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Viewing Topic: Guild Wars 2 - Page 3
#20: 01-08-2011 @ 12:37:44 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1428#1428

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Back in October PC Gamer did a Guild Wars 2 bit that I somehow missed that reveals in more detail numerous things about the game.  If you're curious about these topics, you should give them a read.  I highly recommend reading the bit about party combat.

  1. Part 1 (talks about group combat)
  2. Part 2 (Dungeons)
  3. Part 3 (Everything Else)

Some big takeaways in case you don't have time to read the whole thing:

Combat, Classes, and Parties

Where GW1 was innovative by trying to be a first class MMO w/o a monthly fee, GW2 is trying to be innovative by breaking up the long established party requirement of Tank-healer-DPS. How they're doing this isn't through annihilation of those roles, as much as provding players ways to fill multiple roles in a single fight.  The most easy to explain example of this is Elementalists can switch between their various attunments to go from AoE damage, to direct damage, to heals and disables, etc, at the push of a button. Warriors can choose two weapon sets to bring into battle, their main-hand item determining their first 3 skills and their off-hand item determining the next 2 (with 2 handed weapons determining all 5 of their first 5 skills). The result is that without you having to decide at level 1 "I have rolled a Tank" you could fill that role.  The game developers even talk about teams of 5 elementalits filling every role the party might need.

PCgamer made a flowchart to help explain how your group combat might go as a result.  Personally, I think it represents potential win:

Your healer is down in GW2 flowchart

Dungeons

So in an effort to make sure that there is content for every type of player, GW2 will include the "As made famous by World of Warcraft" 5-man dungeon.  GW1 henchmen will not be on hand to help you this time, so yeah, you will need to get together a group of 5 to run these things.  As mentioned though, there should be no need to sit around and wait for a warrior so long as you have smart people since, as I said, many classes can fill many roles, and switch between them.

The first time you run a dungeon you will be running it in "Story mode." You may recall from the GW2: Races of Tyria trailer a set of heroes that exemplified each of the races.  These people belonged to a team of heroes called Destiny's Edge.  For some reason, they aren't fighting together anymore, and we'll need them, and they'll need us, to defeat the threat attacking Tyria. The Story Mode will include one or more of these heroes fighting along side us as NPCs. These runs are thick with Lore, and will probably progress the plot in ways similar to how GW missions do.

Any second run-throughs will be done in "Explorable Mode" which is designed to be replayable, and a bit more like how WoW dungeon feel.  Things will change a little each run, though it won't be truely random. The events completed in the Story Mode run through will remain completed, and the Destiny's Edge heroes won't be around. 

Instead of random loot, dungeons will work similar to the badges system used in WoW heroics, except each run gives loot. Story Mode runs give weapons, while Exploration runs give armor.  The gear found in these dungeons are on par with gear that can be found in other game modes, but will have a unique look to that dungeon.

Dungeons are fixed to a level bracket, but not in the way you'd expect. Players higher level than a dungeon will have their level and gear scaled down upon entering it, although they will still keep their skills and other features, making them slightly more powerful than someone on level with the dungeon.  So yeah, no need to roll alts to play with your slower leveling friends. 

There will be new dungeons every 10 levels, with more opening up at the level cap (which is 80 in case you forgot ^_^). 

My Two Cents

Overall I'm excited by these announcements, as I tend to be at most GW2 announcements. I feel that this approach to party dynamic will actually serve to accomplish the mission WoW's dev's never succeeded in "Bring the player not the class."  Between us not needing to wait around for specifically a monk or warrior, and also being able to run dungeons with our lower leveled friends w/o it feeling like a "lowbie run-through," I am excited at the potential of grouping up being more fun than it's ever been.  I also really loved in WoW playing classes that could fill two roles in a fight at the press of a button - it's part of why I loved my Protadin so much in the BC days since she could swap between tank and healer pretty well. The idea that every class in guild wars has that amount of hybrid in them is admittedly exciting.

I'm a little iffy on the Destiny's Edge stuff.  We don't know these guys yet, so I'm sure they're cool to hang out with and all, but I just hope that we still get to be the stars of the story and not just helping the NPC stars of the story.  I imagine though this will end up panning out like Aiden, Cynn, Menlo, Devonda and co. did in GW1 in that they were important to the plot, but ultimately secondary to your hero and his/her friends. 

I also like the idea of the way weapon sets tie to skills.  One thing they did mention in addition is that while many classes can wield some of the same weapons, the results might be different.  For example, warriors can equip bows, but take more of a "Spray and Pray AoE" approach to doing so, while Rangers take more of a "elegant, single-target sniping" approach.  This provides a way for both classes to have use for the item w/o them being the same.  I am also curious to see how that will work with classes who can dual-wield, which is to say, what 2 skills are different to wielding a sword in the off hand instead of the main hand, and are those two skills different yet still if the main hand item is also a sword? 

Also, in the third article, they give examples of a couple of stories in which good players can make up for party limitations.  The lead designer describes a situation in which two warriors and a ranger 3 manned a 5 man dungeon through clever use of their abilities.  That's effin' cool.


We set Wednesdays on Fire!
#21: 01-27-2011 @ 07:18:56 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1481#1481

MachVergilMachVergil

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  • Real Name:Adam
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The 5th GW2 class is announced: The Guardian!   So far the most supportive looking class, the Guardian appears to be a heavy armor wearing defender that can provide numerous benefits to allies whilst beating the crap out of stuff with sword&board, magical weapons like scepters or staves, or even greatswords and warhammers.  This looks a lot like our Monk replacement to me, and the replaced it with a Paladin-esque thing - I could not approve more.

From a GW1 veterans stand point, the class sounds to be a fun mix up of Monk and Paragon wrapped in a Warrior shell.  Guardians can slot 1 of 3 virtue abilities, one that makes every fifth attack of yours cause burning, one that causes you to block an attack every 30seconds, and one that grants you passive regeneration a la Mending.  You can also "Activate" these skills to cause a party wide benefit at the cost of disabling the virtue for a cooldown.  Activate the burning virtue, and everyone's next attack will cause burning.  Activate the blocking one, and everyone will block the next attack that hits them.  Activate the regeneration one to remove conditions from nearby allies and temporarily apply regeneration to them.

There's a very, VERY strong chance I'm gonna have to roll one of these when GW2 comes out. I loved playing a tank/healer hybrid in WoW and I'm nothing but pleased to see GW2 deliver with that here.


We set Wednesdays on Fire!
#22: 01-27-2011 @ 09:20:41 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1484#1484

Misharum KittumMisharum Kittum

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That actually sounds pretty cool. If I don't end up liking GW2 necro I'll have to check that out.


Justice and Truth
#23: 01-27-2011 @ 09:33:47 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1486#1486

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

According to the official Guild Wars 2 Wiki, there will be 8 professions (classes), broken into 3 types:  Soldiers, Scholars, and Adventurers. There will be 3 of each except for Soldiers, of which there will be two.

At this juncture we know of both of the Soldiers, the Warrior and the Guardian.  We know two of the 3 Scholars, the Elementalist and the Necromancer.  We know only 1 of the Adventurers, the Ranger.  There's been unconfirmed rumor that the third scholar will be the Mesmer due to leaked concept art.

At this point what I'm going to want to play first when GW2 comes out is a toss up between Elementalist and Guardian.  Guardian is closer to what "I tend to like in MMOs" which is to say hybrid-esque high defense tanks (Protection Pallies via WoW, Templar via Aion).  However my most powerful character in GW1 is defiantly my Elemenatlist, and if GW2's Eely's are anything like GW1 Eley's they're going to be too awesome to not want to play.  If either of the unknown adventurers turns out to be Assassin however, I might be even more torn, as though I'm not as good with Assassin as I am Elementalist in GW1, god are Assassins still fun to play.


We set Wednesdays on Fire!
#24: 01-28-2011 @ 01:02:16 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1489#1489

MachVergilMachVergil

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So I was rewatching the MMO Manifesto video on the Guild Wars 2 site and spotted this bit of art that I'd not seen before:

The long coat and the mask makes me think it's probably a ranger, but those daggers give me hope that maybe just maybe it might be an assassin.  Especially since if you look earlier in the same video they had the artwork for the Guardian hidden in it as well and I totally didn't think that it might be another class reveal.


We set Wednesdays on Fire!
#25: 02-08-2011 @ 01:31:49 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1532#1532

MachVergilMachVergil

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  • Real Name:Adam
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In case you had not heard, this week is Human Week for Arena.net, and they are releasing all kinds of info about how the race fits into the Guild Wars 2 setting all week.  

As of today (Tuesday) they've released their first bit "Against the Wall: Humanity in Guild Wars 2" which features a bunch of voice samples.  These samples are little things NPCs in Divinity's Reach (Humanity's Capitol in Kryta) may be saying as you walk past them.  They offer insight to the state of the world, and the state of  humanity's view on it.  These voice sampels are amazing, on par with what you'd hear NPCs chattering about as you walk by in a single player RPG like Fallout or Mass Effect. Some of the things said are just flat out awesome.  Some teaser tidbits:

  • "So who would win in a fight, Grenth or Melandru?"
  • "I can accept the dead returning to life, but marrying a musician makes no sense to me."
  • "The Searing is Anchient History, get over it."

Arena net is really taking their world seriously with this game.  Cannot wait to see more of the results.  If you haven't yet, I highly recommend you pop over to that page and give those samples a listen, and the blog post a read.

This post was edited by machvergil on February 8, 2011, 4:33 pm


We set Wednesdays on Fire!
#26: 02-08-2011 @ 10:37:45 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1533#1533

Misharum KittumMisharum Kittum

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IMMERSIVE WORLD


Justice and Truth
#27: 02-09-2011 @ 03:02:06 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1536#1536

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Today they posted new artwork about the state of armor design and astetics for the Humans in Guild Wars 2. Nothing nearly as profound and interesting as yesterday's stuff, but it does mention that they want to allow you to have customization of the face shape of your character via sliders, so we did learn more about how character customization will work.

The interesting bits on top of that for me were:

  1. Armor design will no longer be class based, but type based.  For example, there's light, heavy, and medium armor, and all Warriors and Guardians can wear each others heavy armor.  The result is warriors and guardians won't look as distinct from each other at first glance, but it does open up a greater possibilty of armors that your character could wear.
  2. There will be six peices to your armor in Guild Wars2 (Head, shoulders, chest, legs, gloves, boots).
  3. Some armor pieces, like a coat that includes shoulders, might fill up two or three pieces, to allow for more dynamic armor design.
  4. They actually commented on the 'sexiness' of armor in games and the developer basically said "We’ve always intended to create outfits for male and female characters that are appealing and attractive without making our players feel uncomfortable about what their character or other player-characters are wearing. I think that Guild Wars has been very successful in this regard, and we will continue to make outfits that adhere to this philosophy."  So those of you looking forward to more Elementalist lingere need not fear!

They also spoke a bit about the new dye system.  Each armor piece will have between one and three dyable areas. There's another article on dyes that I missed, but in case you also missed it, the jist of it is.

  1. Dye, as an item, is gone. Instead you unlock dye that is then unlocked for your account and (it sounds) that color can be applied to any of your armor pieces at any time across any of your characters.
  2. Dye mixing is gone, instead allowing them to set up seemingly any number of colors for you to unlock.

We set Wednesdays on Fire!
#28: 02-09-2011 @ 03:14:25 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1537#1537

DominionDominion

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This game. I still wants it. I really do hope it comes out this year.

That's all really... >.>


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#29: 02-09-2011 @ 04:08:06 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=1538#1538

Misharum KittumMisharum Kittum

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  • Real Name:Tim
  • Joined:2010-01-22

Its a shame sexy corset girl isn't smiling 'cause I really like how that looks!

 

Sexy Corset Girl Can Stay


Justice and Truth

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