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#10: 03-11-2013 @ 06:42:59 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5312#5312

Misharum KittumMisharum Kittum

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I've only watched about 20 minutes of the WTF video on it, and I've never ever played a Sim City game before so I could be off my rocker, but it really looks like Sim City is quite communistic to me.

This post was edited by Misharum Kittum on March 11, 2013, 11:57 pm


Justice and Truth
#11: 03-11-2013 @ 09:35:50 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5313#5313

MachVergilMachVergil

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How do you mean?

Also saw the Rage face on reddit.  God that must have taken forever in Sim city 4 to do

This post was edited by machvergil on March 12, 2013, 12:36 am


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#12: 03-11-2013 @ 09:57:13 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5314#5314

Misharum KittumMisharum Kittum

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Just that a lot of the things I'd expect to be public sector fall into city income in some fashion or another. Seeing that things like metals and alloys are things your city needs to collect to grow, and that it is the government itself that is financing the construction of the industries in the city. Or that's the impression I get.


Justice and Truth
#13: 03-12-2013 @ 05:31:52 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5315#5315

MachVergilMachVergil

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Hmm... interesting thought...

Speaking historically, one of the things I have always liked about the SimCity franchise over other city builders games in past games is that one doesn't directly build a lot of things, but you try to create situations where citizens would want to build it for you.  For example, in real life, the Mayor/City Council can't just say "Okay everyone, we have zoned the block between Main Street and 25th for homes and we want High Wealth, High Education citizens to move in there only!" If you want that to happen you have to create the situation in which those people would want to live there:  raise land values through reducing crime and pollution, provide better education, health, and fire services.  You compare that to say CitiesXL wherein you are always building everything for your citizens and it just works.  You build Executive homes and executives move in.  You zone for high tech industry and magically that's the industry that moves in, provided there are executive and skilled labor to work there.  It's much much easier than SimCity and wildly unrealistic. It's like RTS base building except there's no enemy army to fight against.

Now I don't know how hospitals work IRL but I get the impression that even if they are privately run that municipal governments are involved in some level of the zoning and/or construction of the facility.  Once it's built it's private, but getting the sucker built i think is a public/private effort (except of course in Canada where I assume it's all public anyway). I think it's the same with airports - Detroit Metro obviously is a Delta hub and itself a privately owned and operated, but I imagine without a ton of public funds, government rule and oversight and zoning, it wouldn't exist. 

That said, I have noticed as the SimCity games march on there is this trend towards making the simulation more complicated and in the process to stretch the amount of power the player, as a mayor, should have.  In Sim City 4 they have you building highways and inter-region railroad. That's really county and state level road commission's job, not municipalities.  I mean sure, you might have jurisdiction over connections to the high ways, but as anyone from Port Huron know, if the State decides "Highway's coming through, fuck your city center" that's what happens.  This is actually really well simulated in SimCity 2013 in that when you choose your regions, highway and railroad connections are already placed and you have to build around them.  Now, I understand the frustration of players who want to be able to then extend said highway through their city and they ought to have a way to request that, but being able to just build highways yourself is outside the major's job.

So yeah the latest version of that in SimCity2013 is they are allowing you to try and customize your town to be built towards a certain type of industry.  You can build mining towns, tourist towns, gambling towns, etc etc.  To this end the game lets you built special structures to support this industry.  I think (having not played the full version of the game) this works sorta like Hospitals and Airports wherein you can't have a Casino in your town without municipal involvement and approval, and the city also has to approve (through zoning) the construction of mines. If that's where it ended I'd just point out any revenue you generate from the mine is probably business taxes on it's operator.

However then the whole "Great Works" thing kicks in where in you have to have enough resource to build something, which suggests that you, as the mayor have control of the output of this mine to be able to direct it towards a huge building project like that, instead of zoning for its construction and then contracting out the actual resources -- yeah that does sound a lot like the city has a (hugely unrealistic I might add) control over the means and ends of production which, yeah, is really communist.  That is unless the idea is less that you, as the mayor and the city, have COMPLETE control over this mine and it's reflection of the available resource in the region not your control over it?  Not sure.

So yeah, hadn't thought of that.  I guess it's sorta like how in Civ 5 even if you switch to democracy there's still no other entities in your central government to argue against you or overthrow you - you get to continue to make supreme decisions because the game is more fun that way?  Still for a game called Simcity, I do like it when it at least considers the simulation aspects of its game design a bit more than that?  Again though having not played full version SimCity2013 I can't say.

This post was edited by machvergil on March 12, 2013, 8:37 am


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