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Re:MMO Discussion - 2006/04/25 18:49 I can see where there is the appeal for WoW. Being able to traverse over all of the landscape would make for easier adventuring. ^_^ And it is neat that you can just randomly run into people and then party with them.

I do like being able to map places -- running is awfully time consuming, especially when the way is fraught with peril (it's annoying to almost get to the warp and then die because you've aggro'd everything in the instance and they all finally caught up to you). While it is a little less "find peeps and make parties" friendly, I haven't had too many problems. Finding decent people to do missions and PvP is sometimes difficult, but not impossible.

I do think I know why WoW doesn't attract me -- I'm not an MMO person. I liked PSO because it wasn't the typical MMO, and that's most likely why I like GW. I also like how it makes you learn how to use your skills effectively -- since you can't use all of them all the time, you can develop different playing styles. I know Elisel has gone through a bunch of them at this point, and now if I'm out in an instance and the skills I have don't quite fit like how I thought they would, I know enough how to make them work until I get to the next town.

There's a chance I might try WoW -- after all, can't necessarily make an informed decision without trying all the options. Cadbury has been bugging us to play with him, so we might pop onto a free server at some point. But it just doesn't hold the appeal for me.

I'm actually kind of glad they don't move their mouths during cut scenes -- my comp can barely handle it as it is. ^_^
You’re what keeps me believing this world’s not gone dead
Strength in my bones put the words in my head
When they pour out to paper, it's all for you.
'Cause that’s what you do.
That's what you do.
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Re:MMO Discussion - 2006/07/07 23:29 haha Hey Don't post very often, but I thought if anything Vergil would appreciate this, considering it's relating to something about what he and I BS'ed about. The consideration of monthly fee vs a one time buy and how it could hurt in the long run. Take a peek if you're interested. I won't lie, this is mostly about playNC (parent company of L2, L1, Auto Assault, GW and others)

http://photics.com/2006/07/02/photics-guild-wars-edition-issue-31/

Also, while I do realize a larger handful of you all play WoW vs any other MMO, for those of you who have played enough of GW to get a feel, I reccomend reading through Phoetics's comic lost in ascalon. It's really amusing what you can do with flash paper, and might inspire you WoW/other gamers to create a comic similarily (Has an idea for UT2K4,and even DoW heehee) =) enjoy!

-SCS
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Re:MMO Discussion - 2006/07/08 14:34 An interesting article. I will admit, the ONLY, and I mean the only, reason I pay for World of Warcraft is it is quite seriously the first and only MMO I've ever seen that is worth paying a monthly fee for. If Guild Wars had a fee, I wouldn't play it. I dont' play RF Online, any of NC's titles, or any of SoE's titles for the exact same reason. A lot of them look fun, but not monthly fee fun.

This guy is on to something that competetors should be looking to Guild Wars model instead of thinking they can fight the indominable Blizzard Entertanment head-on. Many companies have tried to fight Blizzard head-to-head in various game styles from the RTS to the Action RPG, some small guys and some big names like Westwood Stuidos, and like it or not, they all fail in the end. Blizzard just has too strong a fan following, plus outstanding marketing, and frankly, make too good of games.

If you are going to beat World of Warcraft, you are going to have to make it affordable for the players somehow.

I do think this guy is being a little paranoid though. I mean you have to remember that Arena.net left Blizzard... BLIZZARD people... to form themselves. I think they would sooner leave NCsoft then let the failure of their "parent" doom them in some way. Much like Bliz, Arena.net cares too much for its player community, and knows that caring for your player community equates to success.
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Re:MMO Discussion - 2006/07/10 16:12 I agree that more MMO's, especially ones breaking into the market, should consider following ArenaNet's lead and going for free online play. Personally, I haven't ever found a game that I would consider paying a monthly fee to play -- but I believe in buying a game, and BOOM, done with the whole money issue (how long did it take me to buy FF:CC, due to the requirement of 2 GBA's to play the multi-player? Rest my case ).

I think paying for the software and then getting to interact with millions (hooray for millions now!) for free is the best idea there is. There will be times when I don't get to play for like a week at a time or so, and it's always unexpected -- I would hate to pay a monthly fee only to wind up playing 3 days. And it's not something I can plan for, since sometimes my life gets awful hectic at very random times.

But I know there are people out there who can afford to pay-to-play, and kudos to them. I know there's no possible way for Blizzard to turn WoW into something you don't have to pay for (not with the cost of running all those servers and the updates and everything). I also know ArenaNet would never allow GW to turn into something it wasn't meant to be. I'm not worried about GW (excited for Nightfall!) -- I just hope that NCSoft realizes what it's missing out on, and decides to follow A-Net's example, rather than trying to make yet another pay-to-play game.

And yes, I realize that most of my comments are along the same lines as people who have posted on Photic's site -- think of it as a CliffNotes for those who didn't read the article. ^_^
You’re what keeps me believing this world’s not gone dead
Strength in my bones put the words in my head
When they pour out to paper, it's all for you.
'Cause that’s what you do.
That's what you do.
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