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Viewing Topic: Star Trek Adventures Playtest - Page 5
#40: 02-09-2017 @ 09:29:52 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14463#14463

RenairenRenairen

  • Real Name:Dave
  • Joined:2010-09-01

Crew choices for Feb 10th are updated!


#41: 02-09-2017 @ 09:55:54 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14464#14464

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

I will play Lt. (JG) Sabu Nosim. I  need to study up on my treknobabble so I can start inverting ionic emissions through core relay nacelles without triggering a photonic module breakdown.

This post was edited by Dominion on February 9, 2017, 12:03 pm


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#42: 02-09-2017 @ 10:21:22 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14465#14465

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

I played Lt. Nosim.  Good choice :)


We set Wednesdays on Fire!
#43: 02-10-2017 @ 05:33:52 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14470#14470

RenairenRenairen

  • Real Name:Dave
  • Joined:2010-09-01

https://discord.gg/DaUqb

For anyone that needs it for tonight's game.


#44: 02-11-2017 @ 12:47:56 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14473#14473

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

I wanted to wait until after group 2 had a chance to play before posting anything here about how the game went.  Wanted to make sure they could go in with eyes unclouded by previous judgement (some of you did ask me directly before hand so I did share that over Discord).

The short version is that overall I think I would enjoy playing a Star Trek themed RPG with Ren at the helm, be it this system or not.  That said, with me running one D&D campaign and playing in another, I don't think I could make the time commitment to a third campaign, regardless of interest.  I'd have to miss a lot of dates, and would have to push aside chances to play in that campaign if the other two (especially the one I'm running) requires that time.  Case in point, I refused to play last night because I knew I was running my D&D campaign today, and didn't want to promise to play the day before in case I needed the extra planning time.  Turns out I didn't (though I still used it to get ahead) - but I didn't know that two weeks ago.

As for the system itself - I think there's potential and also issues.  I like from a general design standpoint that the system supports mechanics around teamwork and risk mitigation.  The problem is I don't think it's particularly Star Trek.  When I think of the bridge crew of any Federation Starship, I see a room full of specialists (sure they're Starfleet Academy graduates so they all have minimum proficiency in certain things - case in point they can all fire a phaser) being directed by a leader how to use their exceptional skills to allow the crew to overcome improbable obstacles.   That is not what this system is.  This system puts challenges down that are difficult to impossible to clear with one character, finding your chief engineer begging at least the Science Officer, if not also the Captain, to help them do something Scotty, Jordi, or O'brien would have been able to do alone (with the aid perhaps of their staff, who should be NPCs).  This carries over to damn near everything in the system.

I also don't care for how "Extended Tests" are handled.  It's saying something when I say that I honestly think both D&D 4th edition AND Shadowrun 4th edition both handle this idea better.  It's really confusing to wrap ones head around what you need to "hit" the challenge, then how much "damage" has to be done for it to not fail, and I still don't really understand how breakthroughs come into play.    If there is one part of the system that I think needs to be dead and gone, it's that.

For combat I kind of like the flow of it.  I like the idea that play alternates between sides, not individual actors.  It allows both sides of the GM screen to react better to the combat.  I also like the idea that a melee combat could go in favor of both combatants regardless of turn.  It adds a risk/reward for melee that I think would be really exciting should anyone ever get to play a Klingon officer in this system, and reminds me of some of the excitement that came from close combat in tabletop war games like Warhammer 40k. 

Most importantly though I do want to commend Ren.  During our game he did a great job of keeping our... unruly... group on task and in setting despite how ... disruptive ... I found one player in particular in our group.  He also did a great job of adding Trek flare to where it was lacking in the adventure itself (a detail I learned later from DMZ).  

I think that's the jist of what I wanted to comment.  I am jealous of the second group as to what bits and pieces I heard it sound like you guys actually got to do some in character federation officer role playing.  I was taken so far out of character by proximity "The Chief" that I never really felt comfortable in my character's skin.  I hope that's something I wouldn't struggle as much with if my character were not a pre-made (or if I hadn't changed characters last second since I had spent some time earlier that day preparing to play a Vulcan, not a Trill). Meanwhile hearing Dominion make jokes about mixing things with Tacyheons or particle fields made me smile. 


We set Wednesdays on Fire!
#45: 02-12-2017 @ 07:27:43 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14474#14474

St00fSt00f

  • Real Name:Steph
  • Joined:2010-01-22

I had a lot of fun with this.  It was a chance to do some roleplaying in a non-fantasy setting, and that was nice.  Ren, you also did a very good job GMing, and I'd be happy to be able to play again with this setting/system in the future if you're up for it.  Some of my concerns about the flow of things mirror Vergil's, but they're not as big of a hang up.  It did feel way more skill checky that anything I've played recently, which I have mixed feelings on.  It wasn't always clear what I two stats I had to be rolling against, and I'm not solid on how exactly successes are counted, but I enjoyed the sort of feel that rolling multiple dice and not really doing math has.  I also blame my unfamiliarity with the system for me not really understanding what was going on all the time.

TLDR: I had a good time, I'd be willing to do it again, I have some issues with the system itself but none that would keep me from playing again currently.


Canadians are my favorite mythological creature.
#46: 02-13-2017 @ 04:53:38 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14482#14482

Nayth0rNayth0r

  • Real Name:Nate
  • Joined:2010-01-25

I just thought I would post and agree with what has been said. 

 

I had a great time!  Lots of neat Star Trekkin was done and I thought Ren did an awesome job.  The system does seem to not reflect the idea of Start Trek as others have mentioned.  It was cool to have a GM we've never played with before, and it seems like many of the best touches of Star Trek were Ren specials, so that was much appreciated. 

That's about it.  Others have already said most of what talked about. 

I would be happy to play another round of Star Trek in the future as well!

N


If bananas have potassium, do potatoes have banassium? 6th graders are like sentient balloons. Drifting in any direction, at any speed when given any provocation.
#47: 02-15-2017 @ 10:00:51 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14489#14489

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

Don't know if I have too much more to add, I generally agree with what is said. Only extra things I'd say is, I feel like I like some of the mechanics individually but put together they seem clunky. Like needing to "roll damage" to beat a task and number of dice is based on your discipline is kinda nice but mixed in with other stuff it's a bit much. I also feel like the values and focuses need to have some sort of predefined set because some people could easily game the system and come up with super generic things to help the mechanics that trigger off of them while others might try to be more specific and almost never have them become relevant. This could come up purposely or accidentally and I feel would hurt people not as familiar with Star Trek or the system. Maybe if there was a predefined set and then let a person come up with a subset of stuff on their own under them, I dunno.

Other then that though, I also had lots of fun! I've always wanted to try a table top RPG in the Trek universe and getting to do a little RP in it really makes me want to try it more, regardless if it was this system or something different. You did a great job Ren and I'd also be happy to play some more with you at the helm!

As for another playtest session of this system, I'd be happy to join but if others are clamoring to try it more I'll step aside.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#48: 02-22-2017 @ 09:45:55 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14522#14522

RenairenRenairen

  • Real Name:Dave
  • Joined:2010-09-01

Hello! Some updates on the Playtest.

Firstly, thanks for all the feedback regarding my GMing. It had been a while, and I definitely felt smoother on the second run but that was also due to more familiarity with the adventure. A couple of interesting points below for differences, for those that recall some of the challenges:

i) The first group had an additional encounter challenge, dealing with the devolution caused by the ion storm/planet's biosphere that the second group bypassed by succeeding with 2 Momentum on the initial piloting check to land the shuttle.

ii) Both groups immediately set to work trying to compensate for the interference affecting the tricorders, succeeding in similar fashions and allowing me to add in the 'very large biosign' and foreshadow what would become the Xerxes Panther encounter.

iii) The first group decided to use their modified tricorder to scan for the optimal point to shoot the large rocky beam during the ravine encounter, allowing them to detect the infernite and shoot around it (at a challenging roll). The second group detonated the rocky outcropping and had a...challenging time with the ravine.

iv) The first group used a good chunk of Momentum for the 'Get Information' bonus, which had me answering a lot of questions truthfully about the scenario, while the second group used Momentum to make things more favorable for them in the story (such as adding in a Nemesis-style dune buggy, which makes sense for getting around a planet like that without transporting everywhere.

v) The first group ended up disintegrating the Panther, which had the quality 'Inured to Pain' meaning that Injuries couldn't be inflicted with Stun weapons. The second group had their Commander beat it senseless repeatedly and push its head into the ground until he road off on it into the sunset while the rest of the crew escaped in the repaired shuttle. Yes. Really.

vi) Both groups chose to use the pulse as their primary method of distributing the cure, and both groups rescued all of the science team, including the red (blue?) shirts.

With all this in mind! I would give running the new adventure in the game a go, if anyone wants to run. A few people have replied in the affirmative, so we'd just need to figure out a good day. Likely an upcoming Friday or Saturday a week or two from now, say starting on the 3rd and out to the 17th?

Let me know.


#49: 02-24-2017 @ 06:13:12 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=14538#14538

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Ren: thanks for offering to run again.  I need to talk to Kitty about my availability for the 3rd and the 17th.  The 17th is too far out for me to know yet, and the 3rd may depend on if Haldon wants to do birthday stuff that weekend.

What I can tell you for certain is that March 10th is out for St00f, Nayth0r, Misharum, JudoLibrarian, Dominion, Shieke, Kitty, and myself as we will all be at PAX East that weekend.

If I can't participate I hope it goes well. 


We set Wednesdays on Fire!

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