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Viewing Topic: Azure Striker GUNVOLT - Page 1
#0: 08-17-2014 @ 08:24:59 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8567#8567

MachVergilMachVergil

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  • Real Name:Adam
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Fans of the Man who is Mega, (also known as Rockman in Japan), in addition to Mighty No. 9, Kenji Inafune's Comcept is working with Initicreates, a combo that made the Mega Man Zero and Mega Man ZX games, to make a new 3DS 2D action game called Azure Striker GUNVOLT.  While it looks like it has some of its roots in Mega Man, it also looks like they might be going a different direction with numerous systems. 

Wanted to put it on everyone's radar.


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#1: 06-20-2016 @ 09:56:24 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=12935#12935

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

So after my experience of seeing Init Creates perform live @ MagFest this year I decided to pick up Azure Striker Gunvolt.  Inti Creates and Kenji Inafune have a history of working together back on the fantastic Mega Man Zero games and the... alright... Mega Man ZX.  While Kenji's exit from Capcom sparked the formation of Comcept and the development of Mighty Number 9, out of nowhere also came Azure Striker Gunvolt, another 2D action platformer by the same designer/developer duo.  I bought the game for 3DS at 50%, but it is also available on Steam.

I finally played through and beat Gunvolt, deciding to use this past weekend's trip to Wichita as an excuse to dive in.  While I would not put the game on the same level as Mega Man Zero 2 or Mega Man Zero 3, I still found the game quite enjoyable.  The plot details are typical anime "things were normal until suddenly they weren't, so now people have strange abilities that let us use words in ways those words weren't intended to be used" nonsense trademarked by Square decades ago.  The long and short of it is our hero, Gunvolt, is an Adept which means he has crazy lightning powers.   The way this manifests is he can summon a lighting field around him that does continuous damage to anything in range.  Said damage is limited however, unless he "tags" a weapon with his gun, at which point a concentrated bolt of lightning fires out at the target for larger damage.  This results in very different game play than your normal 2D shooter since you are tagging foes but then relying on your energy field to destroy them.   The game quickly becomes not just about jumping and shooting, but also keeping foes in range and managing the energy on your field since it's a quick double-tap on the d-pad to reload it, but if you let it overheat you go into a cool-down state where you can't use your powers at all.

Gunvolt lacks the signature Mega Man "steal bosses' abilities" feature.  Instead as you play the game you unlock random materials used to craft equipment that give you new features like a double jump or synergize with your play style.   You also gain xp from playing with bonus xp for playing well and levels unlock new "skills" which you can socket up to four.  The skills are powerful offensive abilities that might deal massive damage in front of you or let you regenerate large amounts of health.  These skills are typically activated on the lower screen (steam users can set keybinds for them) and can make a big difference in any fight.    You also unlock new modes for your gun, though I found those less interesting as there always seemed to be an optimum choice based on what was available.

The biggest gripe I have with the game is how it handles endings.  Much like Undertale, you cannot get the best ending your first time through.  Something happens that ensures a bad end no matter what you do.  However, again like Undertale, once you let the credits roll you are sent back into the game and can now change things for a better ending.  To do this you have to find the 7 jewels hidden in the 6 primary stages and the 1 interlude stage that appears after you beat 3 of the primary stages. Once you have those you can give them to your companion and she will craft an item you can wear.  It does nothing, but if you wear it for the entirety of the last stage, you unlock a true final stage and true final boss to get the best ending.  It's not a deal breaker, and by all means it could be much much worse and force you to play through the whole game twice.  Still I wish the game was more clear in game about how to do this rather than forcing me to wiki-dive it.

A minor pet peeve is that between GV's Flashfield, all the UI elements, lighting flying everywhere, sometimes the screen gets too busy to read and its easy to let attacks that would normally be dodge-able hit you just because there's too much going on.

If you were a fan of the Mega Man Zero games, Azure Strike Gunvolt is a worthy successor.  I recommend you check it out, especially if you are feeling some Mighty No 9 blues like I am.  Also they announced the sequel, coming soon to 3DS.

This post was edited by machvergil on June 21, 2016, 12:57 am


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#2: 09-26-2016 @ 08:10:20 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=13528#13528

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

This winter they are coming out with an OVA spin-off of this game. If it comes stateside to any of our streaming sites I might give it a watch to see if it's any good. 


We set Wednesdays on Fire!

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