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#0: 01-29-2010 @ 03:23:57 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=91#91

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

I dedicate this post in loving memory of the level 35ish Alchemist I had before I lost him in the reformat and before Torchlight had SteamCloud support. May he continue destroy tons of foes at once without taking any damage thanks to his absurd defense and damage absorbing magical shield, his magical sword cutting a swath through their ranks.


We set Wednesdays on Fire!
#1: 09-04-2011 @ 09:02:46 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2499#2499

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

It is done :)!

So I had a main account (rogue) and then decided to try for a speedrun. Pulled off an alchemist win in 5~hrs. And now: A lvl20 rogue win in 2.5hrs. May take 10-15 minutes to finish retiring him but.... YEAH! Speedrun through all 35 floors of the main dungeon for the win!!!

The main strat - use the 'communal box' for a solid lvl 3 ring, lvl3 weapon, and lvl8 weapon, and a haste spell. Keep re-casting haste every 8 seconds as best as you can, while drawing as many mini enemies onto you...then kill them all with AoE. Only stop for unique monsters - and you get "decent" expereince all the way.

Problem is you're chronically weak with this method. Lower health, lower attack value (noticeable after the 20th floor), etc. etc. And if you're sticking to the whole speedrun formula, you end up not stopping to get a solid armor-set which makes it worse. Plus you need the money for buying the occasional extra item. Still, if done right, you still get to kill tons of stuff on every floor; except now you do it while constantly high on potions and only actually engage against groups of 20 or more enemies. And you get minimal loot :(.

 

Anywho - my main rogue is working her way up at around lvl35 now; but is playing on Very Hard, so the final boss fight is - or at least *seems* impossible. But yeah, skipped ahead to the shadow dungeon instead with him to keep pushing. The real fun? Getting money and awesome magical goods with stacked enchantments. I'm *itching* to get my hands on Torchlight 2 :).


-AHMAD


#2: 09-15-2011 @ 11:58:24 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2566#2566

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

I can Fly

 

I've been occasionally taking snapshots while playing Torchlight. My character's running speed with haste casted is officially nuts at this point. Anyway, this speed allows me to actually run faster than the closing drawbridge. As an homage to the Matrix: "Free your mind!" :).

-AHMAD

This post was edited by machvergil on September 16, 2011, 7:56 am


#3: 09-23-2011 @ 10:16:27 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=2607#2607

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

And it is done. Yesterday I hit the level-cap with my main-rogue [Lvl 100, Fame: 55]. As of now there is no "epic boss" monster that can stand against me for more than six seconds. That said, since the infinite dungeon has an infinite number of floors, my advantage will (inevitably) get ground down if I keep going deeper. I'm on the 60-something'th floor right now, I think I'll retire the character at the 100th floor.

 

A picture - as they say - is worht a thousand words. So when I'm back in DC I'll try to put together a little showcase music video of my maxed out rogue in action.  For now  - my analysis of the game:

 

Major Observations:

1.) The official "re-spec" mod and "shopkeeper" mod adds a whole lot to the game without hurting balance. Typically by the time you would make serious use it, you've already got the points where you need them. And the shopkeeper mod (except perhaps the fish-store) doesn't actually change what items you can buy - but it *does* spread them out over 8+ NPC's in town which serves to make the hub-city feel a lot better.

2.) Chaos Gems.  So, all of the other ember gems (fire, ice, poison, pure dmg, hp steal, etc.) either don't scale well with level or take ungodly forever to refine to useful levels. As in - I'm Lvl 100 and have only completed refining of TWO ember-gems. And by tihs point their effect is 100% obsolete. Thus I strongly advise just using gems throughout the playthrough and not worrying about optimizing them. When you get to the point that you're trying to round out a set Crit+4 chaos gems are the way to go :). Cheap, middling tier, and with 10 of these in your suit you have a 40% crit-rate. With the skill boost you get an additional boost. With a few crit-related items, my crit rate is >80%; and my crit damage gets a %boost as well.

3.) Essential Fighting Spells: Haste spell  + Dervish spell.  Area-effect attacks are a must, imo. Without the explosive shot the Rogue would feel almost unplayably bad. The alchemist has his ember-lance and other things (I admit I haven't experiemnted as deeply with him). Dervish, when you put 10 skill points into it, gives a whopping 60% cast-rate increase and 60% auto-attack speed increase. Further, it lasts for a minute so it isn't too hard to keep it casted. Haste-when maxed- boosts the movement speed to inane proportions. We're talking easily 4-5x faster than normal movement speed. This makes it entirely possible to skip encounters altogether, to kite infinitely, or [most importantly] to rapidly explore a floor of the dungeon for optimal levelling/clearing.

4.) ID Spell. While certainly not a must (in my speedrun, I never found a scroll of Identify Spell), the ID Spell has incredible utility. It means you never have to worry about keeping a bunch of ID scrolls in stock. Unless your offense is coming primarily from your spells (in which case this would tend to get in the way) I'd say it's got incredible utility from Level 15-80. Cuts down on how often you need to go back ot the city or risk losing valuable loot/cash.

5.)Pet Spells.  As for pet-spells, I found the pet rather un-helpful at all levels. Sure, he's a meat shield for the rogue; but my rogue pretty much didn't need a meat shield at any point since I could kite so well with Haste. As such, I stuck him with "Heal All" so that every 20-30sec I'd get a huge HP boost, this was awesome. Another fun thing to give him is two rings with "Knockback +X". Since I dont need him for my DPS, this saves me the trouble of having to kite: he holds them off, I shoot them dead :).

6.) HP/MP potions. This is what makes Torchlight easy to break (IMO) at Lvls 1-40 and on. HP potions are cheap, they drop with absurd frequency (sustainable), and can bring you back from the brink of death against all but the nukiest of nukes. MP potions at lower levels (before you buff mana-regen skill) mean you can spam your "deadliest spell" as fast as possible for a full 5-6s against any epic monster whilte ignoring his counterattack (thanks to your HP potions). Combine this with the Dervish cast boost and your dps skyrockets!

7.) Gold Engine. So the markup storekeepers charge varies from item to item. One of the skills avilable to you (and always a priority to me to max) is "Barter". It increases the selling price of your items by 2% and decreases the buying price by 2% (iirc) for each point you put in the skill (max 10). At 20% you still will buy and sell ID/portal scrolls and cat/dogfish at a loss, but the margin is negligible. If you then go on to find 2% more price reduction via items, you start turning a profit. So you could sell 5dogfish and then buy them back and gain ~50gold. Problem is - thanks to the shop interface - it's a huge hassle to click back and forth for so little money.
But keep at it - because if you can get your items up to 4% price reduction [I actually keep a special ring around for just this purpose in my item box] - the margin of profit increases substantially. I have 10x5dogfish/catfish stacks in my inventory. If I sell and buy them all back, I get 10k gold :). Of course I'm greedy so I'm still trying to get that vendor-price reduction higher. But really 10k gold for <6s of clicking lets you break the game utterly.

8.) Pistols (1x Hand) > Rifles (2x Hand). Resist the temptation to make your "ultimate weapon" a rifle. No matter how good it is, it's a 2-hander and thus deprives you of either a shield or a dual wield with a staff (for further cast% reduction). You can always use a gold engine to hyper-enchant the pistol. I was surprised to see just how fast my pistol began to outstrip my highly-enchanted rifle. That, plus it just looks beautiful :).



Suffice it to say I love this game. I think I'll put together an FAQ for it if I have the time to waste :). For now though I have two new goals:
* 80% item price reduction or better :). I want to be able to buy from the gambler and then sell back *at a profit*! This will entail finding a new "clean" barter-item, and then beating the game over and over to keep retiring/heirlooming it to insane levels. The good news is - from what I've seen thusfar - the dividends will come in right away.

* Floor 100. Because there's just *got* to be something special there . . . .right?

 

-AHMAD

PS: Umm...wow...this became longer than I'd meant it to.


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