form romances with them which is nice and all - in Mass Effect.  Here, in an MMO, it becomes a reason to not get a partner for Elite quests.  What's worse is the damn things are chatty as hell.  If you have a companion you like it's probably not so bad, but you cannot control who your first companion is - it's based on class, and I gotta tell you, I HATE the Inquisitor companion. Khem Val is an ugly beast who does not wear clothes, speaks a made up space language that sounds like scratching a chalkboard, and is in general someone who wouldn't kill me the first chance he gets, and does not hesitate to let me know this.  So I already am not nuts about the guy, but to make matters worse he constantly moves in my mouse's way when I try to click something, which means I click on him, and I hear his GOD DAMNED voice again.   Also, so now that I have him I can do any 1 or two man content with impunity thus further reducing the need for multiplayer.  Sure is a good thing dungeons - er Flashpoints - don't let you bring companions!  With the 4 party limit you could two man the whole game!  The single worst thing though, and god I hope they fix this in a patch, is you can hear the chatter of nearby companions that belong to people WHO ARE NOT IN YOUR PARTY.  So I'm wondering around minding my own business and I keep hearing 3 different people's Vettes saying the same lines over and over while I'm trying to kill mobs for a quest. It just takes me so far out of the experience. 

I have some other nit picks too that I'll go over quickly:

  • There's tons of just classic WoW Quest design mistakes repeated here.  They give you a quest to open 3 somethings but as soon as someone else opens it, it disappears, so you have to wait for it to come back.  This includes your party mates.
  • Not all, but some of the areas are just WAY too big and WAY too open, requiring just stupid amounts of walking too and from places.  I'm looking at you Imperial Fleet hub.  The reason Stormwind gets away with being that big is MOUNTS.  Give us some way to get around in there faster, GEEZE.
  • Item repairing.  Need I say more.
  • There's still no "sell all grey items" button - though you do get one for your companions to basically pull a Torchlight and disappear for 60s while they sell your grey items to a mysterious vender.  Great. So another reason to force me to use an NPC instead of play with real people.  Thanks Bioware.
  • No queue system for PvE content.  At all.  I know why they are doing this - and it's stupid.  Standing around and spamming a chat channel for a group to do anything is dumb as hell, old as hell, and no amount of "promoting server sociability" justifies it.  Let me queue for a god damned dungeon and I'll actually do them.

Okay so that was the "What was shitty" part.  At this point you're probably wondering why I liked the game enough to play it over RIFT.  While I could (and will) go over all the little things, it really all bolts down to this:

Star Wars the Old Republic's setting feels alive.

There was this magical thing about WoW.  Regardless of all the shit that went wrong with it or what not, Blizzard loved (loves?) Azeroth and the people that live in it and it shows.  Playing WoW you didn't feel like you were wandering through scripted paths through areas specifically designed to guide your leveling progress, despite the fact you totally were.  No no Azeroth, more so than any online world before it, felt fucking alive.  You felt like these NPCs actually tried to live here, do things, etc.  RIFT does not have that.  Aion did not have that.  Star Wars the Old Republic does through its cutscenes.

It doesn't have it the same way - the places you adventure in SWTOR are definitely their own corners of these planets for specific purpose, but Bioware put so much love and soul into the NPCs that fill the cantinas, the imperial soldiers patrolling the fleet hub, and the people you get and receive quests from that you feel more engrossed in its setting than you probably have in any MMO you've played up until this point.  As much as that leads to some of the issues I raised above, it keeps you playing, it keeps you wanting to see what's around the next corner, and it makes you feel like you can leave your personal mark on the game, even if you're the only one who sees it.

The stories for SWTOR get so good that I could see them driving me to play characters I normally wouldn't.  For example, going into the game I didn't think I'd care to play anything but Jedi or Sith, but once I got a wiff of the Agent's plot I was intrigued.  Having tried it I can tell you that I'm now a little disappointed we're playing Republic at launch because I really wanna see where the Agent's story is going.  The "Star Wars secret agent for the Empire" is an unexplored plot for me and I've enjoyed it quite a bit.

There are other things I really dig about it.  As much as the game's combat has been simplified as "WoW again" it's really quite different in a number of ways.  Sure it uses some wow basics, but the differences have long reaching implications for game play.  For example, in WoW doing a quest is usually trudging through a series of you vs 1 mob battles to accomplish a goal.  In SWTOR, your character must carve their way past hordes of enemies, sometimes as many as 4 at a time, and can and will defeat them on his or her own.  It makes you feel more heroic and powerful than having every fight be a 1v1 fight that is more about 'how much resource I lost' in that fight.  

Also, resource management is quite different in SWTOR. I played the Sith Inquisitor which is the only class that has a "mana-esque" system on the Imperial side.  Despite this, I felt like my power reserves recharged quickly on their own, and that victory was more about the proper timing of my skills than did I run out of resource.  This has also been true for my Agent, who uses a rogue-energy like mechanic (without combo points THANK GOD).  Knowing that the only other options are a "heat" esque thing and "rage,"  SWTOR seems to be a game less about making you deplete and more about using skills well, which is how I'd rather a game work.  Also, all classes get an out-of-combat ability that allows them to recharge fully between fights, and the amount of time it takes to do it is very reasonable.

One of the other great things the game does is if you die, ANY other player can revive you just by right clicking on your body.  If you are outside an instance, if you die you can push a button to be revived right there (though I think this costs more item durability).  The game will revive you and then give you 10 seconds in which you are invisible to move before you respawn with half health.  In the short story instances death will reset the instance, though you can respawn right outside it and try again.  Most have been short enough that this doesn't feel very punishing at all.

Sound design and animations for combat are also generally rewarding.  It's fun listening to your light saber hum and crackle as you defeat guys, and at one point I watched Grace's warrior duel someone as part of a story quest and I was actually impressed at how much it kind of looked like a Lightsaber duel.

Okay I think I'm out of words to type right now.  Overall still looking forward to the game, as you can see I have a lot of concerns and gripes, but not enough to mar the whole experience.

That said one last thing to share - given the choice between soloing my way through SWTOR or playing Skyrim - I'd rather play Skyrim.  I know that's an apple to orange comparison, but I'm just saying, I've not been to Skyrim since the beta happened and I kinda miss it.


We set Wednesdays on Fire!
#17: 11-28-2011 @ 01:21:53 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2965#2965

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

No queue system for PvE content.  At all.  I know why they are doing this - and it's stupid.  Standing around and spamming a chat channel for a group to do anything is dumb as hell, old as hell, and no amount of "promoting server sociability" justifies it.  Let me queue for a god damned dungeon and I'll actually do them

I remember reading an Ars artical about that and how when they mentioned "no queue system" people in the audience cheered and commenters were agreeing with them. I can only imagine these are people who never dealt with an MMO before such a system was in place and truely believe this will "promote server sociability." Dear gawd it's ridiculous. These people must never had to deal with standing in IF spamming general chat looking for a group, finding no one, going to Stormwind, find a group after an hour (if you're lucky), watch as you have a crappy tank (or healer or dps or whatever) wipe after the first boss and the group disband wasting the last 2 hours of your time. Fuck that shit. Dungeon queue is needed. If you want "server sociability" then have your queue system be smart and grab people from your server first. Even then, people need to realize that you're going to have a hard time getting people the same level or so at your exact time in some reasonable time in your server.

And God help you if you're not max level.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#18: 11-28-2011 @ 04:18:55 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2967#2967

RenairenRenairen

  • Real Name:Dave
  • Joined:2010-09-01

The Sith Warrior questline was GREAT.

Killed SO MANY ASSHOLES.

Awesome.


#19: 12-03-2011 @ 12:31:22 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2986#2986

monkeybizgmonkeybizg

monkeybizg Photo.
  • Real Name:Glenn Hart
  • Joined:2010-01-22

First I am again in the beta for the game this weekend. Though I probably won't be playing quite as much this weekend since I have to do some studying for a test I've got for my job. I have been enjoying the betas a hell of a lot. I'll try not to reiterate things tooo much.

They knocked down the number of servers for this beta severely, but I happened to have my imperial agent on one of the servers that they had left so I decided to get her up to at least the point where she had a ship. As a method of transportation between "zones" or planets it's very useful. AND MAN whatever fuel they use in these ships is cheap. It was only like 9 credits to get to a different system. I'd had more expensive speeder rides in the past. It's also cool to essentially player housing there. I'm kinda hoping they'll add some kind of customization for them even if you're the only one who ever sees it. You can also do what I can only describe as mini game missions. You fly around on a relatively preset path. (You can kind of maneuver a little to avoid fire) and shoot fighters and turrets on big ships as you/they fly by. When you succeed you get commendations that I'm assuming go to ship gear based on name. It's kind of a fun side game, as long as you don't expect too much from it, which is what I'm assuming all the people complaining about it were doing. THIS GAME IS NOT A FLIGHT SIMULATOR.

I've tried at least every archetype class.(A little on the republic, a little on the empire) I haven't found a class story that I haven't liked yet, though they're definitely not all created equal. So far the trooper story line at least up to 8 or whatever level I got that character to is the umm.. least good.  I'm not going to say bad because I still enjoyed it and it still got me into my character more than most games could do at that level. I stopped playing at that point because I realized the gameplay for it was exactly like the bounty hunters which I'd gotten up to 11 or 12, and being a beta I wanted to try more types.

The class I've so far had the most fun with is definitely the inquisitor. I think that since I signed up for Stuff Incorporated on the Republic side, I'll probably be doing consular and going tanky as my first main because I liked the gameplay style as well as the story. I just hope the story is as good. I am kinda tempted to go dark side on the republic and see how it affects the story.

Not having a queue system is the worst part of this game in my mind. If they want to increase server sociability hell, just have it be on the server, if it's THAT big a deal to them. The biggest hassle of not having a queue system to me is that I couldn't DO anything while waiting for an instance because you pretty much have to be in the town in order to spam chat. I'd rather be out questing while waiting for a group if they HAVE to have people on your server. The fact that you send your companions off to craft things/gather resources and can do so from anywhere is going to make the fact that I'm stuck in town even worse because that's the kind of thing i used to spend my time doing while waiting for a party to form.

As a note as far as companions go, Adam was complaining that they make you not want to get groups for elite quests.  Well I noticed as I went past level 12 or so, you couldn't just use your companion as your 2 person elite team.  I could go through like half an elite group before we got killed. You needed a second real person with their companion too, so I don't think that is a major problem. In the first zone you could do it easily because you weren't really expected to have a companion for those elite quests yet. I did do the first instance once with one person using a companion as an extra team member but it definitely did not go as smoothly as with real people, and from what I could tell with the little bit of the second instance I got into with my agent that option will quickly go out the window as a real option barring LOL let's go do this low level instance. Also my second companion was a non combat robot that could go do gathering/crafting missions for me, but can't go out fighting, which is annoying cause I kind of wanted options.

The companion talking bug has been fixed in this build since last week by the way. In my mind the worst part of having a full range of companions is going to be keeping them all geared. Not a huge problem for  a "normal" bioware game because it's designed to give you a way to keep at least one main group geared, but when you're keeping them geared from quests and drops and possibly your own credits I feel like it's going to be a problem in an MMO.

That's all the major things I can think of right now, besides possibly grouping together for questing/leveling up and IF we're going to do that. I think that it kind of lends credence to my idea of we have our mains and personal alts that we do whatever the hell we want with and level as quickly or as slowly as we can and do instances/whatever together if we still happen to be close in level, then we have a together group which we ONLY play together so that they're not outleveling each other. We will have to have our own SWTOR channel on vent so that we can say SHHHH CUTSCENE/we all shut up on group cutscenes if playing together. Also I'm going to be home for most the first week and a half including all but the first of the preorder 5(possible) days, so while I'm sure that I'll do some playing while at my house, it won't be as much as it would otherwise, so that kind of screws up any initial grouping for me probably.


Also... Space Marine.

Pages:«Prev 1 2 3 4 5 6 7 Next»