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Viewing Topic: Magic the Gathering Forge - Page 1
#0: 07-29-2011 @ 08:12:39 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2322#2322

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

So call me crazy but every now and then I get the "itch" to play a trading card game/customizable card game. This has once again bit me for some reason or another, probably due to the recent release of the new Magic Planeswalker game on XBL. I downloaded the original game and enjoyed it but found it a bit bothersome that I couldn't really fully customize a deck or do a few other things I wanted. This is where I eventually went on the hunt for another Magic computer game hoping to find some useful program because as we all know trying to go get into an actual TCG/CCG is crazy and a giant money sink. This is where I eventually stumbled upon Forge. I found this program to be great as it has all the customization, rules, and a ton of cards to choose from with the associated artwork for each one. I think there's something around 2,000 cards by now, maybe more. The AI isn't fantastic but it holds its own and for someone like me who never really played Magic a ton, it works. Additionally it has a "quest" mode which dumps you with a bunch of cards to make a deck(s) and after playing games it'll chuck some more at you, which let's you simulate that whole "ZOMG MUST BUY BOOSTERS" urge. In anycase, I found it great for scratching my card game itch and it's completely free!

I guess the reason I get this card game "itch" is that I've always enjoyed TCG/CCG's but as we all know these are huge money sinks and can have horrible power creep if you don't keep up with the new cards. Why I go back to Magic is because I never honestly had any Magic cards of my own. My card game of choice was the Star Wars CCG (not the one owned by Wizards that you might've seen more recently, but the one by Decipher, Inc). It was actually rather popular in the 90's when it was out and have heard it was second only to Magic in sales. Sadly Decipher lost the license (which I've later learned is more due an employee embelzing money and hence they lost a ton of money) which is probably more the reason I got out of card games at the time. Anyways, while the Star Wars CCG was awesome it got way more complex then it needed to be as more boosters came out. When I eventually learned to play Magic with some friends and their decks to me it seemed in comparision far easier to play and had fun subtle combinations that didn't require me to know insane convulated extra rules. I found it fun but by then I knew better then to dump a ton of money into a new card game so I never wound up getting into it. However, I still get that urge to play, hence my desire to go find a Magic computer game.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#1: 07-29-2011 @ 11:07:17 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2324#2324

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

Oh my god youv'e summed up my feelings on the subject *EXACTLY*. Have you ever heard of "Shandalar", the (now abandonware) Magic the Gathering computer game?

I tell you that thing is the single *best* implementation of a computerized CCG I've ever seen in my life. It's a pity it only includes the first 2-3 runs of MTG cards. But I've overplayed that beyond belief.

 

They start you with ~100 gold, a starter deck, and 8 mana-links. You're on a gigantic overworld map that has roads connecting the various cities and (of course)enemies roaming the map. There are 5 major kinds of terrain (swamp, plains, mountains, "shoals", and forests) each of which can impede your movement (unless you stay on the roads). Naturally, the enemies that spawn in each territory are themed after the territory (so - merfolk on shoals; zombies, vampires, undead knights, etc on swamp; Angels and crusaders on plains; etc etc.).

When you fight an enemy, you play a round of magic the gathering! The enemy has a deck based on their race (so, an angel will probably be rocking Serra Angels, CoP: Black/Red, and other good 'support' spells. And rather than a pure loot system, good ole-fashion "ante" rules are in effect. That is to say, at the beginning of the round you ante-up a random non-basic-land card out of your deck and your opponent does as well. In this way, rather than trying to find booster packs, you actually feel like you're *earning* your cards. Though most enemies will actually give you 2-3 cards when you win rather than *just* the ante-card.

Now, a full 20-life MTG duel takes a long time. Hence the mana-link system. A low-level druid may have as few as 4 lives, where as a Hydra likely has closer to the full 20 (or more!). You start with 8 (depending on difficulty) and can complete quests in cities to gain extra mana-links (and increase your starting life up to or even a bit beyond 20). That said it takes time to build up to that. Cities also sell 3-4 different MTG cards (usually artifact+ one color) to help you further adjust your deck; and allow you to sell off cards that you don't really want.

 

 

The ultimate goal is to defeat the 5 evil wizards (each of their respective color) after a "marathon" fight in each castle where your life-total carries over between fights (but only within that castle). And then the ultimate duel against Arzakon who rocks a deck with every color, starts with ~3 mana-generation capability on the table, and 100 lives.  That said if you overplay games like I do the fight becomes trivially easy.

The only serious limitation to the game is that it was created early on and so only 3-4 sets of MTG cards are included. Don't get me wrong - I've built lots of fun decks with it. Heck, I've done this challenge where I went through the game as "mono-color" for each different color (*very* hard for white). The problem is that early MTG cards are kinda OP at times (having 4x Timetwister, 4xAncestral recall, 4xBlack Lotus and 4xTimewalk will turn *ANY* deck into an OP deck), still - the game treats those power 9 as "special artifacts" and so it becomes a serious questing challenge to try and accumulate them (which makes it entertaining, IMO). All told, if you haven't tried it - I definitely recommend it.


That said, Forge seems like it includes much more modern cards and card-sets; so I can't wait to sink my teeth into it :).

-AHMAD


#2: 07-30-2011 @ 10:46:29 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2329#2329

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

First impression of MTG Forge (Quest Mode) is that the interface is okay, the card selection incredible, and the overall product nice. But I only have played a single round yet. Incidnetally, where do you get the card art from? To me they all show up as plain rectangles with no images.

 

-AHMAD


#3: 07-31-2011 @ 02:43:26 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2330#2330

DominionDominion

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  • Real Name:Mark
  • Joined:2010-01-22

On the main screen, click on the menu button and it will give you the option to download card art. It takes a little bit to get them all. There's a few I've stumbled across that it doesn't get the art for but I think there's an option to manually change the art if you really want to.

This post was edited by Dominion on July 31, 2011, 4:45 pm


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#4: 08-01-2011 @ 03:18:53 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2334#2334

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

More on this later - but short version: I'm in love with this game :). Although I really wish you earned money a bit faster. Like instead of best-of-3 fights earning just ~25 gold and 8 cards. I'd like to be getting roughly double that for this much MTG playing. Especially early on when you've got so few options to work with.

 

But killing Spock or Ned Flanders with Sheoldred, Whispering One? Priceless :).

 

-AHMAD 


#5: 08-02-2011 @ 09:23:21 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2339#2339

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

So I've been playing quite a bit lately - this is a *VERY* fun MTG computer game :). Had an awesome match vs. "Marge Simpson"

Her deck is very token themed. Loads of spells that spawn 1/1 or 0/1 tokens into play, and then other creatures that utilize the devour mechanic (when this card comes into play, you may sacrifice X creatures. Put a +1/+1 counter for each creature sacrificed this way).

More terrifying though was that she managed to get "Doubling Season" into play: 

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. In one turn, she managed to summon 16 creatures and 2 8/8+ monsters via the devour.... but it cost her the game. My deck has this one creature, Blood Seeker.  2 mana 1/1 black creature, not terribly intimidating with the ability that whenever an opponent summons a creature into play I can make them take one damage. Ordinarily he's good for 4-5 dmg tops.... but this game? Marge suicided against him :)!

-AHMAD
#6: 08-03-2011 @ 09:17:54 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2342#2342

DominionDominion

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  • Real Name:Mark
  • Joined:2010-01-22

One of my current green/white decks is based around Doubling Season and tokens. I got one of them at one point and then grabbed a second (cheating a little bit >.>). It's pretty insane when you have both down since they stack. Add in some creatures that get +1/+1 with kickers and things get ugly. I throw in a bunch of creatures that give me 1 life anytime someone comes into play, which helps with token creatures and forms a stop gap to give me life until I can get rolling, and I just start gaining a ton of life. Of course the deck is very fragile. You get rid of those or I can't get them out in a certain amount of time and things just fall apart as they're too weak to stop anything XD

I actually fought against a deck that you're talking about with a similar premise. I meant to use my red/black deck against it as it'd have an easier time fighting it and since I figured it'd be a long game to fight against it with my token deck. But sadly I accidently went in with my token deck. Sure enough second game took forever. It was bothersome since I went through more then half my deck before I got Doubling Season and I couldn't even get any of my heavy hitting stop gap creatures out so I had a bunch of weaklings but I kept widdling him down and even if he did hurt me, my weaklings were the "give me life" creatures. What's hilarious is it took so long and after I eventually got Doubling Season up, I had cards that brought in a ton of token creatures... and so did he. Believe it or not at the end of the game I had 300 life. He eventualy killed himself in exactly the same fashion you mentioned, I had a creature that dealt damage anytime he brought a creature into play and he just killed himself out of stupidity. Had he not done that I probably still would've eventually won. We were in a stalemate but his deck was dwindling so he would've ran out of cards in his library faster then me.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#7: 08-03-2011 @ 09:52:32 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2343#2343

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

My experiments with this game so far have gone - we'll say odd.  It took me a while to even figure out how to play the game, build a deck and all that.  I find that in this environment I actually kind of like the thrill of a Draft Tourney as opposed to IRL where I could have ended up paying real money for shitty cards.  

I keep running into two problems though.  Specifically my decks are terrible or something because I've lost every match so far.  Secondly, all the rules I don't know, like Fear and Vigilance, that I'm learning but still cost me games when I didn't know what they did.

Maybe I'll take the time to do the scary as shit thing and *gulp* manually construct a desk from the absurd database they have.


We set Wednesdays on Fire!
#8: 08-03-2011 @ 10:10:28 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2344#2344

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

Totally had the same problems when playing it at first. I had to play with the program a bit before I understood how to make things work properly. I too had trouble with some of the keywords. As stated before I never played Magic a ton so a lot of keywords they've introduced since I played last or I never encountered in friendly play are there and I've had to look them up. There is a help menu option in game that'll bring up a window that if you scroll to the bottom has most of the keywords to help you while in game but I have encountered some that aren't there. I usually just google them at that point. But yeah, my decks are pretty shit in quest mode and I lost a lot of games before I started winning. I find the slightly annoying thing is even if they say it's an "easy" opponent, thing is his/her deck has a theme and lots of cards that work great in combination but you're deck probably doesn't have many combo cards since you've been thrown a bunch of random cards to form a deck. So yeah while it may be an "easy" deck cause the combo cards they have aren't fantastic, they'll still throw your deck for a loop cause you more then likely have zero combo cards or have almost no duplicates of the cards you need which they no doubt also have.

If you want to cheat a little in quest mode, the card prices are actually in a text file in some subfolder. So if the card shop has a card you want but it's too high, you could edit it to be in your price range. Seeing as you get little gold for winning I find this somewhat fair and I personally just limit myself to editting the prices of cards I already have.

This post was edited by Dominion on August 3, 2011, 12:11 pm


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#9: 08-03-2011 @ 03:50:07 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2346#2346

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

I've been avoiding editing store prices - -  if i'm going to do that might as well just play using the full editor. While gold from wins comes at an obscenely slow rate, judicious selling of "highly valued" cards has brought in enough cash for me. I spent my early gold on upgrading my hound (1/1, 2/1, 3/1 and now 3/1 +swampwalk) which helps me get the edge against the 15vs20 life and vs "theme deck" competition.

 

And Adam - you were right; the Eldrazi really *ARE* kinda broken. Not so much in quest mode; but if you have access to the full library of cards out there, infinite mana generation is actually kinda simple.

 

Oh....and that one guy, Ulamog, that we saw? He's not even *CLOSE* to the most dangerous or obscenely OP. Please to observe, the single most powerful and absurd creature in all of MTG:

http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=193452

"Emrakul, the Aeons Torn"

Mana Cost: 15 (colorless)

Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one.

When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

Flying, protection from colored spells, annihilator 6

15 / 15

 

Oh - btw - Annihilator? That means whenever this creature declares an attack target opponent sacrifices that many (6) permanents. Yeah. That.

 

-AHMAD

This post was edited by BountyHunterSAx on August 3, 2011, 6:51 pm


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