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Viewing Topic: Wildstar - Page 1
#0: 03-29-2013 @ 11:58:14 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5411#5411

MachVergilMachVergil

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So I found a video that does a pretty good job of explaining what this game is about, probably better than I could in a post, so I'll just leave this here.

I got to try about 10 minutes of this at pax, playing on a random open station so I didn't get to roll character or choose faction.  Moreso than anything else, I liked the combat.  I didn't play it enough to figure out why, but the combat system just clicked with me, perhaps even more than GW2's does.  If nothing else, it's UI warnings for oncoming attacks and its dodge feel more satisfying than GW2's do.  That said, the overall content model sounds very WoW:  Dungeons, Raids, traditional trinity-based classes, "Epic PvP" whatever that means, player housing blah blah.  My bit with it at PAX also made it sound like it had traditional questing as well which is kinda blah.

That said, I do like the aesthetic, and it would be nice if, for the first time since PSO, we could get a fun, sci-fi, multiplayer RPG to play.  So long as it doesn't have a sub, I might accidentally work up an excitement and want to give this a go.  If it has a sub though, it doesn't look better enough than GW2 to justify that.


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#1: 05-02-2013 @ 06:57:26 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5580#5580

MachVergilMachVergil

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Okay just passing this video along because I felt like it oozed with personality.


We set Wednesdays on Fire!
#2: 05-02-2013 @ 10:12:02 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5581#5581

Misharum KittumMisharum Kittum

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I really hope this game ends up buy-to-play at worst so I can give it a whirl. I'm interested, but not at all enough to pay a monthly.


Justice and Truth
#3: 05-03-2013 @ 08:45:35 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5582#5582

DominionDominion

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I remember seeing the Exiles equivalent video looping over at the PAX booth. Definitely enjoy the characters they got going for the game and I feel like this definitely deserves a look at. If it's similar to GW2 with a buy and micro transcations I'd give it a go. Any sort of subscription and I'm out. Hopefully studios have realized that model doesn't really work out that great anymore.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#4: 05-03-2013 @ 09:00:17 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5583#5583

MachVergilMachVergil

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TotalBiscut has two 30 minute videos of playing Wildstar at PAX East where he got to talk to a Dev the whole time.  During the first video, around the 24:30 mark, he asks the question about if they will be subscription or not. While the dev did not answer the question, he did make it sound like there's still quite a bit of debate internally about it.  Apparently there's still a fairly negative stigma associated with free to play MMOs they have a desire to avoid, but you can't ignore the horrible lack of success of SWTOR or TERA or other sub games as of late, or the fact that WoW still has a damn near 10 year head start on you if you are going to try and beat them at their own game.  I do hope that, being a fellow NCsoft product, Carbine can talk to Arena.net about what is and isn't working for GW2's buy the box + gems model and come up with something that works there, because that still strikes me as a happy medium.

Dominion, I haven't seen the Exile video yet.  If you find it before I do could you provide a link? Thanks.

Edit: nevermind, found it myself.  Based soley off the content of these two vids I'd totally be rolling Dominion.  I guess that makes me a bad guy, but I tend to shy away from "scrappy, roughnecks who can't talk right and forgot how to be civilized" regardless of how evil the alternative is.

This post was edited by machvergil on May 6, 2013, 3:35 pm


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#5: 05-06-2013 @ 12:47:07 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5585#5585

DominionDominion

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Oh yep, that's it.

nevermind, found it myself.  Based soley off the content of these two vids I'd totally be rolling Dominion.  I guess that makes me a bad guy, but I tend to shy away from "scrappy, roughnecks who can't talk right and forgot how to be civilized" regardless of how evil the alternative is.

Dominion gets to have robots. ROBOTS. Robots are AWESOME. Plus, how can I not play on the side named Dominion?


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#6: 05-06-2013 @ 04:30:22 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5586#5586

Misharum KittumMisharum Kittum

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Heh, I remember the spunky red-head's bit playing at PAX!


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#7: 05-22-2013 @ 07:15:09 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5689#5689

MachVergilMachVergil

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EDIT: Official site now has a giant ass page on Paths.

So one of the more unique parts of Wildstar coming are Paths.  It's a choice you make a character generation like race and class, but unlike those choices it doesn't affect your power or abilities, but rather determines what extra content is available to your character.  The two videos I've attached explain it pretty well, but I'll attempt to summarize for those who can't watch YouTube right now.

When you roll a character, you choose your race & class & path.  Race and Class work more or less the same as they do in any other MMO, or RPG for that matter.  Like WoW and some games like it, available races are tied what Faction you pick, the other faction is there to kill, while your faction is there to help, yadda yadda, and some classes can only be picked by certain Races.  For example, the long ear & bushy tailed Aurin cannot be warriors, while the robotic Mechari can only be Warriors and Stalkers, not Espers or Spellslingers. 

The last choice you make is your path, of which there are four.  Regardless of what you pick, all players have access to the same zones, dungeons, and basic quest lines.  What sets the path apart is what extra stuff there is for you to do on top of that normal MMO content.  The goal here seems to be to help players be served the kind of content they want to do, rather than forcing all players to feel like they have to experience everything.  The four paths are:

  1. Soldiers (this will be me) are all about fighting.  This doesn't make them better fighters than other classes, but it means that players who play Soldiers are seeking out combat first and foremost.  Their path gives them access to special hold out missions, or quests testing experiential weapons or hunting special foes.
  2. Explorers are for the people for whom Vistas and Jumping Puzzles were your favorite part of Guild Wars 2.  They have quests to go to high mountain tops, hidden caves, search for hidden objects, or get from point A to point B really fast.  There are parts of the world that can only be accessed by them.
  3. Scientists are about learning the hidden secrets of Planet Nexus.  They get objectives to scan wildlife, or investigate locations for their true purpose.  This allows them to find hidden paths, enemies, or treasures in otherwise obvious places.  This looks like it will be a really good choice for lore-hounds who get into wanting to know exactly what's going on and why (might be a good first alt for me).
  4. Settlers are builders - they have the ability to make structures and various tools to aid their friends, and earn xp when their allies use it.  How this will work in execution is still a little uncertain to me, but the way they talk about it sounds like you could build forward vendors, repair hubs, crafting stations or camps for your friends to use, in some cases building such things may unlock hidden quests.

Now the thing that I find the coolest about this is that while this content is tailored for you (and obviously others of the same path) that doesn't mean others can't join in.  If an explorer wants to he/she could bring their scientist friend with them and the two of them can find all the hidden everything everywhere.  If a soldier brings a settler with them, the settler can make sure there are ample places for the soldier to resupply between heavy combat missions.  The "DevSpeak" speaks to the potential here:

Now when all of us get together it's pretty awesome. It's like an old pen and paper adventuring party. Fedora [explorer] drags us up deadly jump puzzles, Franco [scientist] tells us the secret backstory, I [soldier] get the group into huge fights, and JPHiggenbottom [settler] builds us speeder bikes to get back to town.

Now once they played the tape out that far, I started to get excited.  That's kinda cool, and could be a neat experience for small and large groups alike.  There's strong rumors of a voluntary mentoring (think down-level to play with your friends) system, and this might be a great way for that content to stay fresh, even for the higher level player, if the lowbie is of a different path.  Even if they are the same path, teaming up in some cases makes for either getting things done faster or bigger challenges for bigger rewards.

Now there's two problems I could see with the path system:  The paths becoming a source of balance debate, and locking content when we don't want it locked.

Let me start with the first one.  So, it sounds like soldiers get access to these special combat holdouts or monsters to fight.  Multiple soldiers might even have bigger hold outs for bigger rewards.  So if four soldiers can team up and grind out serious hold outs for phat lewts, where do four scientists get the chance to get the same phat lewts without having to get a soldier to help?  It sounds like Wildstar is probably going to be a gear-based game like WoW, so this inequity could cause a big rift in the community.  Then again, maybe that's the point - perhaps for those combat & gear are not a reward enough, that's what the other paths are for?  Clearly this will all come down to execution.

The second concern is an issue I can especially see Guild Wars 2 veterans having.  Arena.net has really taken a "here is our game, and you should want to experience all of it" approach to both Guild Wars, but the second one especially.  The Legendary Weapon hunt has you WvW, doing dungeons, requires one or two 400 level crafting professions, and trying to finish map completion, forcing you to experience almost all of their game in the process. If there's any part of this experience you don't really care for, then I guess you don't get a Legendary, best-in-slot-in-the-game weapon, ever, so you better learn to deal with the content or give up on your dream of having a bow that shoots unicorns.  The benefit to that is GW2 players are rewarded for doing what they want since they reward you for everything.  With Wildstar, someone who choose Scientist but also likes combat might be put off that they can't do combat holdouts.  Likewise, a soldier who likes exploring might be put off they don't earn bonus xp for climbing some mountain if they didn't bring an explorer with them.  To someone used to GW2's approach, this could be very off putting.  Then again, it might allow a player to better focus their experience, and be able to look off at a distant mountain and say "you know what, I don't have to explore that, because I'm not an explorer, and that's okay."

Anyway, I felt like these videos and this info was worth sharing.  Any thoughts from you guys on this stuff? Overall I'm curious.

(For those looking for more info on the Scientist Path, there's a short hands-on @ Massively)

(For those look for more info on the Setter Path, there's an interview also @ Massively)

(added a GamesRadar interview video with Scientist, Settler, and Dungeon content talks)

This post was edited by machvergil on May 22, 2013, 1:28 pm


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#8: 07-19-2013 @ 11:59:05 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6062#6062

MachVergilMachVergil

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Carbine revealed the last two playable races for the game today.

The Mordesh are a race with a scientific bent who thought they discovered eternal life, but their hubris nearly doomed their people.  The dominion left them for dead, and the exiles begrudgingly took them in.  Few in number, secretive, they are now cybernetic undead looking things.

The Chua are a race of short, fuzzy, psychopathic inventors. They take to invention with hyper-active excitement and seem to consider inflicting serious physical harm to others a high form of humor.  The dominion also seems to be unhappy to count them among their ranks, but their effectiveness is too great to discount.

Carbine keeps making slick in-game-engine machinima for their feature announcements, and this one is no exception.  See the attached video.

While up until this point I've felt like the races in Wildstar were fitting to Sci-Fi, if not original altogether, these two are the first ones I feel a strong "huh, I smell WoW here" vibe.  The Mordesh remind me a lot of the Forsaken, in that they were supposed to become members of the dominion until their current condition happened and they had to fall in with the exiles.  The Forsaken were alliance before they became undead and had to fall in the the horde.  The exiles don't really like/trust the Mordesh, neither did the horde trust the Forsaken.  Plus, undead and undead.

The Chua give off a very goblins vibe... though with a healthy dose of Ork (as in Warhammer/40k Ork, hence the k) mixed in.  They sound amusing, though I can't see myself playing one off aesthetics alone, not when death robots and humans are available. The dominion not being proud of their admission doesn't fit a Warcraft analog I can think of since as I recall the Goblins left the horde initially, not the horde kicking them out.  Course I don't know why the goblins rejoined the horde having not played cataclysm, and it does sorta sound like the Chua initially rejected the dominion, only to join up later when they ran out of resources and things to kill on their own world.

I'll be interested what the other classes end up being.  I hear there will be as many as 8, so we might only know half of them so far.

This post was edited by machvergil on July 19, 2013, 2:59 pm


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#9: 07-19-2013 @ 12:16:50 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6065#6065

Misharum KittumMisharum Kittum

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The Mordesh do really sound like generic space Forsaken from that description and video, which is a bit disappointing. Though it is a twist to have them be with the Exiles, who struck me as the more good-guy-ish of the two factions. So while I probably won't roll one, I'm still interested in the game itself.


Justice and Truth

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