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#0: 04-16-2012 @ 07:45:58 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3719#3719

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Skullgirls is an indie 2D Fighter recently released on PSN and Xbox live.  To quote the site's own promotion:

Skullgirls is a fast-paced, 2D fighting game developed by Reverge Labs and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad.

 Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.

It plays more like a Capcom fighting game from ages past.  It uses the 6-button configuration of classic SF2 (light, medium, and heavy kicks and punches, back to block, no combo-breaker technique, no come-back mechanics like Revenge Meter or X-Factor as seen in recent Capcom fighters). It does have a power meter similar to MvC3 in that the more damage you take or deal you gain levels, up to 5, and each character has "blockbuster moves" that use up either 1 level of meter or 3 levels of meter. That said character design feels more akin to Arksys' fighters like Guilty Gear and BlazBlue in that each character is extremely different from the other with no mirrors or clones to be seen. 

The game has a unique art style that seems inspired by Anime but still obviously western in execution.  The sprites are well drawn, well animated, and gushing with character and personality.  Each character has some level of quirkiness and darkness about them.  Ms.Fortune for example is a rush-down cat girl who will detach and throw her own head in combat and is so full of terrible puns that it's amazing.  Valentine is full of wonderful medical puns but is also a bit of a dark and sadistic bitch.

As the name suggests the whole game's cast is female, if that matters to you. 

You also have the option at the start of every vs match to leave it a normal 1v1 match or make it an up to 3v3 tag match.  Each player makes this choice too.  Teams that have fewer characters have more health per fighter, but then of course they can't tag out to 'regain red health' either.  Personally at this point I prefer the 1v1 (as I've always preferred 1v1 fighters), but it would seem reviewers and the community are rallying behind the 3v3 play.

There is online play, but I've not tried it yet.  There does appear to be support for Xbox Live party lobbies.  Don't know the details yet.

It's kind of crazy how much of a fighting game you get for $15 with this game to be honest, but it is lacking in a few areas.  For example, while the game has a training move, it does NOT have a built in move list.  You can download a real nice one here, and perhaps even print it out (my printer actually makes it look pretty nice) but we've had in-game move lists for decades now so it's a pretty painful omission.  There's also no way to set up 1-shot vs play against the CPU - you have to do either story or arcade mode to do this.  That said the game's AI is BRUTAL, which depending on how you feel about it is either really good or really bad.  In Normal Mode the AI will not hesitate to use a normal-attack-combo to hit-confirm you into their high damage, meter eating blockbuster combo.  And that's in NORMAL mode... there's harder AIs available.  It's not friendly to people new to fighting games at that difficulty.

Personally, I'm still a bigger fan of BlazBlue.  At this point I much prefer the four button light,medium,heavy,drive system over the classic street fighter approach.  I am also old school in that I hate this trend started by MvC2 of really long combos that can take out a player's entire health bar for making one mistake and not having a system like Barrier Burst to get out of it.  It's just silly IMO and shouldn't be.  That said, even BB's latest installment was more than $15 bucks, and even as a fan of BlazBlue, I have to admit I'm not sure it's worth the asking price.

Trailer attached so you can see/hear it in action.


We set Wednesdays on Fire!
#1: 04-16-2012 @ 08:26:36 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3722#3722

Misharum KittumMisharum Kittum

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  • Real Name:Tim
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For some reason it makes me think of Scott Pilgrim...


Justice and Truth
#2: 04-17-2012 @ 04:56:56 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3723#3723

St00fSt00f

  • Real Name:Steph
  • Joined:2010-01-22

Me too, actually.  I wonder if it's the eyes?


Canadians are my favorite mythological creature.
#3: 04-17-2012 @ 05:12:52 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3724#3724

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

It's funny you think that since of the two indie games I posted about yesterday, the one that Brian Lee O'Malley had anything to do with was Fez, since he did the "cover art" (kinda weird to say given it's digital only, but it does need something like cover art for the menus).

Fez cover art poster

 

Though it does make me wonder...

Envy Adams

vs

Nope Still not seeing it.   Maybe:

from the Scott Pilgrim game?


We set Wednesdays on Fire!
#4: 04-17-2012 @ 11:26:53 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=3727#3727

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Oh, just in case you were still curious, here's Maximillian's video playing some Ranked Online games of Skullgirls if you want to see the game in action without spoilers.


We set Wednesdays on Fire!

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