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Viewing Topic: The Iconoclasts - Page 1
#0: 10-17-2012 @ 01:46:10 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=4753#4753

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

I am a huge fan of Konjak's work.  As an indie game developer he's one of my favs, and I loved his work on the Noitu Love series (Noitu Love 2 in particular was super fun and smart), Chalk, and Legend of Princess.  Now his next game, a metroid-vania sorta tale is finally making some headway.  I present you the trailer for The Iconoclasts.  SO EXCITE.


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#1: 03-27-2014 @ 10:12:52 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=7590#7590

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Still not out yet.  Still do want.

 


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#2: 04-08-2014 @ 06:58:17 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=7677#7677

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Developer made this post today, in response to some of the feedback his next game was getting.  Seems people were giving him negative feedback where there reason was "This is not how Metroidvania games play."  He expressed the point that if his game was not fun, then that's one thing, but if the reason it was not fun was because it didn't on conform to a player's ideas of genre standards, then that wasn't valid feedback to him.  To quote "I am making a game, not a template."

He followed that up by posting the following gameplay video to illustrate how his game is played.  While the game is inspired by Metroidvania presenation and ideas, it really plays out more like a puzzle platformer more than a non-linear exploration game.   He's hoping by setting this expectation ahead of time it will lot lure people into thinking he's making a Metroid homage game.

You can read the whole blog post here. Honestly I commend him.  The only way we will see innovation and variety in gameplay is if game designers take risks and steps away from established genre norms.  I think the game looks fun, even if it is more of a puzzle platformer rather than a Metroidvania style game.

 


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#3: 12-06-2017 @ 08:42:16 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=16234#16234

DominionDominion

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  • Real Name:Mark
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Wow this thread was started over 5 years ago? Well, 5 years later we got a release date: Jan. 23, 2018.


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#4: 12-06-2017 @ 08:56:30 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=16235#16235

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

FINNALLLYYY!  SO EXCITE.

Also website.

This post was edited by machvergil on December 6, 2017, 11:58 am


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#5: 04-15-2018 @ 09:40:57 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=16840#16840

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

Finished my first playthrough of Iconoclasts today.  Hot Takes!

  • The game is beautiful.  Joakim Sandberg (hereafter Konjak, his gamedev pseudonym) usually delivers on fantastic pixel art visuals in every one of his games and this game is no exception.  Not just the sprites themselves but also the animations are fantastically done, especially during story cutscenes and other dramatic moments.
  • The gameplay is solid.  I like that the game has the exploration joy of a Metroidvania w/o the power-based hunt for missiles and energy tanks or like items.  Instead you gather materials that can be used to craft up to 3 "tweaks" that make you situationally, but not permanently stronger.  You can equip up to 3 tweaks at once, but they break as you take damage, requiring you gather junk from defeated foes to repair them.  What I like about this system is it gives you the ability to both customize your play AND/OR give you an edge in an area that benefits from some things.  Going to do a lot of swimming?  Equip multiple "breathless" increase your time holding your breath.  Need to stay electrified in the next area?  Equip tweaks to help!  My personal set up was 1 bonus hit covering a movement speed boost and a dodge roll (complete with i-frames which is nice). 
  • The story is... I'm going to put it in the "great" but not "fantastic" category?  I really love the game's expressive characters, their strengths and flaws, and the world is interesting, but too much of the dialog is characters expressing things in their world view, so much so that I never felt like I got an honest, true assessment of the world, what was actually going on, and thus what was actually happening.  There's a lot of clues you can take from the action and events, and I think the intention is that no one knew what was going on, but that makes things unsatisfying for the player as they are left to wonder "what did I just do exactly?"

    This is one of cases where I feel like Robin being a silent protagonist doesn't help the situation.  She's surrounded by a lot of opinionated people in this game and because she never speaks her mind, yes we the player get to make up what she's saying, but we are not also given much CHOICE in her actions.  As far as I can tell the game has only one ending (with minor variations?  Reporting online about this is unclear to me) and many NPCs have endings (some of which are pretty tragic) that it doesn't sound like you can change either. 
  • The music is great, but also not Konjak's best work.  I remember the soundtracks of Noitu Love 1 & 2 worming their way into my head more.   It's still better than a lot of indie games out there and quality.

Having finished the game now I can see why it took Konjak so long to make.  My playthrough clocked in at 14 hours which is a lot longer than any of his other games I've played.  Like a good Metroid game I can already think of ways I could have done it much faster, and there are still some secrets left for me to find. The game also has a New Game + mode which I might check out later - when I'm in the mood.

Overall I think Iconoclasts was a great game, probably not quite worth a Five Year Wait but certainly worth picking up and playing for any fan of the 2D Metroidvania/puzzle platformers.  I agree with something I read online that said this does not dethrown Cave Story as the king of solo-deved-metroid-style-adventure-games, but it makes a solid effort. 


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