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#0: 08-19-2011 @ 08:18:06 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2431#2431

DominionDominion

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  • Real Name:Mark
  • Joined:2010-01-22

This article over on Kotaku plus having finished LA Noire has reminded me of something I've wanted to get off my chest about Red Dead Redemption. Let's get one thing straight, RDR is an awesome game. I consider it a rather magnificant feat if you can take your game and make it a giant sprawling sandbox of the one type of level I hate with a passion, the desert level, and make me love it. Now granted it's not all your typical desert level, plenty of plains and prairie mixed in to at least get rid of all that brown. Still it's an exceedingly fun game and the story of John Marston redeeming himself is quite well done and very interesting... until the ending. Or "endings", plural. Which is what bothers me.

*** WARNING. I AM SPOILING THE END OF RED DEAD REDEMPTION AHEAD. STOP NOW IF YOU DO NOT WISH TO GET IT SPOILED. YOU HAVE BEEN WARNED. ***

Seeing as it's been a year and I imagine all those who would've wanted to play it already have and have finished it if they wanted to, I'm gonna have a chat about the ending. Last warning, I'm spoiling it all.

 

Gone away? Good. So the ending to Red Dead Redemption is tragic and awesome but also poorly executed.

The problem I have is that I felt like there are essentially three endings to the game. The first is when you finally get to finish the job and you are reunited with your family. It feels great, it's touching, and is a great moment in the game. However it plays out too much like an ending. When you wake up the next day, I figured "okay, here's the ending so now we can run around and do whatever the fuck I want time. Wait I have a mission?" Finding out that, no, this is not the ending, here's more missions felt really... odd. I continued out of curiousity cause I honestly had no idea why I was going on. To me the game had ended and they presented it very much like it had ended, but nope here's some more missions. In fact these missions are you cleaning up your farm and getting back on with your normal family life. No offense, but this is boring and felt like the beginning of the game. It felt very odd because, as I said, it felt like they presented that family reunion like it was the end.

The ending that's awesome and sad and is done WELL and feels like the correct appropriate ending is the death of John Marston. You go out with a bang as the government finally turns on you and hunts you and your family down and you defend yourself and your farm to the death. It's epic and awesome. As you hold out one last time in the barn, you get your wife and son to safety. You're then surrounded and march out to the firing squard blasting away any and all the men you can before dieing to a hailstorm of bullets from the army. It's tragic, it's epic, and feels like an appropriate western ending. The end.

Wait why is the game going on? Who is this guy looking at my characters grave? Oh wait, his wife's grave now too? Why do I have a controllable character? Wait I'm his son now? I'm Jack? WHY!? So here we go, you are now in control of Jack Marston, something like 5 years later (I forget exactly how long) but your all grown up, complete with a shitty whiny voice to which makes him sound like he's still 13 or whatever. This is what really bothers me about the ending of the game. You control Jack, complete with everything that you got including the skills you acquired as his father. So in essence, this reads to me that everything John did to make sure his son did not have to live the same life as him was for naught. Jack turned out to live the exact same life as his father. It doesn't straight up say it but with how you have to have all the same skills and items so you don't feel completely gipped that you lost control of John, it pretty much yells that message at me. So you then get to go avenge your father's death by killing the government official that turned on John. Oh boy, it's about 5 years too late. The guy was an old man before and now he's a retired old man just on some fishing trip when you find him. It feels so empty to me. NOW the credits roll. Fuck that. They should've ended it with John dieing and if they really wanted Jack to avenge his father then they should've just made a sequel with him. Now if you want to explore the game after the credits and do the sandbox roaming thing you're stuck as Jack. I liked Jack as a sub character and the son of John. Not as an "outlaw". I am no longer playing the character I built up to be a badass throughout the game. I'm playing his son who has been just handed everything that has little to no real story I've played with him other then avenging his dad's death. Again, I'm playing an empty shell of the real character. Lame.

*** SPOILERS OVAH ***

So yeah, that's what's bugged me about Red Dead Redemption. If you read through my rant without having played the game all the way through or at all, don't get me wrong. Despite this rather bothersome ending I still loved the shit out this game. There are some rather awesome moments in the game (one in particular stands out in the middle of the game when you enter Mexico) that make it worth playing. The scenary is beautiful despite the desert levelishness of the game and it's just plain fun and enjoyable to ride through the game at times rather then fast travel to a location. It's great... just that ending bugged the hell out of me and I had to get it off my chest.

This post was edited by Dominion on August 19, 2011, 11:03 am


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#1: 08-19-2011 @ 10:20:57 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2432#2432

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

I remember reading a review of Metroid Prime where the reviewer gushed over how great the game was and then said that the last three minutes dragged his score down to a 3/10.

 

"So mathematicians out there will wonder how I am scoring this a 3. Even if the last section was given a 0, it's only a small part of the game, it shouldn't figure in that much. Au contraire.

Playing the final moments was like enjoying a fine wine, and discovering a dead rat at the bottom of the bottle right as you are taking your last sip. Like reading a murder mystery and being gripped by it all the way through until you discover in the last chapter...... a recipe for quiche. Bad quiche.

A plethora or more inappropriate analogies come to mind, but you get the idea."

 

:)

-AHMAD


#2: 08-19-2011 @ 10:36:00 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2433#2433

DominionDominion

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I would consider those rather extreme. The ending didn't kill the game for me. It was just poorly executed.

And they said that about Metroid Prime's ending!? I have no idea how anyone could come to that conclusion about Prime. That game was pure win right up to the ending.

This post was edited by Dominion on August 19, 2011, 12:37 pm


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#3: 08-19-2011 @ 10:42:11 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2434#2434

MachVergilMachVergil

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Okay - while I haven't read the above post about Red Dead Redemption (still haven't decided if I care about spoilers or not), I 100% fail to understand what could possibly be wrong with the final act of Metroid Prime 1. Seriously I thought the battle against Metroid Prime was epic, challenging, varied and fun, and the game's ending was no worse than any other Metroid game's ending.  What the hell is that guy's problem?

That said yeah the ending of a game can go a long way to making or breaking it in your memory.  There was a time when I used to like games so much that I'd keep a save file around at just before the final boss so I could beat said boss and watch the ending over and over.  It's been a really long time since I beat a game that had an ending or last boss fight good enough for me to do that.

That said:

I would consider those rather extreme. The ending didn't kill the game for me. It was just poorly executed.

QFT

Kind of on that note, I'm some 35 hours into FF13 now (yes I am still playing it on and off) and I can tell I've reached a point with the game where my vote on if it was good or not is going to be completely dependent on how it ends.  I've left the part of the game I like, I'm now into a part of the game that I'm forcing myself to play because I want to see how the story ends, not because I like it.  If this ending I'm fighting towards turns out to be shit, it will completely ruin my overall impression of the game, no matter how much I liked the first 20 or so hours.

This post was edited by machvergil on August 19, 2011, 1:43 pm


We set Wednesdays on Fire!
#4: 08-19-2011 @ 11:14:48 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2435#2435

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

I can't personally speak to the end of Metroid Prime. The last boss was too shooter-y for me to ever really manage, and I never successfully beat the Metroid Prime. I can only assume there was an epic escape sequence.

To put this in perspective: I have beaten Metroid Prime from the begginging up to that point twice - once with over 90% item collection - but just couldn't manage that fight. I do not share the reviewer's view of the ending at all -  I just found the comparison to finding a dead rat in the drink absolutely hillarious.

I take it you liked the ending to LA Noir then, Adam?

*EDIT* Totally misunderstood something earlier. Apparently QFT = "Quoted for Truth" instead of "Quit Fucking Talking". That's more an STFU thing. */EDIT*

-AHMAD

This post was edited by BountyHunterSAx on August 19, 2011, 7:52 pm


#5: 08-22-2011 @ 07:10:26 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2445#2445

DominionDominion

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I take it you liked the ending to LA Noir then, Adam?

I don't think Adam got LA Noire but I did and have finished it! The ending to LA Noire was much better and good. I did have some problems with the story at other points but it wasn't anyway near as annoying as the problems I had with RDR's ending.

*EDIT* Totally misunderstood something earlier. Apparently QFT = "Quoted for Truth" instead of "Quit Fucking Talking". That's more an STFU thing. */EDIT*

LOLs.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#6: 08-22-2011 @ 07:16:28 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2448#2448

MachVergilMachVergil

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I have indeed not played LA Noir.  At one point I thought it'd be the kick ass Rockstar game that got me to actually play a post GTA3 Rockstar game.  I am starting to think it won't be either, although this time not out of some 'eh nevermind that looks boring' and more a 'damn I don't have time for you right now.'

Maybe after I finish ___  (in this case blank is mostly likely FF13).


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