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Viewing Topic: Online WH40KRP - Page 2
#10: 06-22-2014 @ 06:05:18 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8191#8191

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

I just talked to Kitty and she put forth the following:

  1. Tantimount to her participation is finding a voice chat solution that is more tolerant to multiple people talking. So we might need to field test the vent server codec change a little more, but that's probably doable.
  2. She's interested in Deathwatch.  As much as she is loyal to Chaos, she would be willing to find at least one Imperial chapter she likes if it means getting into the headspace of the 40k lore again with the right crowd.
  3. The understanding of this being an irregular thing holds.

I am having a hard time selling her on Rogue Trader because I have a hard time explaining something I barely understand, but she might be amiable to that too.


We set Wednesdays on Fire!
#11: 06-22-2014 @ 06:32:04 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8192#8192

DominionDominion

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  • Real Name:Mark
  • Joined:2010-01-22

I could probably do Deathwatch as well. Won't be able to play an ork but could have fun with it none-the-less.


"Video games are bad for you? That's what they said about rock and roll." Shigeru Miyamoto
#12: 06-22-2014 @ 07:19:10 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8193#8193

dmz2112dmz2112

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  • Real Name:J Zoshak
  • Joined:2013-02-07

Yay, so that's four for Rogue Trader and four for Deathwatch.  Will no one break the deadlock?! 

I am partial to both concepts personally and would run either but for the sake of time we should probably stick to one.  I could always run the other at a future time.  I think the idea of a Game Knights void-hoopty crewed by the Inquisition's worst nightmare is awesome -- I also think it would be great fun to kill team it up in Deathwatch and NPC your Angry Marine Brother Sergeant.

Vergil, I'd be happy to talk more Rogue Trader at you and Kitty when you have availability, if you have questions or just enjoy hearing me drone on.


Son of a bitch it's all quaggan backpacks!
#13: 06-22-2014 @ 08:08:33 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8194#8194

Nayth0rNayth0r

  • Real Name:Nate
  • Joined:2010-01-25

I'm in for literally any and all of them.  No caveats - I'll play. 

Go crazy with allowing aliens?  Like a Tau, an Orc, and a Genestealer walk into a bar? 

Whatever.  I'm down. 

Hard line everybody is a Space Marine and someone might be a useless Dark Angel who requires a Wolfborn to show them the way of Russ and the Emperor? 

I shall oblige their thick skull for Russ and the Wolftime.  

I'm down. 

N

This post was edited by Nayth0r on June 22, 2014, 11:09 pm


If bananas have potassium, do potatoes have banassium? 6th graders are like sentient balloons. Drifting in any direction, at any speed when given any provocation.
#14: 06-26-2014 @ 06:16:09 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8237#8237

dmz2112dmz2112

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  • Real Name:J Zoshak
  • Joined:2013-02-07

Okay, I'm thinking everyone has had an opportunity to see and respond to the thread.  I am super excited to have six people interested!  The problem is I still don't know what we're playing.  

It looks like we've got four folks with no clear preference (Vergil, Bounty, Dominion, and Naythor), one for Rogue Trader (Stoof), and one for Deathwatch (Kitty).  Vergil might be more in favor of Deathwatch but Dominion might be more in favor of Rogue Trader, so that does not help me.

Can I get a tiebreaker?  I will take a new player with a preference or an existing player stating a new preference, whichever you like.  Otherwise I have to pick one, and I honestly don't know which one I prefer.  I think Rogue Trader has better variety and potential for longevity but if the purpose is to roleplay in the WH40K universe, it's hard to get more steeped in lore than Mark VII Aquila power armor and a Mark Vb Godwyn-pattern boltgun*.

I hate to say this, because planned campaigns are like souls in the Warp, but if we pick Rogue Trader I will still want to run a game of Deathwatch at some point in the future for (at least) the die-hard Adeptus Astartes folks, because awesome.  So the question is, do we run Deathwatch now, because awesome, or do we run Rogue Trader because there's a better chance of Deathwatch later?

I don't know.  Wurfeltasche, Chaos God of Roleplaying, guide my hand.

 

(*Although standard issue wargear for the Deathwatch is actually a Hesh-pattern bolter...)


Son of a bitch it's all quaggan backpacks!
#15: 06-26-2014 @ 09:19:42 pm
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8238#8238

St00fSt00f

  • Real Name:Steph
  • Joined:2010-01-22

You should run a Deathwatch game.  This year is going to be stranger for me due to the fact that I'll have free time due to ease of schedule (especially in the second half of the year) but I will eventually be mired in studying for probably the biggest, most expensive test of my life, and I'm not sure where a role playing game will fit into that (especially if I tried to do the subtle, possibly subversive play that I want to do).  If Kitty was super interested in playing an operative of Chaos occasionally working with a group in Rogue Trader, then I'd probably push for that. Since she's interested in Deathwatch and I really don't have an interest in playing a Space Marine, do that and I'll bow out of something I might not be able to make it to a lot of anyway. Plus it would give everyone a better chance to RP their chosen armies easier. 


Canadians are my favorite mythological creature.
#16: 06-27-2014 @ 08:57:50 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8240#8240

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

I think yeah, Deathwatch would be a good place for us to start, since so many of us here only have familiarity with the 40k universe from the tabletop game or video games that are about that part of the setting.  Deathwatch is the closest it sounds like we're going to get to "Role Play as units you have seen before in a game of 40k/Dawn of War/Space Marine," where as the rest of the systems require us to get into the sort of behind-the-scenes stuff that just doesn't come up in the stuff we've been exposed to.  For first game, Deathwatch sounds like the right move.

That said, I am intrigued by Rogue Trader at this point and I think I would still like to try it after Deathwatch should that work out. I could see myself enjoying being a human in this ship full of motley... whatevers... or playing an Exodite Eldar on the same crew as Dominion's Ork Freebooter.


We set Wednesdays on Fire!
#17: 06-27-2014 @ 10:10:34 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8241#8241

dmz2112dmz2112

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  • Real Name:J Zoshak
  • Joined:2013-02-07

Okay.  Rather than get all wibbly I will just move on and thank Stoof for doing exactly what I asked someone to do.  Thank you, Stoof!

I'll put the Deathwatch PDF up someplace accessible tonight.  If you're looking for a quick overview, there are four reviews of the book on RPG.net (all good).

The core rulebook covers Blood Angel, Space Wolf, and Dark Angel space marines, which I think covers the three chapters I've heard mentioned in conjunction with this campaign.  It also covers Ultramarines, Black Templar, and Storm Wardens (who were created specifically for this RPG).  There is also the option of playing a Black Shield, which is the term for a lone marine who shows up at a Watch Fortress with his armor painted completely black and is admitted to the Deathwatch no questions asked.

Other chapters are covered in other releases; if there's an interest in a specific chapter (or in creating one), let me know and I'll do my best to find those PDFs as well.

Chapter is important, but the major decision you should hash out first is who is going to play what role in the kill team:

  • Apothecary
  • Assault Marine
  • Devastator
  • Librarian
  • Tactical Marine
  • Techmarine

These should be familiar enough to most of you.  I encourage you to think as a group about what the deployment of your kill team would look like and assemble it accordingly.  There's something to be said for a balanced squad but if everyone wants to play an assault marine that's doable.  It just changes the nature of the game somewhat.

Like the chapters, there are other roles and alternate ranks for roles in other releases; some of which are chapter-specific.  If there's something specific you'd like to try let me know and I'll see if I can track down a book or fan build for you.

 


Son of a bitch it's all quaggan backpacks!
#18: 06-27-2014 @ 10:14:09 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8242#8242

MachVergilMachVergil

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  • Real Name:Adam
  • Joined:2010-01-22

This is super critical to my decision: Are there rules for Blood Angels Sanguinary Priests instead of Apothecary.

I want to creep the hell out of the rest of you with my Exsanguinator.

Actually follow-up question:  How does this game handle the Black Rage/Red Thirst?  Is it a game mechanic or up to the player to roleplay? I'm wondering in case it makes sense that I call Assault Marine because I'd be a liability anywhere else...

This post was edited by machvergil on June 27, 2014, 1:19 pm


We set Wednesdays on Fire!
#19: 06-27-2014 @ 11:17:04 am
Link to this Post: http://www.machvergil.com/gamenight/messages.php?go=8243#8243

dmz2112dmz2112

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  • Real Name:J Zoshak
  • Joined:2013-02-07

There are rules for Sanguinary Priests in First Founding.  It's an advanced specialty, which means it might not be available at vanilla character generation, but if everyone is in agreement we could always start with a larger XP pool.

There are also rules for the Red Thirst and Black Rage and indeed all the Primarch curses, but they are handled a little differently than they are in the wargame.  You don't roll a die at the beginning of every adventure, and if you roll a 6, there goes our apothecary.  :) 

As I understand the rules, it's how this iteration of WH40KRP handles insanity points.  Space marines don't go insane, obviously, but the more stressed they become the more apparent their Primarch curse is.  When they reach a certain threshold of insanity points, they gain a permanent level of the Primarch curse that never goes away.

I don't know exactly how the Black Rage is represented in terms of mechanical impact, but I would be very surprised if it rendered the character unplayable for any duration -- at least, at low levels.  I'm sure that if you lose your whole team to a swarm of hormagaunts and have to fight your way out of the heart of a Tyranid bio-ship with only your combat knife you will come out with bits of carapace between your teeth. 


Son of a bitch it's all quaggan backpacks!

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