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Viewing Topic: Captain Scratchbeard - Page 1
#0: 06-28-2012 @ 07:57:51 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=4215#4215

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

So when I last was home for a while, I threw together a random, rudimentary D&D adventure for my little sister in a piratical setting with a particularly memorable (and very mentally deficient) Captain Scratchbeard as one of the characters. While not too bad for a first attempt, I really hadn't approached this with any intention of it being long term or of teaching my 10 year old non-nerd/gamer sister the intricacies of D&D. Rather, it was an excuse to play pretend with some mechanics thrown in and a character sheet or four. She had fun, I had fun; it was great. And that's that.

Well, imagine my surprise when she's eager to try to do another round upon my visit home this time :). I'd brought my D&D dice as a sort of "just in case" but really - I didn't even have my computer (for my D&D PDFs). I did remember the basic gist of our adventure and where we were; but that's about it.
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....
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She remembered EVERYTHING. I mean, literally, EVERYTHING. She remembered all these nuances and details, she remembered the previous encounter (with rats) and which dailys she had and hadn't used. She remembered what items were picked up (none of this written down), what was SAID by some of the other characters in between. She remembered being set upon by pseudodragons, who killed which. She even remembered the EXACT formation that the monsters were attacking in for the fight which we were resuming.


I must admit, I was *stunned*. My sister's smart, sure; my whole family kind of is. But this ... let's just say I learned my lesson: even for the briefest session/campaign be sure to have some damn campaign notes! :)

For now, I've decided that the scroll she pciked up from a dead skeleton's grasp -- which seemed to close its hand when she started to try to read it -- is actually a bizzarely protected treasure map. There's a necromantic component which will awaken some skeletal guards, but simultaneously make clear the way to the treasure. The idea being, whomever entrapped it intended the new dead adventurers to "take over" for the skelly-bones :).

It was VERY difficult to get this across to her, though. THe mage could only tell it was arcane and written in a native tongue he did not know. One of the fellow pirates - who was very superstitious - suspected zombie-guards, but felt too embarassed to admit to his superstition in fronto f Scratchbeard. Her 22 in diplomacy while alone with him did nicely :)! If she decides to simply sail away from the island i'm gonna hit home with the fact that she's got poor to no directions at this point (since Scratchbeard forgot the map), but if she still wants to try it, I'll let her navigate by stars or something, I dunno. Always can send another ship her way :).

-AHMAD

PS: I'm thinking of scrapping this setting and/or demoting one of her companions to NPC status somehow. As nice as it is to have 4-character sized epic fights, I can't be the DM and a GM-PC, then expect her allies to help her figure something out since ultimately that's me just giving it away. If it's just 1-2 active characters tops, then I think I may try to continue this periodically with video-chat and no grid . . . see how that goes.


#1: 06-28-2012 @ 11:37:53 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=4216#4216

Nayth0rNayth0r

  • Real Name:Nate
  • Joined:2010-01-25

Sounds freaking sweet.  Congrats on getting another person into the wonders of playing pretend.  Good luck on the session wirting.  I would totally drop some people out of the session as far as NPCs and such, especially if you're running the monsters and 2-3 PCs. 

 

N


If bananas have potassium, do potatoes have banassium? 6th graders are like sentient balloons. Drifting in any direction, at any speed when given any provocation.
#2: 06-29-2012 @ 06:47:56 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=4217#4217

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

She remembered EVERYTHING. I mean, literally, EVERYTHING. She remembered all these nuances and details, she remembered the previous encounter (with rats) and which dailys she had and hadn't used. She remembered what items were picked up (none of this written down), what was SAID by some of the other characters in between. She remembered being set upon by pseudodragons, who killed which. She even remembered the EXACT formation that the monsters were attacking in for the fight which we were resuming.

The feeling you get when this happens is a big part of why i continue to GM/DM after all these years.  There's something satisfying about telling a story and then seeing the people you tell it to enjoy it enough to repeat it on some level.

As for the NPCs, given that the game is intended for 1 player, I see no reason to not make that 1 player overpowered to make up for the lack of a party.  Keep the crew around for storytelling reasons, but if they are pirates, you could take them out of combat explaining that they have to man the ship (they are pirates after all).  You could also pull a Chrono Trigger and have the adventure make them go through some portal that only one or two people can go through at once, thus instating an arbitrary party limit.


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