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#0: 08-18-2013 @ 02:09:50 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6245#6245

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

I can now add SolForge to the list of TCG/CCG/LCG card games I've played. According to Steam I've logged >3hrs on it, and now that I've got a good sense for how the game feels, runs and is implemented I figured I'd share with the rest of you.

General + Features:
SolForge is a not-out-of-beta, Free-to-Play, Steam available, Computerized Cardgame. Apart from the PvP mode, SolForge has a very competent, fully featured AI which can be set to run any deck you have saved or to run one at random on three difficulty settings. Further, there is a campaign mode in active development. I've played one PvP game, but other than that I've done exclusively the vs AI content and found it quite satisfying.

Gameplay:
Gameplay of SolForge is incredibly simplistic, but this masks a depth that is easy to miss at first glance. That is, until you start playing Hard AI's. First, on how streamlined play is. Players have 30 card decks and 100lives. Goal is to decrease opoponent's hp to zero. Every turn they draw 5 cards and play 2 of them before discarding the entire hand. Much like Yu-Gi-Oh, there is no mana/power cost associated with playing spells/monsters. Just the equivalent of summoning-sickness like in yu-gi-oh. Heck, evne the field is even divided up into 5 colums of two rows:

[ ] [ ] [ ] [ ] [ ]
-----------------
[ ] [ ] [ ] [ ] [ ]

At some point during your turn you declare your battle phase. When this happens, rather than choose which creatures to attack with and which targets they pick, all creatures are automatically forced to fight the creature in the lane opposite them. . . or direct attack the enemy player if its empty. Further, combat damage is resolved as in Heroes of Might and Magic:Clash of Heroes or Mytheria --- where creatures have a hp-total instead of a 'toughness' and so are susceptible to having their hp "chipped" away over a couple turns.

Early on, this definitely gives the game a shallow feel. Play big monsters, hit battle, play more big monsters, hit battle. Get frustrated you don't have the biggest monster, etc. etc. Spell cards are there too but it's easy to not care about them much at first.

But then there's the REALLY innovative stuff from where the game's depth stems. Every card has three levels (1, 2, 3). When you play a card to the field, it will return to the deck in leveled up form (after being killed/discarded). Every 5-6 turns (I forget how many precisely) you the player level up and are able to start playing these higher level card versions. This makes for a staggering level of complexity both in terms of deck design and gameplay operation. Do I play my 6,5 sparkbot so I can dominate this next round of combat? Or do I play the "cull the weak" spell now and just maintain a standoff so that it's good and levelled up for later?  Some cards are always gonna be better than others, and the game does do the whole common/rare/legendary system, but on the whole it's pretty good how fun deck operation and design is.

Thanks to the streamlined combat/gameplay, matches rarely take more than 5minutes....10 is being generous. This whole package makes for a FANTASTIC difficulty curve. Intuitive. Easy to pick up and learn, tougher to get good at and hard to master. In the long run there's no way it has the strategic depth of something like NetRunner or  MtG. But it doesn't need it to succeed at what it set out to be.


Deck Building:

The deckbuilding rules are simply: 30 cards to a deck, max 3 (4?) duplicates of any given card, and no more than two "factions" (think card colors from MTG) in a given deck. I admit that I don't feel I've really gotten an appreciation for this yet. Mostly because, ya'know, how hard it is to get cards! The few mods I've made to the starter deck thusfar have certainly made me happy.

Implementation/card-acquisition:
Free-to-play currency in the game is silver. You get silver for three vents daily: 1.) Logging on. 2.) Playing your first win.  3.) First three wins.  You also usually get a nice booster pack or two (so 10-15 cards free) and the silver total is enough for 3-4   3-card packs. And that's IT! No extra silver for winning games against the PC. No silver handouts for playing PvP. No other way to acquire silver faster period. You can always shell out 'gold' (real money) to buy more cards faster.. . . but I stalwartly refuse to do this. I am still enjoying my isolated "single player + friends f2p, vs AI" experience and see no need to change that.


That's enough from me for now. The price is certainly right if ccg/tcg's are your thing. Ultimately the game is EXTREMELY pay to win thanks to the inability to grind out silver and the very slow pacae of acquiring new cards. That said, if you play vs. AI with the premade starter decks and any new decks you've designed you'll find an engaing, entertaining card game with an entertaining array of lore, tactics, comboes, and strategy waiting to be discovered. I can definitely recommend this game to any YuGiOh fans. Also? would love the chance to play some random games against anyone from the Game Knight's crew, just to see what the game is like PvP.

Verdict: The price is right ($0). If you like CCG's, try it out. If you don't like ccg's because of having to spend money or how friggin' complicated they are to learn, again you might try this one out. If none of that applies to you though, then giving it a pass makes sense.

-AHMAD


#1: 11-22-2013 @ 08:26:27 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6804#6804

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Damn it BountyHunterSAx. 

So I'm sorta playing this now.  It's a F2P CCG game that SA-X introduced me to. I say sorta because the nature of the game's business model and mode design discourages me for playing too many games in one sitting.

To be honest as far as card games go it's okay.  It's a lot better than a lot of flash based TCGs I've played in that it actually feels like there is some nuance to the design.  It also totally takes advantage of the fact it is a computer game to do some stuff that would be a pain in the butt to keep track of with real cards (Card leveling, new hand every turn, 100 health pool instead of 20).  That said it also feels kinda shallow with no mana to manage, cards automatically attacking every turn, and the lack of mana meaning theres no real strength or weakness to building a 1 or 2 faction deck (and the only reason you can't do more than 2 is because the game just won't let you).  Still all these things mean the game doesn't play like a MTG clone, at least not exactly, and thus it feels fresher and newer for it.

That said, the game gets one thing done right and that's deck building and card unlocking.  It is addictive to sign in, get my daily card booster, get my first win of the day card booster, and then my 3rd win of the day card booster, buy some card boosters with the silver I earn doing that, update all my decks, play a couple games for fun, boom there goes like 2 hours.  Its really scratching the deck building itch I was getting after talking with Dominion and Misharium about MTG over the weekend.  If you have a similar itch, it might not hurt to make a free account and goof off with this.


We set Wednesdays on Fire!
#2: 11-23-2013 @ 04:06:54 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6805#6805

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

Set up my own account and have been playing. As others have stated, it's not super deep but it has it's own fun strategy to it. I like the escalating nature of the game cause it means things will end much quicker rather then becoming long and drawn out later into the end game. I also enjoy that it doesn't require you to pvp to get your rewards, you can be happy just playing against the computer. Daily rewards feel pretty plentiful for not having to pay anything. So far made a pretty killer Uterra/Nekrium deck that I'm having fun with!


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#3: 11-25-2013 @ 06:35:14 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6808#6808

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

^I will attest to it being killer. It beat my current Alloyin/Nekrium deck, which is no mean feat to pull off!

-AHMAD


#4: 11-28-2013 @ 08:54:26 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6848#6848

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

So I got a card I think you were wondering if it existed last night Bounty. Steelforged Avatar gets buffs depending on how many Alloyin cards are in your deck.

I did a quick google search and what you were talking about with draw heavy cards plus this would make a killer Alloyin deck. Sounds like others have been doing this once they get some of these bad boys. Seems pretty effective!


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#5: 12-08-2013 @ 08:18:26 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6902#6902

BountyHunterSAxBountyHunterSAx

  • Real Name:Ahmad Rasheed
  • Joined:2011-06-29

So, I made a Uterra deck. I thought it was a pretty darn good deck. About 80-90% Uterra cards with a few supplemental alloyin cards to help level up the cards in it a bit faster and/or draw a few extras. I thought it was a good build. . . so I took it out for a test spin.

Played it against my primary deck (Alloyin/Nekrium) and lost. A bunch.
Played it against my "classic" Ghox+Lyria deck, and won maybe 1/3 times.
Played it against my Tempys deck - pulled out a win or two, but mostly lost.
Played it against my Uterra deck. Here, I won, and the match was REALLY fun and interesting, but at the end of the day, it was a mirror match, so what were you expecting.

Naturally, I decided to label my Uterra deck a failure, right? It's just not a good deck. Most my Uterra decks suck, so why would this one be any different. Whatever. Left it aside.


Then something strange happened. The hard AI pulled the Uterra deck while I was playing my dailies with my standard deck. I lost. I lost *hard* I lost so hard that I don't even think I hit Rank 3! Now, I figured the computer might have just had a good deal. But then we did it two more times. . . and I went 0/3! Now this morning I've gone 1/5 in this matchup. Literally 1 win, and 7 losses.

In other words. . . .

THE COMPUTER CAN PLAY MY DECK BETTER THAN I CAN!!!?!?!!?!!!


I'd be mad except, ya'know, it's kinda cool in its own way - that the PC knows how to better use my shit than I do :).

-AHMAD

EDIT: Have now got two more wins in a row - 30% win is decent enough I guess; but it still doesn't explain the fact that the AI knows how to play this deck better than I do.

2xEdit:

Shit like *this* happens:
http://s2.postimg.org/v8w5oe513/Untitled.png

This post was edited by BountyHunterSAx on December 8, 2013, 12:23 pm


#6: 12-08-2013 @ 12:19:46 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6903#6903

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

Yeah.  Uterra man.  OP Creature Ball. 


We set Wednesdays on Fire!
#7: 12-18-2013 @ 06:01:43 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6956#6956

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

New update incoming! Server downtime for a few hours tonight.

Good news for you Apple folks, there's a Solforge app to play on the run!


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#8: 12-19-2013 @ 10:52:40 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6965#6965

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

Someone made a nice imgur album of the new cards which can be found here. There is a card called "Omnomnom" which I find highly amusing. Drix looks, um, crazy for a card draw deck. I also really wanta try making some sort of token spawning deck with Tarus Deathweaver.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#9: 12-19-2013 @ 11:11:44 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=6966#6966

MachVergilMachVergil

MachVergil Photo.
  • Real Name:Adam
  • Joined:2010-01-22

I do want to report that the iPhone version of Sol Forge is... buggy... but completely playable.

The standard Sol Forge bugs are there - sometimes menus don't show up right, and sometimes it's slow, but its SolForge, your account, your decks, your daily quests.


We set Wednesdays on Fire!

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