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Viewing Topic: Zelda: A Link Between Worlds - Page 1
#0: 01-05-2014 @ 12:07:24 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=7029#7029

DominionDominion

Dominion Photo.
  • Real Name:Mark
  • Joined:2010-01-22

So I finished A Link Between Worlds and want to chat about it because I found it to be quite awesome. If you want the TL;DR version: ALBW is a Zelda game with a more classic open world exploration to it that feels more Zelda than any other recent Zelda game in quite awhile. If you own a 3DS you should get it. If you own a 3DS and are a Zelda fan, you definitely should get it.

Slight spoilers ahead, though I find it hard to really spoil much about this game. ALBW starts off with a bit more story than classic Zeldas. They definitely want to let you know that this is a sequel to A Link to the Past. However, after the opening events to get you situated as the usual Hero of Hyrule and needing to save Zelda, you are let loose into the world. The "choose your adventure" fun begins since you can now tackle two of the necessary dungeons in any order to move on with the game. You'll also be introduced to Ravio who holds all the usual items in Link's arsenal. What's great is this truly allows you to take on the world in any fashion you want. After the first two dungeons you soon gain access to Lorule. At this point the game is fully opened up for you to take on both worlds and complete the game in pretty much any fashion you want.

First off I love the old school approach to beating dungeons. At no point was I told what order I need to beat the dungeons in. The only real "hand-holding" they did was show me where the dungeons are, which is a little lame. I kinda wish they just let me figure it out myself or gave me a more vague direction but whatever. Additionally for some of the dungeons that required certain items they did put up nice big pillars to let me know "hey, use this" in the beginning. Thankfully if this happened it was just the opening rooms and while it feels a little "hand-holdy", I guess it's better than me sitting there wondering why the fuck I can't get into a dungeon and spending rupees on unessential items.

"Spending rupees on items?" Indeed, as mentioned, a character by the name of Ravio sets up shop in your house where you can pick up Link's usual arsenal. Here you can rent items for between 80-100 rupees and if you die, Ravio takes them back. A bit later in the game you’ll be given the option to buy them, usually for 800-1200 rupees and you get to keep them even if you die. I really like this approach to items to be honest. For the first time in a Zelda game I felt like rupees had meaning. Oh and there's no stupid rupee bag limit like a lot of recent Zelda games. In previous Zelda games rupees always felt like they were pointless and whenever they did become essential it was for just for one or two really expensive items and if they felt like being dicks, they'd make you find a "big wallet" to get to it. A Link Between Worlds though doesn't do any of this. Get rupees, acquire items. What's great is I never at any point felt like I needed to specifically hunt for rupees so I could get a specific item for a dungeon because renting them is so cheap. I did however feel compelled to get rupees because I'd prefer to buy itmes, which did take time to acquire enough rupees to fully own the item. It's a great approach to rupees and items that I wouldn't mind seeing happen again. The only weird part about items is that since you could or could not have them at any point, they got rid of counting how many you have of such things like bombs or arrow. Instead, all items used a magic meter that'll slowly refill over time. It's a little odd to have arrows and bombs using magic but to be honest I didn't miss hunting down ammunition for both so it's easily forgettable as an oddity.

The other new addition to the game is Link's ability to turn into a 2D painting and walk around in walls. At first you might think it's the "gimmicky" new addition to the game. Instead though the game makes use of it just like any other item or ability in Link's arsenal, only when needed. There was actually quite a few times when I was trying to figure out a puzzle that needed me to cross some chasm and I was stumped, only to remember that "oh hey!" I can merge into the wall and walk across. It's a neat addition to the game that is not overly played but appropriately added as another tool for Link to use.

Now as a 3DS game I feel compelled to talk about the actual "3D-ness" of the game. I should also mention that this was my first 3DS game so I can't tell you how bad other games are at 3D-ifying their games. I can say though that ALBW does a good job at it. Buildings, characters, terrain all appropriately pop-up as you'd imagine when viewing something in 3D. There's no gimmicky "I'm gonna jump out at you cause we're in 3D!" moments. Well, okay, that's not true. One enemy kinda does this, the Tektite, but considering the history of the enemy, I'd let it slide since it's always been an enemy that hops around the screen. There's also a few areas with deep chasms that I got a real sense of depth with the 3D and I wish there were more areas like it. To me it felt really cool getting that feeling of depth.

I'm sure a few people are wondering that since this game is a sequel to A Link to the Past, how connected is it to it. Well, here is where I must admit my great shame. I never finished ALttP. Having never owned a SNES and since the GBA release was my brothers, I never got very far into it. So I sadly can not answer this question and I'm sure I missed out on a lot of nods and "wink-wink-nudge-nudge" moments that pointed out the similarities. Hopefully my fellow Zelda fans will not burn me at the stake. I will put ALttP on my "to-play" list this year after having finished this just so I can probably get more of the connections. Oh, everyone also keeps saying it's an awesome Zelda game too so that doesn't hurt.

So as stated in my TL;DR you should get this game if you own a 3DS. It's a lot of fun with maybe only a couple of flaws to it. It'll definitely show up on my "Game of the Year" list for 2014.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto

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