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Viewing Topic: D&D Next - Page 3
#20: 03-02-2012 @ 02:48:49 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3463#3463

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22

3rd edition had too many skills. They were too specific and made it hard to be decent at a lot of things. There were also so many in 3rd that you could spend a lot of points in a skill and never encounter a chance to use it. I like 4th editions smaller list much better. I don't like replacing skill checks with ability checks all together, but there are a few skills that are very important for everyone (perception comes to mind right away) and a few that we much more sparingly so there's less insentive to bother spending points in them even if it is something that should be important to your character (thievery and nature spring to mind here). I think fewer, more general categories are better than a huge list of specifics, and a lot about 4th edition's skill system already makes it an ability check but glorified. As long as they don't reintroduce the mile-long list of skills I'm okay with whatever they do.


Justice and Truth
#21: 03-02-2012 @ 05:10:15 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3467#3467

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

I never did ability checks, not entirely sure how they work, tbh. But I will say this about 4e skills: I don't like how they go up with your core stats (Str, Dex, Cha, Wis, Con, Int). I'd much prefer if perhaps their initial values were based on that, sure, but then you could choose to increase some number of stats by one at each level up. Even if it turned out functionally similar, I think that other than choosing which skills to train, I never really get a way to express "what is your character good at" through the skill scores except during that initial character creation. It'd be nice if that was something you could continue to work on.


But ultimately, it really doesn't matter. Athletics, Acrobatics, Perception, Insight, Diplomacy, and *maybe* history and stealth are the only skills that REALLY seem worth maxing.

 

-AHMAD


#22: 04-09-2012 @ 12:19:51 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3679#3679

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Video from PAX East 2012 about D&D Next and where it's going Q&A!  Some interesting info from this that makes me feel overall positive about the direction of the new edition.  I'll let you give it a watch rather than trying to summarize it.


We set Wednesdays on Fire!
#23: 04-09-2012 @ 02:01:24 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3680#3680

DominionDominion

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  • Real Name:Mark
  • Joined:2010-01-22

Liking everything I hear. Any of our PAX visitors goto the panel?


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#24: 04-10-2012 @ 01:26:20 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3686#3686

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22

We did not make it to this pannel. There was so many things going on at once and the lines were so confusing and mismanaged that we didn't attend many pannels.


Justice and Truth
#25: 04-16-2012 @ 01:42:24 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3721#3721

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

WotC released a podcast about D&DNext if you want to give it a listen.  They talk a little bit more about how the playtest is and will affect their process and the current state of the game.


We set Wednesdays on Fire!
#26: 05-03-2012 @ 11:57:44 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3843#3843

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Just to make sure you all know, WotC announced the following regarding D&DNext at the end of April:

It is my pleasure to announce that our public playtest for the D&D Next project will commence on May 24th. The playtest is the single most important part of the D&D Next process. D&D is a game that has spanned 38 years of gaming, spawned countless campaigns, and launched an entire gaming genre.

Very little details have come around about how this "public playtest" will be delivered.  I assume a download link will be sent to everyone who has signed up for the playtest by now.    They had more to say about the playtest from this article:

The playtest materials will initially consist of the basic core rules and a limited selection of classes and races. We’ll roll out the fighter, cleric, wizard, and rogue, along with the human, elf, dwarf, and halfling. In the earliest stages of the test, we’ll provide you with pregenerated characters.

We are intentionally starting small so that we can collect feedback on specific portions of the game. To start with, we want the core rules to receive a thorough inspection. Obviously, if the basic rules of playing and DMing the game aren’t working, we need to know that sooner rather than later.

As we collect feedback on the core rules, we’ll also release more material for players. We’ll start from a set of pregenerated characters, and then we plan on leveling up those characters to walk everyone through the first ten levels of the game. Once that is done, we’ll then loop back and release material for building your own characters.

So there you have it.  Something to keep on your radar if you are at all interested in doing D&D Next playtests.  Our D&D group here in DC Might actually take a few weeks off to try this thing out, just to get a taste for what's coming.  If we do, I'll be sure to share my impressions here.

While we're also talking about D&D Next, they did post some interesting comments on where their heads are at for the Fighter and the Cleric that you might enjoy to read.


We set Wednesdays on Fire!
#27: 05-03-2012 @ 04:01:42 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3846#3846

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22

The group Mark and I play with in Chicago is signed up for this! Don't know when we'll get in, but I'm looking forward to it.


Justice and Truth
#28: 05-07-2012 @ 08:35:59 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3859#3859

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Rogue design concepts are up for D&D Next.  It sounds like they are they are moving away from "rogues are light armor fighters + sneak attack" and trying to move more into the idea of "No really, rogues should not be trying to engage someone in a straight up fight without some advantage."  This is good from the stand point that it will make the rogue more of well, a rogue again instead of a light armored fighter, but it also makes it less likely I'll want to play it. 

I like that it sounds like they are coming back to rogues being hyper skilled, and I am curious to this idea that there are some mundane tasks they don't even have to roll for anymore.  I will be interested to see how that plays out on paper.


We set Wednesdays on Fire!
#29: 05-07-2012 @ 10:23:12 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3860#3860

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22

That... sounds like a terribly boring thing to play. I really don't like that version of a rogue. Maybe it'd be more interesting in a setting that was 75% RP and 25% combat, but D&D is a set of combat rules more than anything else.


Justice and Truth

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