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Re:MMO Discussion - 2006/04/25 18:18 As someone who owns and has played both Guild Wars and WoW, I see merits and weaknesses of both.

Guild wars to me it simply a pretty game in the aspect of realism. I've found I dislike much of the designs for humans in WoW, they seem to characterized, and well... peasanty. Granted, overall WoW has a more cartoon-esqe feel to it, which is simply an attribute to its art style. In the case of Guild Wars, the level of realism in both the character designs and the landscapes leaves me amazed at times. The beauty of the Shiverpeak Mountains in the zones with heavy snow impresses me far more than anything I've seen in Dun Morough. I admit to being very much appreciative of the natural world to the point where there are some who've called me a 'tree-hugger', as such, the way some of the zones I've visited in Ascalon have been render so beautifully and true to life that they've actually had the ability to improve my mood on more than one occasion. As for the characters, I love the options one has in giving your character a unique build in addition to the options in hair color and face type. To see gorgeous box art and knowing that it is of the same quality of in-game graphics is a nice thing. ^^ Another nice bit was being able to click on a town on the map and transporting you there, very convenient

There were a few things however that I found frustrating, my three grievances if you will. Firstly the limited physics engine. To quote a memorable conversation with my roommate I asserted "Everything is impassible terrain!" to which she replied "I know! It's like keep off the f*cking grass!" There are so many times when I've go the wrong way from my party and find myself trapped by my inability to jump or stroll down a gentle slope. Secondly, while jazzed by the idea of cut scenes as parts of missions, I was distracted by the Royal Ventriloquists of Ascalon... I was dismayed by the lack of lip movement of the characters. Finally, for those of you who know me, I tend to be enterprising when if comes to items. The lack of a formal economy bummed me out as I tried in vain to sell items to other players.

Conversely if the devil is in the details, that would explain WoW's addictiveness. The sheer amount of stuff to do in WoW makes it seem that even if you can only get on for a few minutes, you can accomplish something, even if its just taking your pole and catching some fish. ^^ Also with WoW's physics engine I can jump and swim and fall from high levels, which are pretty cool for the adventurer keen on shortcuts. Despite my distinction of hanging about in the auction house trying to turn a profit, I've found myself sucked irreversibly into the world of PvP. O.O Having to fight to protect our lands against living, thinking, adversaries is a challenge I've begun to relish in. It provides me a reason to get my character up to a higher level to both compete against those at my level, and protect my allies. Random encounters with opponents in the field are something that sadly cannot happen in the PSO-esque Ascalon.

Will I ever go back to Guild Wars? Itís highly possible. Not every computer can run WoW, and I'm not always going to have the funding to play it. Its just that after working on one MMO (with a substantial monetary investment attached to it) when the time comes to play something else, chances are I will reach for an RTS or a consol game before loading up something that is so similar. In short, both are quality games, but at the moment I simply have to follow the ever-shouting voice of money, which is telling me to make good on the investment and go catch some fish.

Post edited by: Kitty, at: 2006/04/25 18:24

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MMO Discussion
Vergil 2006/04/24 14:45
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manchego 2006/04/24 14:48
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St00fy 2006/04/25 11:36
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manchego 2006/04/25 13:14
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St00fy 2006/04/25 15:52
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Kitty 2006/04/25 18:18
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St00fy 2006/04/25 18:49
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steinst2 2006/07/07 23:29
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Vergil 2006/07/08 14:34
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St00fy 2006/07/10 16:12
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