Forums RSS Feed - GameKnights http://www.machvergil.com/gamenight/ An RSS feed of the Forums @ GameKnights - the home of Wednesday Night Game Night Copyright (c) 2010 Adam R Clegg Torchlight II Announced! post by Misharum Kittum http://www.machvergil.com/gamenight/messages.php?forum=Gaming&topic=Torchlight+II+Announced%21#3951 Woo got in! Downloading now and will try it tomorrow.

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League of Legends post by Misharum Kittum http://www.machvergil.com/gamenight/messages.php?forum=Gaming&topic=League+of+Legends#3950 Why is the Chinese art so much better than the US art?

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League of Legends post by Dominion http://www.machvergil.com/gamenight/messages.php?forum=Gaming&topic=League+of+Legends#3949 So while making wallpapers isn't anything hard to do, in can be a litte time consuming at times. Someone decided to make a really easy LoL wallpaper site. It doesn't do anything fancy but it can whip up a nice quick LoL wallpaper for you that looks pretty good! For example, enjoy these boobs champs.

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Diablo 3 post by BountyHunterSAx http://www.machvergil.com/gamenight/messages.php?forum=Gaming&topic=Diablo+3#3948 Annnn done! I've beaten the game on Normal, and am reasonably far through Act I on Nightmare mode. Solo.

This game is like a special variety of crack - it's like somebody split open my head to figure out what the most potent combination for leeching away ALL my spare time would be. . . and they came up with this.

And to them I say "bravo Sir, well done.".



In the interests of staying 100% spoiler free, and given the likelihood that everyone will beat the game here within the next week or so, I'm going to refrain from all my specific comments about the game. Suffice it to say: No wonder people love the Diablo style and lore so much. ALso - the pacing is brilliant! Act I is very mellow and introductory, ratcheting up with cool intrigue in Act II....and then III/IV simply have me glued to my seat CONSTANTLY. If anything, redoing Act I in nightmare is a bit of a downer after the pure exhilerating joy that is Acts III and IV.


Loving my Demon Hunter to death too :).

-AHMAD

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Stupid funny crap post by Nayth0r http://www.machvergil.com/gamenight/messages.php?forum=Random+Talk&topic=Stupid+funny+crap#3947 Ok, so:

A) I'm apparently the resident Stupid Funny Crap Poster man now,

B) Have you ever seen something that let of a primal surge of pure recognition? Cause it just happened to me when I saw this:

 

Comic

 

C) because I've done this EXACT thing.  In these very words. 

PS.  I'm aware I used two colons in the previous list.  This is because it seemed appropos at the time, and because two butts are funnier. 

 

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D&D 5th ed - Brought to you by you! post by machvergil http://www.machvergil.com/gamenight/messages.php?forum=Gaming&topic=D%26D+5th+ed+-+Brought+to+you+by+you%21#3946 They posted design goals for the Paladin in D&D 5 today.  I like most of what I'm reading aside from the fact they are bringing detect/smite evil back.  Again I feel like move in 4th edition to remove this was a wise one.  It was too abuse-able in Role Playing situations and possibly useless if the DM never threw strictly evil entities at the party.  That said the devil is in the details - how they implement it is going to be far more important.  If they make the smite something you can do without it having to target evil creatures, or if the detect evil is like they say that it gives the Paladin a hunch but doesn't allow them to go "I know not to trust you, new NPC we just met, because I used Detect evil" it could be a cool thing.  Sorta like how Jedi can "feel a disturbance in the force" but not know a Sith is in the very Senate they are fighting to defend until it's too late.

Paladin has always been a more appealing character to me than Fighter because it's more of a knight, and I like Knights, but we'll see where this goes.  Looking forward to that play test.  I am trying to keep an open mind about 5th edition, least I do what I did about 4th which was rage like hell when it came out and then try it and realize it's awesome.

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Torchlight II Announced! post by machvergil http://www.machvergil.com/gamenight/messages.php?forum=Gaming&topic=Torchlight+II+Announced%21#3945 And if you were hoping to know more about it click here.

Hi Everyone! We've been busy squashing bugs and deploying patches - 8, in fact! - since our last update. The Torchlight II beta is going really well, and is nearing its end. But before we go, we're going to do a wide network stress test this weekend! We'll be sending out many more beta codes to those who have already made their Runic Games Account. Haven't signed up yet? Go for it now! Creating your account is always your best chance to receive a beta invite - especially this weekend.

The Beta Weekend will start on Friday, May 18th at 11:00am PDT and go until Tuesday, May 22nd at 11:00am PDT. We will be staggering invitations to let participants know they have been chosen, but you will not be able to play until the start of the Beta Weekend on Friday. This is to help stagger downloading of the game client.

The beta will end shortly after this last big network test. We are going to get the last information we need for stress testing, and then get back to finishing the game! A longer beta means a longer wait until we can ship, and we are eager to finish Torchlight II and get it in your hands. Thanks to all our fans who've supported us, participated in, and promoted the beta. It's incredibly fulfilling to see you guys play the game and enjoy it as much as we do.

 

 

This post was edited by machvergil on May 17, 2012, 3:53 pm

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Torchlight II Announced! post by BountyHunterSAx http://www.machvergil.com/gamenight/messages.php?forum=Gaming&topic=Torchlight+II+Announced%21#3944 Upcoming Torchlight 2 beta weekend, apparently.

-AHMAD

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Thoughts from behind the DM Screen post by Dominion http://www.machvergil.com/gamenight/messages.php?forum=Online+DnD&topic=Thoughts+from+behind+the+DM+Screen#3943 Nice! Too bad most of them seem to be low resolution. I can still draw them out from what I see but if you wanted to print a section of them it'd come out pretty bad. Still, crazy useful!

For anyone wanting overworld maps, check out the Cartographer's Guild website. They have a TON of useful ones and some that people make are just freaking amazing. I know Gabe linked to it awhile ago when he used to talk about his D&D campaign a bunch and I've kept it in my bookmarks ever since. I think they have some smaller area maps like of towns and ones that could be used for battle mats but I mostly see amazing stuff from overworld maps.

This post was edited by Dominion on May 17, 2012, 1:22 pm

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Guild Wars 2 post by machvergil http://www.machvergil.com/gamenight/messages.php?forum=Gaming&topic=Guild+Wars+2#3942 Wanna reserve a name for Guild Wars 2?  You can do it RIGHT NOW by logging into Guild Wars 1 and creating a character with that name.

According to a new blog post, anyone with an active Guild Wars 1 account when they build their name reserve list for Guild Wars 2 will have their characters' names marked as taken in Guild Wars 2.  They will have a generous definition of active being "anyone who logged into Guild Wars 1 between Jan 1st 2012 and when they build that list" which has yet to be defined.

Of course, you can't use this to reserve a one-word name - that will have to wait until headstart since GW1 doesn't allow one word names.  However, it's still a good way to get cracking on saving a character name that is important to you!

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