GameKnights - The Official homepage of Wednesday Night Game Night

Forums 2.0 BETA

Search Forums

Pages:1

Viewing Topic: Neverwinter - Page 1
#0: 04-04-2013 @ 07:26:55 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5434#5434

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

The Neverwinter Open Beta starts April 30th (source), at the end of the Month.  This 4th ed D&D inspired online co-op RPG (I hesitate to call it an MMO as the world is sorta instanced off, at least in my brief impression of it) is going to be free to play and is probably worth us checking out as a group at least once.  Wanted to get this on your radar folks.

You can learn more about Neverwinter here.

My impression of it so far is that for a Free to Play game, it's really good and as a lot of potential.  Compared to say GW2 or WoW it still falls quite short in some regards, though there is the potential for some interesting and unique elements, should the team at Cryptic pull them off.


We set Wednesdays on Fire!
#1: 04-04-2013 @ 07:37:10 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5435#5435

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

My impression from PAX was that it had some fun combat mechanics and it had some good graphics. It's free to play so no barrier to entry and worth a go.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#2: 04-04-2013 @ 08:06:55 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=5437#5437

Misharum KittumMisharum Kittum

Misharum Kittum Photo.
  • Real Name:Tim
  • Joined:2010-01-22

The PAX demo looked a lot better than what little of the closed beta I got to play after PAX. The game also suffers greatly from slow start syndrom, where combat is dull as all get-out for the first 5 levels until they finally give you enough skills to make things interesting.

GW2 is definitely better, but free is a price-point I'll play with it at. Here's hoping the world building dev tools are good!

This post was edited by Misharum Kittum on April 4, 2013, 10:07 am


Justice and Truth
#3: 02-10-2014 @ 11:03:30 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=7281#7281

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

So I finally got my account issues resolved and gave the game a shot. I started off with a dwarf great weapon fighter. I left kind of... unimpressed. Felt fairly generic gameplay wise. I figured the fighter wasn't for me (opposite of my tabletop experiences) and rerolled as a tiefling control wizard. I was having a much better time that go around. I like her abilities and having her dodge be a teleport is kinda fun. Got through the opening quests and had some fun.

That said, I don't know what it is about Cryptics game engines but I'm just not a fan of them. Everything feels "off" to me. Sound, including voice to lip syncing, was off a bit and characters feel stiff. I've had this issues with other Cryptic games (Star Trek Online and Champions Online). I also can't seem to get the dodge mechanic down. Maybe it's just me but the dodge mechanic here does not feel as responsive compared to something like GW2's dodge mechanic. I can never really properly dodge, maybe cause I'm just rooted while casting and I can't do an actual dodge when I want to as a reaction. Again, probably just me and needing to get used to it.

Those issues aside, I was having fun last I logged off. I'll probably stick with my wizard for the time being. I get the feeling if I don't find the right combo I'm not gonna enjoy the game at all.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#4: 02-10-2014 @ 11:44:08 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=7282#7282

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

I'll agree with you about Cryptic's games.  The combat always feels "floaty" in that early-2000's MMO kinda way.  Sorta like Guild Wars1 or Lineage 2 where targets don't need to be anywhere near you to hit you and they will randomly slide next to you so its hard to accurately dodge as a result.  While I feel like Neverwinter has the least problems with that of any Cryptic game so far, the combat/positioning still seems annoyingly inaccurate, especially compared to Guild Wars 2, TERA, even FF14 I'd argue.   I think that's a big part of why I liked STO's spaceship combat was there it didn't matter, because we were all flying ponderous space craft at that point, I expected some input-delay, plus it's Star Trek, the sci-fi setting where nearly every weapon auto hits anyway.

I also agree that the overall production values are below what I'm used to expecting from the genre these days.  Quality of voice acting, art direction, graphics and sound and music are all well below GW2 or FF14 - but neither of those games are completely F2P so I honestly give it a pass on that. 

I also agree that all classes are not made equal.  Soloing as a guardian fighter is pretty boring and border-line frustrating, where as I find Rogue and Ranger to be hilarious and cool to play solo.  That's not a problem now but if it turns out group play needs someone to bite the bullet and play these rougher-to-solo classes, it's going to measure against it IMO.

That said there's a lot about Neverwinter I do like.  I enjoy the way the game's mechanics reference D&D without trying hard to be D&D 4 the MMO.  A daily isn't really a daily nor is an encounter really an encounter, or action points action points, but by using these names for these mechanics it helps the flavor I think.  Plus it is interesting playing a mana-free MMO where healing is so sparse - it makes the individual fights feel like they have more weight. 

The big selling feature for me is, and continues to be, the Foundry.  Unlike in STO where all the custom missions became mindless farm fests, I actually have enjoyed some of the stories, dungeons, and exploration in some of the Foundry missions.  Its nice to know I can break up the quest monotony with them should I get bored.  I'm also kinda stoked at the idea of someday braving the Foundry myself and trying to build some adventures.  Add into that the decent F2P business model - I've seen better but I've also seen significantly worse.  I also agree with Jay in that of any online game I've played Neverwinter nails the feeling of "being D&D."

At the end of the day, combat wise I still wish I was playing TERA while I'm playing this, but TERA's content doesn't compel me to play it.  As of right now Neverwinter's content gets me to keep coming back to it, but we'll see how long that lasts.  I do wish the game had some sort of mentoring system or auto-leveling system though so I could play with my friends even though I'm 15 and they are 50, but that remains Guild Wars 2's best feature and one that no one else seems to get the importance of.

I also haven't done dungeons yet.  I'm a little worried about the idea of it...  we'll see.

EDIT: Oh, I also wanted to add I am intrigued by the features of the Neverwinter Gateway.  I'm not high enough level yet to really exploit it, but I could see how it would really pay off to an invested player.

This post was edited by machvergil on February 10, 2014, 2:48 pm


We set Wednesdays on Fire!
#5: 02-10-2014 @ 01:00:01 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=7284#7284

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

I enjoy the way the game's mechanics reference D&D without trying hard to be D&D 4 the MMO.  A daily isn't really a daily nor is an encounter really an encounter, or action points action points, but by using these names for these mechanics it helps the flavor I think.

 I also agree with Jay in that of any online game I've played Neverwinter nails the feeling of "being D&D."

I am definitely a fan of this. As I was playing, I was able to get a feel for how my character was gonna play and end up since I could easily reference my familiarity with D&D. I was also ready to call it "D&D 4 the MMO" after my short time with it. It nails it well without bogging itself down with being a "port" of the system. Almost like how Dawn of War 1 really kinda nailed a 40k RTS without being a port of the game. It is probably my favorite part.

The big selling feature for me is, and continues to be, the Foundry.

I have yet to try that in any of Cryptic's games. Glad to hear it's doing well here. I'm actually probably less surprised with higher quality quests in a D&D MMO since I feel like the game would attract those of us who like do actual quests as opposed to farm fests (not that those people don't exist in the tabletop gaming world).

I also agree that the overall production values are below what I'm used to expecting from the genre these days.  Quality of voice acting, art direction, graphics and sound and music are all well below GW2 or FF14 - but neither of those games are completely F2P so I honestly give it a pass on that.

That's been my basic opinion. I was pretty put off by it's quality but after that initial feeling passed I just kinda shrugged and figured I was getting what I paid for. If I had bought this I'd probably be more legitimately annoyed by it. Then again, I probably would've looked way more into it and not bothered as opposed to here I can just give it a shot for the low entry price of making an account.

I should probably get people names or whatever for a friends list. I have no idea how that's setup though. If you can just add via character name, my tiefling wizard is named Ashia. I also made Rokov, a dwarf great sword fighter, but I may end up deleting him and making something else.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#6: 02-10-2014 @ 01:12:31 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=7285#7285

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

As with other Cryptic games you should have an @handle that would be the most efficient means of contact.  Mine is @kurogatana - I forget why but I think it's because they didn't want machvergil to be both my login and my @handle and I'd already used it for one leaving the other in a rut.  or maybe I did it on purpose.  I don't know.  So it's the last name of my assassin from GW1.  /shrug.

Edit: Actually something I want to my list of criticisms: Server stability has been really shotty for me in the last week or so. It takes really long to load new maps sometimes and lag is often a concern.  I don't remember it being like this when the game came out but it definitely is now.

This post was edited by machvergil on February 10, 2014, 8:23 pm


We set Wednesdays on Fire!
#7: 08-14-2014 @ 11:11:38 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8557#8557

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Tyranny of Dragons update is live.  Dragonborn and Scourge Warlocks are now playable.

This post was edited by machvergil on August 14, 2014, 2:11 pm


We set Wednesdays on Fire!

Pages:1